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-   -   Safety Zone on Playing Field (http://www.chiefdelphi.com/forums/showthread.php?t=89200)

cambaldwin 15-01-2011 12:05

Safety Zone on Playing Field
 
Does anyone know how much of your robot needs to be in the safety zone for it to be considered "safe"?

jethrow 15-01-2011 12:18

Re: Safety Zone on Playing Field
 
ALL THE WAY IN.

alectronic 15-01-2011 13:39

Re: Safety Zone on Playing Field
 
Quote:

Manual 2.2.2; ZONES and LANES are areas safe from incursion by ROBOTS from the opposing ALLIANCE. The tape boundaries are considered “in” the bounded areas.
I agree, all the way across the tape line

Frenchie461 15-01-2011 15:55

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by jethrow (Post 1000671)
ALL THE WAY IN.

^that's to be completely protected, whatever is sticking out can be hit by another robot, because no other robot can enter the zone.

Josh Goodman 15-01-2011 16:00

Re: Safety Zone on Playing Field
 
While it is true for an opposing robot not being able to hit you AT ALL, you need to be fully in. Any part of your robot that is outside the safe zone, is hittable/intractable. Due to:
Quote:

<G32> Neither ROBOTS, HOSTBOTS, nor MINIBOTS may break the planes of the vertically projected borders of the opponent's ZONES.
However, it's my prediction, that since the safe zones aren't always the easiest to see, if most of your robot is in the safe zone, opposing robots won't risk getting the penalty.

But yes by ruling, as long as part of your robot is outside the safe zone and the opposing robot DOESN'T break the vertical plane of the safe zone, you are still completely hittable.

BJT 15-01-2011 16:43

Re: Safety Zone on Playing Field
 
that will be a tough line to see from 50 feet away.

dtengineering 16-01-2011 14:38

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by BJT (Post 1000921)
that will be a tough line to see from 50 feet away.

Not for an on-board sensor.

Jason

Koko Ed 16-01-2011 14:52

Re: Safety Zone on Playing Field
 
While everyone like comparing this game to 2007 because of the tubes this part of the game is very 2005 where parts of the field were just off limits.
Those penalties proved to be a humongous game changer back then and I expect them to do the same this year because I expect a large amount of teams to not bother to read the rules like they always do.
Smart teams will just make it a point to just stay away from parts of the field so there is no way they can get a penalty even by mistake.

mwtidd 16-01-2011 14:58

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by dtengineering (Post 1001150)
Not for an on-board sensor.

Jason

do the line sensors work at an angle? otherwise you'd have to be over it to see it.

45Auto 16-01-2011 20:53

Re: Safety Zone on Playing Field
 
Might be worth a 3 point penalty to stop someone from completing a logo on the top row .....

Koko Ed 16-01-2011 21:01

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by 45Auto (Post 1001400)
Might be worth a 3 point penalty to stop someone from completing a logo on the top row .....

Knowing breaking the rules to gain a strategic advantage is a Yellow Card.

ATannahill 16-01-2011 21:07

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by Koko Ed (Post 1001404)
Knowing breaking the rules to gain a strategic advantage is a Yellow Card.

Can you show me the rule for this?

Koko Ed 16-01-2011 21:32

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by rtfgnow (Post 1001414)
Can you show me the rule for this?

Can't find it in the rules but a couple of years ago I brought up something I saw at the DC Regional where a team purposely carried four moonrocks and accepted the one penalty for getting four supercells.
The ref I talked to said the referee at DC had made a mistake and should have given a penalty for EACH moonrock they had possessed and he would have given them a Yellow Card for purposely violating the rules to gain an advantage.
Perhaps it's to the referees discretion. But if that's the case I wouldn't risk openly defying the rules. It's certainly not going to impress any judges or other teams for that matter.

Vikesrock 16-01-2011 21:44

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by rtfgnow (Post 1001414)
Can you show me the rule for this?

Rules <T06> and <T09> give referees the ability to award yellow or red cards at their discretion for "egregious" behavior.

Quote:

<T06> The Head Referee may assign a YELLOW CARD as a warning of egregious ROBOT or TEAM member behavior at the ARENA. A YELLOW CARD will be indicated by the Head Referee standing in front of the TEAM’S PLAYER STATION and holding a yellow card in the air after the completion of the MATCH. In the first MATCH that a TEAM receives a YELLOW CARD, it acts as a warning.
Quote:

<T09> If the behavior is particularly egregious, a RED CARD may be issued without being preceded by a YELLOW CARD, at the Head Referee’s discretion. The TEAM will still carry a YELLOW CARD into subsequent matches.

Koko Ed 17-01-2011 02:20

Re: Safety Zone on Playing Field
 
Quote:

Originally Posted by Vikesrock (Post 1001468)
Rules <T06> and <T09> give referees the ability to award yellow or red cards at their discretion for "egregious" behavior.

Thanks Kevin.
I can't see FIRST endorsing behavior where teams are given an option to completely disregard a rule that was a major part of the game just brazenly ignored without consequences.
At the very least it would cause an updated rule change.


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