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-   -   where is the iiko model ? (http://www.chiefdelphi.com/forums/showthread.php?t=88812)

Koko Ed 03-02-2011 17:15

Re: where is the iiko model ?
 
I'm to the point where I just want to make an animation of blowing the iiko up with a gernade.:mad:

SmurfinLennon 03-02-2011 20:13

Re: where is the iiko model ?
 
Quote:

Originally Posted by Koko Ed (Post 1015067)
I'm to the point where I just want to make an animation of blowing the iiko up with a gernade.:mad:

I feel ya man. After weeks of avoiding the iiko rig from 3ds Max and days of trying to animate it in Maya, now I find the Maya rig...

SmurfinLennon 03-02-2011 20:31

Re: where is the iiko model ?
 
Also, I'm trying to open the new Maya rig in Maya, and I (think) I extracted the files correctly, and I'm getting an error and a blank Maya screen.
Sooo... I was relieved when I saw there was a Maya rig, aaaand now I'm notsohappy again.
:|

Jreed129 04-02-2011 10:31

Re: where is the iiko model ?
 
Quote:

Originally Posted by Koko Ed (Post 1015067)
I'm to the point where I just want to make an animation of blowing the iiko up with a gernade.:mad:

I'm with you on that one.

Every now and then it helps to blow small things up in side animaitons

Koko Ed 04-02-2011 11:55

Re: where is the iiko model ?
 
Quote:

Originally Posted by Jreed129 (Post 1015472)
I'm with you on that one.

Every now and then it helps to blow small things up in side animaitons

Maybe that could be in the credits.

Mongai 05-02-2011 14:10

Re: where is the iiko model ?
 
Actually, the credits should be a still, non-animated slide.

MrPowers399 05-02-2011 16:19

Re: where is the iiko model ?
 
I found that I can scale the Iiko by selecting his bones (RascalRArm1, RascalSpine, etc) individually and scaling them that way.

If you chose a set number and always scale each bone to that number, then in the end it will all be proportional. Haha I know it's time consuming, but I can't seem to find any other way to scale them

Jreed129 05-02-2011 16:35

Re: where is the iiko model ?
 
Quote:

Originally Posted by Mongai (Post 1016244)
Actually, the credits should be a still, non-animated slide.

Does it say that anywhere?
This is from the award documents

Quote:

Originally Posted by Autodesk Award
1. Your entry must include: 5-second slate followed by one second of black (see sample slate
provided in the toolkit), followed by the animation of no more than 30 seconds, followed by one
second of black.
a. The initial slate must include:
- Team number
- Team Name
- School
- Title
- Duration (not including slate and black)
- Credits may follow that still frame, but will not be included as part of the timing,
judging or scoring

It just says that it should follow the second of black that ends the animaiton

SmurfinLennon 08-02-2011 11:02

Re: where is the iiko model ?
 
Quote:

Originally Posted by Jreed129 (Post 1016322)
Does it say that anywhere?
This is from the award documents



It just says that it should follow the second of black that ends the animaiton


I'm fairly certain the credits can be anything you want them to be and are not part of the judging process...

CaptainChris 09-02-2011 20:44

Re: where is the iiko model ?
 
does anyone know where i can find skins that i can rig to a biped, im trying to make humans look more real instead of like bipeds

abalian 09-02-2011 22:47

Re: where is the iiko model ?
 
Hi Folks:

It's been sometime since I've been on this site. I'm on my third FIRST Robotics team in eleven years, exciting times!

Apologize in advance for adding a second topic within this thread...

I've just realized something regarding 3ds max 2011 64 bit, we can not export .mov files, Apple and Autodesk have not resolved the codec problems.

Essentially we have to render out single frame shots into and a movie editing application of choice (Premiere or any other editing software).

If anyone is interested I'll post something in a day or so regarding a solution; other than the immediate solution of just installing 3ds max 2011 32 bit version onto classroom stations...

As an aside, why is the Animation contest due so early?

Bye for now,

Alexi Balian
Mentor
Animation, Team Identity, Web and Marketing

Team 3705- Arrowbots

http://arrowbots.com/

suzumebachi 12-02-2011 11:04

Re: where is the iiko model ?
 
Quote:

Originally Posted by Lesh_M (Post 1000551)
At last! I did it!

1. Select one of the bones.
2. Click the 'Motion' Tab.
3. Expand the 'Layer Manager' rollout.
4. Click and hold the 'Add Layer' button (next to the 'X' button).
5. Point to the first option and release, a new 'Animation Layer' is added.
6. Click the 'Setup/Animation Mode Toggle' button.
7. Start creating keyframes for the spline helpers (like 'CTRL_Head').

Thank you :OOOO:eek:

Eagleeyedan 16-02-2011 22:54

Re: where is the iiko model ?
 
Quote:

Originally Posted by Mongai (Post 1016244)
Actually, the credits should be a still, non-animated slide.

I never saw anything like that. I don't believe that that is true.

oldmps 30-04-2012 22:55

Re: where is the iiko model ?
 
I am having trouble with the iiko rig. Whenever I import him his rigging is in bones and not a cat rig. If you guys know how to fix it let me know because the bone rig doesn't work correctly.
thanks

NoQuestions 08-05-2012 15:36

Re: where is the iiko model ?
 
Quote:

Originally Posted by oldmps (Post 1164978)
I am having trouble with the iiko rig. Whenever I import him his rigging is in bones and not a cat rig. If you guys know how to fix it let me know because the bone rig doesn't work correctly.
thanks

Are you using the Maya rig? I seem to recall briefly looking at the two different files for comparison, and the Maya rig is set up as a biped as opposed to CAT. Which makes sense as Maya can't make use of CAT rigs.


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