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pic: 2011 Logomotion Field Simulation
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Re: pic: 2011 Logomotion Field Simulation
This wasn't mentioned above, but if you have any problems with the web player or downloading the files, feel free to send a message to me and I'll try to get them sorted out. All .zip files that were on the site magically disappeared from the server sometime before last week, but everything seems okay for now.
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Re: pic: 2011 Logomotion Field Simulation
This is very cool! It really shows just how far of a trip robots will need to make if they pick up tubes from their feeder stations.
Thank you very much for making this and sharing! :] |
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I fell off the edge of the field and have been falling ever since .. :(
Very cool :D |
Re: pic: 2011 Logomotion Field Simulation
It would be way more fun to play with this many pieces...
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Re: pic: 2011 Logomotion Field Simulation
It would be fun trying to score those interlocking game pieces...
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Re: pic: 2011 Logomotion Field Simulation
Thats about how many pieces will be at each event. With the pop rate, field reset will be using plenty of spares.
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![]() SUPER Logo Bonus???? |
Re: pic: 2011 Logomotion Field Simulation
Now get 3 of those in a row. Automatic world domination.
It's fun to imagine how the gameplay would change having to wade through all those tubes... Or maybe the next game is in a playpen full of plastic balls! |
Re: pic: 2011 Logomotion Field Simulation
nice game... i never thought that getting the tubes on the rack would be so "twitchy"
very interesting... |
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You guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)
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So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
sweet game, is there a 6 player version in the works? Danny |
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My "high score" is now 60 points :) finally got that third logo in time :D |
Re: pic: 2011 Logomotion Field Simulation
sweet thats it
thanks |
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nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
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Re: pic: 2011 Logomotion Field Simulation
So.. yeah it works good. Passes time.. Fun to play :cool:
but ummm... Is that legal? and did I just score 30 pts? ![]() |
Re: pic: 2011 Logomotion Field Simulation
is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive. the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable. i also remapped the following: (button, command) 1, 1 (triangle tube) 2, 2 (circle tube) 3, 3 (square tube) 6, left click (hold/release tube, hide/center cursor) 9, r (reset game) 12 (right stick button), esc (show cursor) it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well. happy gaming! |
Re: pic: 2011 Logomotion Field Simulation
i decided to use the simulator for an experiment.
i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens. |
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the discussion i was hearing was pure 6wd.
although the start key minimizes the simulator, it does not allow me to kill it (nothing upon the right click and close method). I still have to use the task manager to kill it. |
Re: pic: 2011 Logomotion Field Simulation
I apologize for completely overlooking a kill function, I'll add that in to the next iteration. For now Alt+F4 works fine.
And I think I'd have to remap the keys through scripting for controller-specific (360, PS2 style) applications, and I don't have a controller laying around, so I won't be doing that. Right now I'm trying to integrate an actual robot (one I simply made up) into the game, so hopefully that'll be uploaded shortly. I'm struggling with certain parts of the C# code right now, and slowly getting better. |
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I was up until 2:00 last night.... |
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