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capping the tower
I was curious if people think capping a tower with a tube would be legal or not.
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prohibited. Violation: RED CARD |
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I don't believe there is any rule governing it.
Before we go any further, is there a why behind this? |
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I don't think it would have any effect other than blocking the lights on the top and annoying the field crew who has to retrieve the tube that's now >10' in the air. And keeping a tube out of play.
Is it possible to do? I think so. But I also think that risk/reward just ain't in favor of doing so. I'd personally (and I'm not a ref) call putting a tube over the tower as intentionally blocking deployment via pole contact, if it made it to the bottom. That's not a light penalty, either. |
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<G23> covers opposing towers, and (unless it's within the last 10 seconds) you can't break the plane of the base of the tower without penalty (can't find that rule, but it was specifically called out at kickoff).
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Also G23 is only covered by the end game, not the teleop period. |
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1) Field reset will want to do mean things to you. They have to remove the tubes. 2) If I were the head ref, I'd see intentional blocking. Boom, red card. See that blue box below <G24>? It's not a rule, but it does say something about throwing tubes at minibots climbing. I'd figure on that being enough to pull the card; you are interfering with deployment. |
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if it was done, i'd assume the same rule for minibot would apply, you got them on, you have to get them off. |
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If you do something during teleop and you can't be called for that action in the endgame, boy will there be a lot of pins when the lights start flashing. It's a deliberate action taken to prevent a minibot from climbing. The rule does not say, In the End Game, you can't interfere with deployment/climbing. It says, You can't interfere, with no time limit given. So if I slam an Ubertube over your post's target autonomously, and it interferes with minibot deployment (which it probably will), and I don't get a red card, you're going to be in the question box explaining to the ref that you couldn't deploy because I slammed an Ubertube over your target. (In that case, I'd also get a penalty. But I might view the penalty as minor compared to the race points.) Deliberate interference=red card. |
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RE: SteveGpage. Human player may only offer robot a tube via the designated slot. It can't be tossed into the arena over the player station.
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Obviously safety does play a big factor into this kind of thing, but if this is foreseen an update should clarify it if the GDC does indeed to believe it to be a safety issue. Otherwise the field reset people should have a ladder. Also, I am not agreeing nor disagreeing with this idea (which I do think is a good idea, if it proves legal) but discussing this specific point. |
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<G48>?
Strategies aimed at the... entanglement of... MINIBOTS... are not allowed... Violation: PENALTY, plus potential... YELLOW CARD |
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*Section 3.1.9 GO 319! :) |
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Another issue here is the definition of deployment "the act of positioning a minibot on the tower"
Well, if interfering with deployment could be considered as interfering from a robot getting in position to position the minibot on the tower. |
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Just an observation...
Legal or not, the tower for your opponents team is not the closest to the feeder, but the farthest. The plausibility of accurately throwing an innertube that far and that high seems doubtful. As to the rule, I seriously doubt that they would like it if you stuck an innertube over a <10ft high pole. getting it off would be a nightmare. That being said, as previously mentioned, the rule <G48> is under robot-robot interactions, not human-robot. As much as I would like it to, that doesn't seem to apply. HOWEVER, Quote:
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There's a little something called sportsmanship and Gracious Professionalism. While they may not be official rules, they are a core part of the game.
The intent of the rules is to prevent interference to minibots attempting to climb the tower. |
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Rules <G18> to <G25> apply only to the End Game. That includes the box explaining <G24>.
Pinning <G50> is in the Robot-to-Robot interaction rules section; it applies the entire match. The only thing that could vaguely apply here is the "strategy aimed at ... entanglement" in <G48>, and then only if you consider the game piece to be an extension of the robot. The use of game pieces in <G23> and <G24> do not necessarily consider them to be extensions of the robot. Those rules also prohibit interference by thrown game pieces. Since <G48> is a robot-to-robot rule, it would not cover thrown pieces - good luck throwing them that far. I would consider this to be a legal (although not fair) strategy, unless the GDC changes a rule or gives a Q&A response that basically says, "No, you can't do it; the rules say so." |
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The "fairness" of almost every innovative bot is debated almost every year.
Take 469 in 2010 as the prime example. When the box is broken some of the greatest innovations occur. |
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If you are going to spend all that time reaching this high: http://www.flickr.com/photos/58037296@N02/5336971203/
... you might as well put all that energy into an effective scoring machine and go from *blocking* the best to being the best. *Depending on whether or not it is legal* |
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Also Bob has mad ups, we had 12' of reach in 04. :) |
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Has anyone actually tried to put a tube over the sensor on the end of the tower?? We built a field for kickoff, and while I haven't tried doing it, I would bet the triangle and square don't fit. The circle might, however it would still require some pretty accurate placement.
-Brando |
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We won't be attempting to accomplish it, we have another surprise up our sleeves |
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