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-   -   where is the iiko model ? (http://www.chiefdelphi.com/forums/showthread.php?t=88812)

Aussie Oi! 21-01-2011 20:09

Re: where is the iiko model ?
 
Ok thanks:D

Jreed129 21-01-2011 20:12

Re: where is the iiko model ?
 
Quote:

Originally Posted by CaptainChris (Post 1005296)
JREED, is there any way to get the mouth to move after i have rigged the skin to a biped?

Not that I know, I'm not really knowledgeable in the area of bipeds

CaptainChris 21-01-2011 20:16

Re: where is the iiko model ?
 
alright thanks man..

can anyone answer my question?

how can i get the mouth of the iiko skin to move, while the skin is rigged to a biped

PHREDETTE 21-01-2011 22:28

Re: where is the iiko model ?
 
So I'm trying to make the aliens different sizes and I'm having trouble scaling them proportionality. Any suggestions?

elysiadrake 22-01-2011 18:58

Re: where is the iiko model ?
 
I don't think that it is possible... >.>
And I think that there's an easier way to move the iiko than putting it as a biped. I've just been moving the brown arrow under it and keyframing it, you know?

NoQuestions 23-01-2011 14:15

Re: where is the iiko model ?
 
I've been trying to avoid putting it as a biped thus far into the process. I've figured out how to key frame it by adding an animation layer, but when I do that the movement controller on the bottom stops moving it. Does anyone know how to reconnect them or whatever? I've been trying things the past few days and have yet to stumble upon a solution.

rastermon 24-01-2011 12:49

Re: where is the iiko model ?
 
Quote:

Originally Posted by NoQuestions (Post 1006464)
I've been trying to avoid putting it as a biped thus far into the process. I've figured out how to key frame it by adding an animation layer, but when I do that the movement controller on the bottom stops moving it. Does anyone know how to reconnect them or whatever? I've been trying things the past few days and have yet to stumble upon a solution.

Don't know if this is how your supposed to use it, but we animate the hips as the main mover. The arrow stays put, the hips are keyframed as the iiko walks.
BTW as it has been mentioned, in order for keyframes to work, you have to go to the motion tab and turn on the animation layer.
Also BTW, the Biped is not a very good rig (they tell me). Good walk cycles have hip-sway that does not happen with a generic biped.

Eagleeyedan 24-01-2011 18:48

Re: where is the iiko model ?
 
Quote:

Originally Posted by PHREDETTE (Post 1005399)
So I'm trying to make the aliens different sizes and I'm having trouble scaling them proportionality. Any suggestions?

I have the same problem.

NoQuestions 24-01-2011 20:51

Re: where is the iiko model ?
 
Quote:

Originally Posted by rastermon (Post 1007198)
Don't know if this is how your supposed to use it, but we animate the hips as the main mover. The arrow stays put, the hips are keyframed as the iiko walks.
BTW as it has been mentioned, in order for keyframes to work, you have to go to the motion tab and turn on the animation layer.
Also BTW, the Biped is not a very good rig (they tell me). Good walk cycles have hip-sway that does not happen with a generic biped.


Oh wow, thanks. I... I completely missed that possibility XD I made a walk cycle right after I figured out the keyframes and still didn't catch that I could just move it by moving the hips and feet. Thanks!

And yeah, I was trying to avoid changing it to a biped for that reason. It seems like it would just add more problems and it would end up looking less natural anyways.

SmurfinLennon 24-01-2011 22:32

Re: where is the iiko model ?
 
Does anyone know if it's possible to import the rig into maya?
We got the geometry in, but the rigging doesn't import, and no one on the team has ever done character rigging, so having to rig it would set us back... a lot.
:confused:

asciutto 25-01-2011 08:50

Re: where is the iiko model ?
 
My group and I are having trouble with the Iiko rig. We share the same issue with others, as we cannot scale the Iiko in any way, either.

Also, getting multiple Iiko's into one scene is quite a hassle. They don't like to duplicate nicely. I'm probably doing it wrong, so any help would be awesome.

I also can't seem to move the Iiko from it's position at the origin. I can have an animation that will let it walk, and it will move in the set direction, but adjusting the actual "start" location isn't happening. I have everything unfrozen/unhidden and it still won't move.

Any help would be greatly appreciated, thanks!

e:
I figured out how to move it from the origin, so I think that also solves the duplication issue, but the scaling problem still stands.

e2:
Scaling works now too for some reason, weird.

e3:
I take that back, scaling only works until the mesh is moved, whereupon it reverts back to it's normal size. The eyes and teeth stay enlarged, however.

Well, I guess all my issues have been arrested, thanks for the great thread full of information!

Nerd_Skywalker 25-01-2011 09:25

Re: where is the iiko model ?
 
I feel that they could have done a lot better with the iiko model if they tried, even just releasing a two minute long video on moving them would have been helpful.

asciutto 25-01-2011 09:49

Re: where is the iiko model ?
 
I couldn't agree more.

CAT seems like a very efficient and intuitive method for animating, it's just less straightforward and basic than the biped system. At least, that's the way it seems to me. Adding layers and tons of presets is awesome, I just haven't quite become accustomed to them.

However, I do find the CATMotion layers very helpful and awesome. Especially since you can fine tune each keyframe after the animation is generated and tweak all the settings/swatches within the global parameters, like pelvic twist/bend, etc. So very neat!

SmurfinLennon 25-01-2011 13:28

Re: where is the iiko model ?
 
Has anyone contacted Autodesk or FIRST about these issues?
My coach suggested that but I'm not sure if there's much we can do in terms of bringing the character into Maya...

playbass06 03-02-2011 14:30

Re: where is the iiko model ?
 
It looks to me that a Maya version of the rig is up now, it's under the Training and Supporting Materials tab. http://students.autodesk.com/?nd=frc2011_animation


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