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-   -   How many tubes per game (http://www.chiefdelphi.com/forums/showthread.php?t=88615)

TheMuffinMan53 09-01-2011 22:22

How many tubes per game
 
can someone please tell me how many tubes you can use during a game or is it an unlimited amount?

Matt H. 09-01-2011 22:26

Re: How many tubes per game
 
Quote:

Originally Posted by The Manual
<G10> Each FEEDER STATION must contain 3 sets of LOGO PIECES.

The number of tubes available is limited by <G10> quoted above.

randomapple10 09-01-2011 22:27

Re: How many tubes per game
 
Each Human Player starts with 3 triangles, 3 circles, and 3 squares. This accounts for a maximum 18 pieces for each alliance, or 36 in total.

dodar 09-01-2011 22:27

Re: How many tubes per game
 
3 tubes per logo, 3 logos at each corner, 4 corners on a field. 3x3x4=36 tubes each game.

TheMuffinMan53 09-01-2011 22:30

Re: How many tubes per game
 
what about the uber tubes and can you throw tubes over the top or do you have to pass them through the hole

dodar 09-01-2011 22:32

Re: How many tubes per game
 
Each robot starts with an ubertube at the beginning of the match and if it isnt placed on a peg after autonomous, they become useless. Yes you can throw them over the top and you can use the feeder hole.

zfadness 09-01-2011 22:35

Re: How many tubes per game
 
<G57> During the TELEOPERATED PERIOD, FEEDERS may enter LOGO PIECES onto the FIELD by using the FEEDING SLOTS or by throwing the LOGO PIECE over the top of the FEEDER STATION wall. LOGO PIECES may not be thrown around the side of the FEEDER STATION wall.

Also I took it that any game piece on the field is open for anybody. Would it make sense then to campout by the opponent's lane and catch theirs to be closer to your goal posts?

TheMuffinMan53 09-01-2011 22:37

Re: How many tubes per game
 
it would make it quicker to get tubes if you pick up the ones that the opponents have thrown over the top


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