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-   -   Feeding VS. Throwing tubes into Play? (http://www.chiefdelphi.com/forums/showthread.php?t=88914)

dvader109 12-01-2011 15:47

Feeding VS. Throwing tubes into Play?
 
I was wondering what people thought the best way to put the tubes into play and what the advantages and disadvantages would be. Post Back

JamesCH95 12-01-2011 15:50

Re: Feeding VS. Throwing tubes into Play?
 
I know you're on a rookie team, but what do YOU think the advantages and disadvantages are? It will be helpful if you come up with your own answers and reasoning to discuss with users on CD instead of soliciting answers for such a general question.

Nick Lawrence 12-01-2011 15:50

Re: Feeding VS. Throwing tubes into Play?
 
Personally, I think it's almost silly to throw a tube over the wall because you risk losing that tube, unless you throw it right in front of your robot (in the lane in front of you, par example.)

It really depends on where your robot is, in relation to the other robots on the field.

Summary: Only throw if you're guaranteed to retrieve it with your robot.

Just my $0.02 CDN.

-Nick

E.K PREADTOR 12-01-2011 15:51

Re: Feeding VS. Throwing tubes into Play?
 
it would be best to feed the tubes. throwing them would result in them landing in a unwanted place and make it hard to drive the feild

BrendanB 12-01-2011 15:52

Re: Feeding VS. Throwing tubes into Play?
 
Neither. Feeding the robot to your tube means that your gripper/manipulator needs to be at a required height. Throwing the tubes onto the field increases your chance it will fall out out of the lane where an opponent can grab it, or fall into an odd position up against the field elements.

I would highly recommend dropping the tubes through the feeder on the ground. I did some testing at the field in Manchester and found that lightly dropping them onto the ground puts them in the same place in the lane each and every time nice and flat.

Those are my thoughts.

Gdkoopa 12-01-2011 15:54

Re: Feeding VS. Throwing tubes into Play?
 
I think throwing the game pieces into play could have a major advantage in saving time by not having the robot come all the way back across the field to the feeder slot to retrieve a game piece. Of course their are issues such as picking it up, throwing it accurately and such. But if one were to really practice this tactic it could prove to be a definite time saving advantage.

dvader109 12-01-2011 15:56

Re: Feeding VS. Throwing tubes into Play?
 
Thanks Everyone.

ttldomination 12-01-2011 16:00

Re: Feeding VS. Throwing tubes into Play?
 
Quote:

Originally Posted by Nick Lawrence (Post 998222)
Personally, I think it's almost silly to throw a tube over the wall because you risk losing that tube, unless you throw it right in front of your robot (in the lane in front of you, par example.)

What about throwing the tube across the field? In '07, human players could easily hit the rack with a strong throw, likewise, I don't think it'll take too much to get the tube to the tubes a way past the half way mark.

- Sunny

JamesCH95 12-01-2011 16:01

Re: Feeding VS. Throwing tubes into Play?
 
Quote:

Originally Posted by ttldomination (Post 998236)
What about throwing the tube across the field? In '07, human players could easily hit the rack with a strong throw, likewise, I don't think it'll take too much to get the tube to the tubes a way past the half way mark.

- Sunny

In 2007 there were red tubes for the red alliance, and blue tubes for the blue alliance. In this game either alliance can use pieces that are thrown onto the field. This is a big argument against throwing them.

Borntolose 12-01-2011 16:04

Re: Feeding VS. Throwing tubes into Play?
 
We haven't really done any tests with the logo pieces yet, but it seems to me that it would be very hard to throw them to your end of the field. By throwing the tubes you would probably end up helping the other alliance more unless you manage to throw the tube right to where your robot is.

ThirteenOfTwo 12-01-2011 16:14

Re: Feeding VS. Throwing tubes into Play?
 
Punching a tube through the slot can reliably get tubes all the way to the end of the lane without leaving them open for getting stolen. Shaves off a couple seconds.

Jon Stratis 12-01-2011 16:59

Re: Feeding VS. Throwing tubes into Play?
 
Throwing tubes will likely end up being situational... If you know the other alliance can't pick up tubes from the ground, go ahead and throw. If you know you can get it near your robot while no one from the other alliance is near by, go ahead and throw. if you're amazing enough to get it into the 7' protection zone on the other end of the field, go ahead and throw. Otherwise, punching it out the hole to get it to the end of the lane is going to be your best bet - it's closer to your robot, and the other team can't touch it.

Molten 12-01-2011 21:40

Re: Feeding VS. Throwing tubes into Play?
 
I'm not really affiliated with any teams at the moment, so I can't say that this is or is not used by any teams I've worked with prior. I will say that an idea I had was to have a pole of sorts on the robot for the human player to toss a ring onto that then has a claw take it off in order to score while your driving to the other side of the field could save enough time for an extra tube every match if you had a reliable human player. Also, you wouldn't even have to take it off of the pole, if the pole was a part of your manipulator(say one part of the claw). I'm just kind of throwing the idea out there to see what others think of the feasibility of it.

JamesCH95 13-01-2011 08:48

Re: Feeding VS. Throwing tubes into Play?
 
That would require one heck of a human player. If memory serves they'd have to hit the pole on the robot after throwing it OVER the player station wall.

jblay 13-01-2011 18:15

Re: Feeding VS. Throwing tubes into Play?
 
also handing it to your bot over the wall like 111 did in 07 could prove to be a solid strategy. I think we will rarely see tubes be thrown to bots unless one alliance cant ground load


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