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-   -   where is the iiko model ? (http://www.chiefdelphi.com/forums/showthread.php?t=88812)

Eagleeyedan 19-01-2011 18:24

Re: where is the iiko model ?
 
Quote:

Originally Posted by Jreed129 (Post 1003124)
Make sure that if you edited anything on him you didn't mess up the id mapping numbers, the head and eye lids should be matid 2 and body, arms, and legs should be matid 1 also make sure you apply the right map to the right id number in mat editor U1_v1 is the body and U2_v1 is the head

I just remade it and made it in several different colors for a bit of diversity. We have one scene where there are 12 iikos so gotta add some change.

The only thing about your fix is i can't figure out how to apply it to just his head. His body and head are one piece.

Jreed129 19-01-2011 18:33

Re: where is the iiko model ?
 
Quote:

Originally Posted by Eagleeyedan (Post 1003757)
I just remade it and made it in several different colors for a bit of diversity. We have one scene where there are 12 iikos so gotta add some change.

The only thing about your fix is i can't figure out how to apply it to just his head. His body and head are one piece.

You need to go back to when he is an editable poly and then select the faces of the head and make them id 2 and like wise the faces of the body/arms/legs and make them id 1 sorry if i wasn't clear before

when the question about skin comes up yes/hold is the correct answer

rastermon 20-01-2011 14:02

Re: where is the iiko model ?
 
Quote:

Originally Posted by CaptainChris (Post 1002355)
ok so i have the iiko rigged to a biped but now the eyes and teeth no longer move with the skin, also the mouth and ears no longer can move, any suggestions on how to fix this problem i have?

The iiko is already rigged - you probably lost its functions when you attached it to a biped.

rastermon 20-01-2011 14:27

Re: where is the iiko model ?
 
We would like to scale an iiko to be children and adults... when we try to do that, (after unfreezing) it does not scale uniformly. IOW, the hips, neck, head etc scale on x and y, but not z. Seems like the iiko mesh scales everywehre except its anchored at the rig control points.

Any advice?

Eagleeyedan 20-01-2011 16:05

Re: where is the iiko model ?
 
Quote:

Originally Posted by rastermon (Post 1004349)
We would like to scale an iiko to be children and adults... when we try to do that, (after unfreezing) it does not scale uniformly. IOW, the hips, neck, head etc scale on x and y, but not z. Seems like the iiko mesh scales everywehre except its anchored at the rig control points.

Any advice?

I have the same problem.

MrPowers399 20-01-2011 18:01

Re: where is the iiko model ?
 
Hmm :/
We are using multiple computers. One is using 3DS Max 2011 64-bit and all of the others are using 3DS Max Design 2010 32-bit.

Is there any way we can easily convert these files to be compatible with each other because every time we save one in 2011, it does not open properly in Design 2010?

CaptainChris 21-01-2011 19:13

Re: where is the iiko model ?
 
can I ask why you would want to get rid of the arrow?

i'm not 100% sure but break(broken chain in upper left of viewport) the space wrap that is connecting the skin and the arrow and you should be able to delete it[/quote]

the arrow is there durin the render is why i would want to get rid of it

Jreed129 21-01-2011 19:19

Re: where is the iiko model ?
 
Quote:

Originally Posted by CaptainChris (Post 1005278)
the arrow is there durin the render is why i would want to get rid of it

If you right click on the object and go to object properties you should be able to turn off the renderablilty of the object at hand....

Aussie Oi! 21-01-2011 19:35

Re: where is the iiko model ?
 
cannot we make our own iiko modle?:confused: :confused:

CaptainChris 21-01-2011 19:41

Re: where is the iiko model ?
 
Thanks Jeremy, i figured i would try one more thin before i affected render-ability and i Right clicked on the arrow and hit hide and for some reason it worked!!! its a miracle!!

Nerd_Skywalker 21-01-2011 19:47

Re: where is the iiko model ?
 
Does anyone know how to move the entire model? You can't keyframe the arrow thingy...

This is pretty obnoxious, I'm sure it was like this last year though ;)

Aussie Oi! 21-01-2011 19:49

Re: where is the iiko model ?
 
Do we have to follow this disine or can we make our own iiko :confused: :confused: :confused: :confused:

CaptainChris 21-01-2011 19:53

Re: where is the iiko model ?
 
JREED, is there any way to get the mouth to move after i have rigged the skin to a biped?

Nerd_Skywalker 21-01-2011 19:54

Re: where is the iiko model ?
 
Quote:

Originally Posted by Aussie Oi! (Post 1005295)
Do we have to follow this disine or can we make our own iiko :confused: :confused: :confused: :confused:

I'm sure you can have some creative freedom with them.

MrPowers399 21-01-2011 20:01

Re: where is the iiko model ?
 
Quote:

Originally Posted by Aussie Oi! (Post 1005295)
Do we have to follow this disine or can we make our own iiko :confused: :confused: :confused: :confused:

In the prompt it says we may use their Iiko, make our own, or not even use an Iiko at all.


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