Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   capping the tower (http://www.chiefdelphi.com/forums/showthread.php?t=88602)

mwtidd 09-01-2011 21:11

capping the tower
 
I was curious if people think capping a tower with a tube would be legal or not.

SteveGPage 09-01-2011 21:15

Re: capping the tower
 
Quote:

Originally Posted by lineskier (Post 995072)
I was curious if people think capping a tower with a tube would be legal or not.

Are you asking if a tube gets tossed from the human player position and it accidently gets hooked around the tower? Or are you asking if you can cap it intentionally?

Duke461 09-01-2011 21:16

Re: capping the tower
 
Quote:

Originally Posted by lineskier (Post 995072)
I was curious if people think capping a tower with a tube would be legal or not.

<G23> Contact (via ROBOT or GAME PIECE) with the opposing ALLIANCE’S TOWERS is
prohibited.
Violation: RED CARD

Vikesrock 09-01-2011 21:17

Re: capping the tower
 
Quote:

Originally Posted by Duke461 (Post 995081)
<G23> Contact (via ROBOT or GAME PIECE) with the opposing ALLIANCE’S TOWERS is
prohibited.
Violation: RED CARD

That rule is in the End Game section.

Duke461 09-01-2011 21:21

Re: capping the tower
 
Quote:

Originally Posted by Vikesrock (Post 995082)
That rule is in the End Game section.

my bad. i dont see anything against it, but that would be really hard and they still would have (18) minus (laying sideways height of tube) inches for deployment room. and if you put a bunch over their tower actually scoring them would benefit you more.

mwtidd 09-01-2011 21:21

Re: capping the tower
 
Quote:

Originally Posted by SteveGPage (Post 995080)
Are you asking if a tube gets tossed from the human player position and it accidently gets hooked around the tower? Or are you asking if you can cap it intentionally?

Intentionally. Basically it comes down to are whether or not actions done in the teleop period applicable to penalties in the endgame period

ATannahill 09-01-2011 21:23

Re: capping the tower
 
I don't believe there is any rule governing it.

Before we go any further, is there a why behind this?

mwtidd 09-01-2011 21:25

Re: capping the tower
 
Quote:

Originally Posted by Duke461 (Post 995090)
my bad. i dont see anything against it, but that would be really hard and they still would have (18) minus (laying sideways height of tube) inches for deployment room. and if you put a bunch over their tower actually scoring them would benefit you more.

Assuming your minibot is 12" big you would have a 6" window to place it, also you couldn't place it on the base, which may be some teams strategies. blocking a potential 50 points would have drastic implications

EricH 09-01-2011 21:28

Re: capping the tower
 
I don't think it would have any effect other than blocking the lights on the top and annoying the field crew who has to retrieve the tube that's now >10' in the air. And keeping a tube out of play.

Is it possible to do? I think so. But I also think that risk/reward just ain't in favor of doing so.

I'd personally (and I'm not a ref) call putting a tube over the tower as intentionally blocking deployment via pole contact, if it made it to the bottom. That's not a light penalty, either.

SteveGPage 09-01-2011 21:28

Re: capping the tower
 
Quote:

Originally Posted by lineskier (Post 995097)
Assuming your minibot is 12" big you would have a 6" window to place it, also you couldn't place it on the base, which may be some teams strategies. blocking a potential 50 points would have drastic implications

Sounds like a good question for the Q&A!

DonRotolo 09-01-2011 21:41

Re: capping the tower
 
<G23> covers opposing towers, and (unless it's within the last 10 seconds) you can't break the plane of the base of the tower without penalty (can't find that rule, but it was specifically called out at kickoff).

mwtidd 09-01-2011 21:51

Re: capping the tower
 
Quote:

Originally Posted by EricH (Post 995101)
I don't think it would have any effect other than blocking the lights on the top and annoying the field crew who has to retrieve the tube that's now >10' in the air. And keeping a tube out of play.

The round tubes have a diameter of 12" and are flexible, the disks at the top of the poll are 12" too. This means that potentially the disk could fall down the to the bottom.

mwtidd 09-01-2011 21:53

Re: capping the tower
 
Quote:

Originally Posted by DonRotolo (Post 995118)
<G23> covers opposing towers, and (unless it's within the last 10 seconds) you can't break the plane of the base of the tower without penalty (can't find that rule, but it was specifically called out at kickoff).

I think breaking the plane classifies as deployment which would be covered in the rule. However I think this only applies to breaking the plane in your tower.

Also G23 is only covered by the end game, not the teleop period.

EricH 09-01-2011 22:24

Re: capping the tower
 
Quote:

Originally Posted by lineskier (Post 995142)
The round tubes have a diameter of 12" and are flexible, the disks at the top of the poll are 12" too. This means that potentially the disk could fall down the to the bottom.

Read the rest of the post.

1) Field reset will want to do mean things to you. They have to remove the tubes.
2) If I were the head ref, I'd see intentional blocking. Boom, red card. See that blue box below <G24>? It's not a rule, but it does say something about throwing tubes at minibots climbing. I'd figure on that being enough to pull the card; you are interfering with deployment.

mwtidd 09-01-2011 22:27

Re: capping the tower
 
Quote:

Originally Posted by EricH (Post 995201)
Read the rest of the post.

1) Field reset will want to do mean things to you. They have to remove the tubes.
2) If I were the head ref, I'd see intentional blocking. Boom, red card. See that blue box below <G24>? It's not a rule, but it does say something about throwing tubes at minibots climbing. I'd figure on that being enough to pull the card; you are interfering with deployment.

Right, but the action took place during teleop, and this is the big question I have, if you do something during telelop can you be penalized for it during the end game.

if it was done, i'd assume the same rule for minibot would apply, you got them on, you have to get them off.


All times are GMT -5. The time now is 19:55.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi