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JVN Build Tip: Concept Generation
So at this point in the season you've probably got a pretty good idea of WHAT you want the robot to do, and now you're trying to figure out HOW you're going to do it.
First step? Brainstorm mechanisms that will potentially accomplish your "how". The real expert trick here is to focus on what's important... Let's take the example of a tube grabber and lift system. We'll assume that your team decided they want to score a tube. How do you accomplish this? Well here are some things I'd be considering:
What other considerations am I missing? Obviously these questions (and many more) have been bouncing around in my head for the past 2 days -- this is just a "short" version of that list. What is the simplest mechanism that can accomplish your needs? Remember: make your mechanism as simple as possible, but not simpler... As always... good luck in 2011! Originally Posted at: http://jvengineering.blogspot.com/20...-concepts.html |
Re: JVN Build Tip: Concept Generation
I couldn't have said it better myself.
I'm glad you posted this tip today because we are right at this point with tube mechanism and since I have to miss a couple of meeting I think I'll just send this link to my students so they can take advantage of this great tip. |
Re: JVN Build Tip: Concept Generation
I'll go ahead and add that deciding to compromise your manipulator because of your team's resources is pretty much the most difficult thing to do, but neglecting part of the game to do the more important aspect better is a better alternative than doing too much and being bad at it.
So yeah, that "picking up off the floor" thing... ehhh. |
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