![]() |
Re: Feeder Bot
Quote:
That being said... if someone were to pull it off... |
Re: Feeder Bot
Quote:
|
Re: Feeder Bot
As far as imparting spin goes couldn't you just have a simple design, like two parrallel sets of wheels to accelerate the tubes. If you ran one set of wheels faster than the other, it should give it some spin. I was thinking if you got it optimized enough you could even curve it around the pole by the safe zone and try to get it to land in the middle of the safe zone in front of your pegs.
|
Re: Feeder Bot
This was HUGE in our strategy meetings; we even found some really effective elim. strategies using this;
don't forget, to bring 6 tubes across the field in one game, you'd have to make the roundtrip in under 15s, without obstruction. most team will realize that, so they might be throwing into the field as well. |
Re: Feeder Bot
out of curiosity, i was wondering the dimensions of the pin/peg on the scoring rack/alliance wall: i know it's make of, essentially, a cylinder with a flange on the end: what is the radius/diameter/circumference of the flange?
|
Re: Feeder Bot
Sounds like a lot of work for the tube dispenser :p
|
Re: Feeder Bot
If I were to do this I would make the robot receive the tube out of the slot, rotate it 90 degrees, then catapult it over the field.
|
Re: Feeder Bot
Quote:
|
Re: Feeder Bot
I will have for you tonight video of team 73's prototype that Accurately shoots all sized tubes 10+ feet in the air and over 30 feet.
It was working yesterday but my camera was not :( I am really excited because the feeder concept is slowly becoming a reality! |
Re: Feeder Bot
Quote:
|
Re: Feeder Bot
Quote:
|
Re: Feeder Bot
I think optimally we would not even need to move. Which would allow a more rapid fire, shooting tubes at about as fast as the human player can load them, approximately 2 - 4 seconds. For this to be viable we will need to add another 15 feet on to our range, but keep in mind this is a prototype made out of 4 pieces of wood and is not the most sturdiest of mechanisms.
|
Re: Feeder Bot
If a human player were to throw a game piece, would hitting a tower cause your team to receive a red card?
|
Re: Feeder Bot
I am looking forward to seeing this feeder in action. i've been prototyping a tube launcher but wasn't able to get past 20 feet. a launcher feeder would be a huge advantage to any alliance.
|
As Promised... Team 73 Teaser!
http://www.youtube.com/watch?v=jrgc6KNDgY8
Distance: Triangle 27 feet, circle 30 feet, Square 28 feet, also the side to side was Fairly accurate. Height: we had to limit the height because we were in a room with a ceiling but it was still at least 12 feet The design is using two single surgical tubes tied on either end. Ideally I would like to get about 10 more feet out of a final design but I think that will come with a more rigid design as always any thoughts or suggestions you have are welcomed |
| All times are GMT -5. The time now is 23:24. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi