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Re: Addressing the scoring pegs
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Get me a Whiskey Charlie for Kilo! :) I've attached the draft Analyst-Coach Communication Guide. Let me know what you think! Thanks! Steve |
Re: Addressing the scoring pegs
That Whiskey will cost you more than a Euro, Charlie. Bravo of you to try, but Foxtrot outta here before I Golf you all the way to India! Whew! is it ever late!
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Re: Addressing the scoring pegs
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What? No elevation for the "O"s? :) This is of course the "back" view of the scoring grid. I just think going all Cartesian coordinated on us is overkill. Label each spot and be done with it. If you want to start all the same column with a letter that relates to the shape that belongs there, just think up some more names that begin with the same letter as the shapes. "S" "C" "T" and as Tom Bergeron might have said "Circle gets the Square!" |
Re: Addressing the scoring pegs
Relative to the drivers:
[ Northwest ] [ North ] [ Northeast ] [ West ] [ Central ] [ East ] [ Southwest ] [ South ] [ Southeast ] No need to think about what "high triangle" means, when "northeast" is much more intuitive. |
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It also would stay in the family of being easily recognizable to the drivers without needing to practice interpreting more complex grid coordinates. |
Re: Addressing the scoring pegs
I agree that NW, NE...etc is a good way to address the pegs.
Someone earlier asked if anyone knows the heights of the scoring pegs from the ground. If you compare to the field drawing, the first lines up with the bottom of the tube re-entry window, which would be 45" tall. The middle column is then up to 8 inches above that, so probably around 50-53ish ". You can't tell how far apart the actual pegs are from each other vertically, however, since a dimension is only given for 30" center to center of the support poles at the bottom. (horizontally). If the 30" center to center numbers applied to the scoring pegs as well, and the picture is drawn to scale, the top peg would be about 11 feet tall. :/ Does anyone know actual measurements for re-creating a field...? |
Re: Addressing the scoring pegs
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You are in a loud arena, there is music playing, and 10,000 screaming students. You are the Analyst tasked with helping coordinate the efforts of 3 teams. You are keeping track of every game piece played, and its location. You need to tell the coach of team 1234 that they need to retrieve a white circle from the human player. At this point the coach relays this information to the driver, who then sets their onboard lights to message the human player to pass the white circle through the feeder. At the same time, team 2345 is approaching the scoring area, and needs to be told to place the red triangle in the far right position of the left scoring grid. At the same time, team 3456 is scoring the blue square in the middle row of the right grid. The analyst, in this scenario, has to do the following: * anticipate what piece they will need the team to retrieve * direct a team to the proper approach lane (while, hopefully, not causing a back up of two teams needing the same column) * and identifying and recording what score just happened. In some matches, this will be easy - but hopefully - (maybe on Einstein!) they will have to coordinate the accurate placement of 18 tubes in less than 1:45 minutes. So, while I understand some ways will be less ambiguous than others, an easily learned, shorthand language, needs to be developed that becomes the standard across all teams - since I don't want to learn multiple languages! "Blue on High A" to "Red to Low F" sounds ok to me too. It needs to be quickly understandable, unambiguous, and quick to say. Assuming that 3 things are happening back to back, and 10 seconds later it starts all over again, what way do we communicate this info between Analysts, Coachs, Drivers and Human Players? Steve |
Re: Addressing the scoring pegs
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In 2007 (at least where I played), syntax really wasn't important. I doubt I'd notice the difference between "F Top! --uh, Red!" and "Red to Top F" with my drivers screaming at me, human player waving around like crazy for my attention, and alliance partner trying to disentangle their claw from our minibot deployer. ;) |
Re: Addressing the scoring pegs
Color,group,position.
As viewed from the drivers station: -------Group 1-----------Group 2. ----1----2----3--------1----2----3 ----4----5----6--------4----5----6 ----7----8----9--------7----8----9 Examples: A call from the strategist of "Red 26" would indicate that the right hand, middle row needed a triangle. and a "White 12" would be the left, top row needs a triangle. All that needs to be communicated to the "Feeder" is the tube to hand out. 1,2,3===Red, White, Blue. This is simply done with fingers. |
Re: Addressing the scoring pegs
There are two feeders, so signal with right and left hands 1,2,3 to get the tubes you want? To be done by analyst, right? feeders must be able to track analyst through the placed tubes and any intervening robot activity. Analyst is not allowed in the opponents' feeder station area. Chose a Tall guy with BIG hands?!?
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Re: Addressing the scoring pegs
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[Triangle 3][Circle 3][Rectangle 3] [Triangle 2][Circle 2][Rectangle 3] [Triangle 1][Circle 1][Rectangle 3] |
Re: Addressing the scoring pegs
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I would propose that each robot have a set of lights that can be used to signal the human player at the feeder station. Blue light on, feed blue square tube Red light on, feed red triangle tube No lights on, feed white circle tube (I figured this would be better than having both lights on, in case one light was obstructed and the feeder fed the wrong tube.) If teams don't read CD (heaven, forbid!), and adopts some standard communication practice, then the analyst would just have to deal with whatever the human player decides and go from there. Thoughts? |
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From looking at them and building the posts in inventor the highest pegs are about 112" and 104" and the lowest pegs are about 40" and 32" |
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Making sure that the Feeder sees what shape is needed before the robot comes to pick it up will be key. |
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