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A Note On Backburner
After messing around with backburner for almost a year, here are some tips for anyone who would like to setup a render farm for Maya;
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Re: A Note On Backburner
If you were using MR
You could use distributed buckets |
Re: A Note On Backburner
Could you elaborate on buckets?
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Re: A Note On Backburner
Im not sure if you've noticed, but whenever you render with mental ray, you see little boxes that appear and they move around whenever that box is rendered.
Every one is a bucket. For every thread on you computer, it can render one bucket If your computer is an old single core P4- 1 bucket a semi-old core 2 duo - 2 buckets core 2 quad - 4 buckets i7 hexacore (no hyperthreading ( which is prolly unlikely)) - 6 buckets usually theres hyperthreading, which creates virtual cores i7 hexacore with 2 threads per core - 12 buckets and then finally dual quadcore xeons with 2 threads per core - 16 buckets get the idea? What if you could use the CPU's of other computers? Take all the power of other computers, network em, then use all that power on one machine. I have a 2 dual cores and a quad core I have eight buckets now! Search "how to do distributed bucket rendering" on google, its simple to set up and effective in most circumstances |
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