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-   -   pic: 2011 Logomotion Field Simulation (http://www.chiefdelphi.com/forums/showthread.php?t=89398)

playbass06 17-01-2011 18:56

pic: 2011 Logomotion Field Simulation
 

1986titans 17-01-2011 18:59

Re: pic: 2011 Logomotion Field Simulation
 
This wasn't mentioned above, but if you have any problems with the web player or downloading the files, feel free to send a message to me and I'll try to get them sorted out. All .zip files that were on the site magically disappeared from the server sometime before last week, but everything seems okay for now.

Sam390250 17-01-2011 20:05

Re: pic: 2011 Logomotion Field Simulation
 
This is very cool! It really shows just how far of a trip robots will need to make if they pick up tubes from their feeder stations.

Thank you very much for making this and sharing! :]

CrazyCarl461 17-01-2011 20:34

Re: pic: 2011 Logomotion Field Simulation
 
I fell off the edge of the field and have been falling ever since .. :(

Very cool :D

Aren Siekmeier 18-01-2011 15:30

Re: pic: 2011 Logomotion Field Simulation
 
It would be way more fun to play with this many pieces...


KrazyCarl92 18-01-2011 16:13

Re: pic: 2011 Logomotion Field Simulation
 
It would be fun trying to score those interlocking game pieces...

ATannahill 18-01-2011 20:51

Re: pic: 2011 Logomotion Field Simulation
 
Thats about how many pieces will be at each event. With the pop rate, field reset will be using plenty of spares.

Duke461 18-01-2011 21:37

Re: pic: 2011 Logomotion Field Simulation
 
Quote:

Originally Posted by KrazyCarl92 (Post 1002963)
It would be fun trying to score those interlocking game pieces...

I think this is what you mean:yikes:

SUPER Logo Bonus????

Aren Siekmeier 18-01-2011 23:12

Re: pic: 2011 Logomotion Field Simulation
 
Now get 3 of those in a row. Automatic world domination.

It's fun to imagine how the gameplay would change having to wade through all those tubes...

Or maybe the next game is in a playpen full of plastic balls!

ratdude747 18-01-2011 23:50

Re: pic: 2011 Logomotion Field Simulation
 
nice game... i never thought that getting the tubes on the rack would be so "twitchy"

very interesting...

Chris is me 19-01-2011 00:58

Re: pic: 2011 Logomotion Field Simulation
 
You guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)

Danny Blau 19-01-2011 10:36

Re: pic: 2011 Logomotion Field Simulation
 
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?

sweet game, is there a 6 player version in the works?

Danny

Chris is me 19-01-2011 10:37

Re: pic: 2011 Logomotion Field Simulation
 
Quote:

Originally Posted by DannyB1259 (Post 1003448)
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?

You can score them by backing up before you pick them up. The smaller they are the higher you can reach.

My "high score" is now 60 points :) finally got that third logo in time :D

Danny Blau 19-01-2011 10:43

Re: pic: 2011 Logomotion Field Simulation
 
sweet thats it

thanks

bearbot 19-01-2011 10:59

Re: pic: 2011 Logomotion Field Simulation
 
nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup

BigBenSlade 21-01-2011 22:25

Re: pic: 2011 Logomotion Field Simulation
 
So.. yeah it works good. Passes time.. Fun to play :cool:

but ummm... Is that legal? and did I just score 30 pts?

ratdude747 23-01-2011 23:44

Re: pic: 2011 Logomotion Field Simulation
 
is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.

anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive.

the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable.

i also remapped the following:

(button, command)
1, 1 (triangle tube)
2, 2 (circle tube)
3, 3 (square tube)
6, left click (hold/release tube, hide/center cursor)
9, r (reset game)
12 (right stick button), esc (show cursor)

it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well.

happy gaming!

ratdude747 24-01-2011 00:08

Re: pic: 2011 Logomotion Field Simulation
 
i decided to use the simulator for an experiment.

i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.

1986titans 24-01-2011 00:11

Re: pic: 2011 Logomotion Field Simulation
 
Quote:

is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
Pressing the windows key seems minimize the window when it's in full screen mode.

mwtidd 24-01-2011 00:11

Re: pic: 2011 Logomotion Field Simulation
 
Quote:

Originally Posted by ratdude747 (Post 1006976)
i decided to use the simulator for an experiment.

i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.

what about the strafing 6wd. I expect to see more of those than the pure 6wd.

ratdude747 24-01-2011 00:22

Re: pic: 2011 Logomotion Field Simulation
 
the discussion i was hearing was pure 6wd.

although the start key minimizes the simulator, it does not allow me to kill it (nothing upon the right click and close method). I still have to use the task manager to kill it.

playbass06 24-01-2011 17:25

Re: pic: 2011 Logomotion Field Simulation
 
I apologize for completely overlooking a kill function, I'll add that in to the next iteration. For now Alt+F4 works fine.
And I think I'd have to remap the keys through scripting for controller-specific (360, PS2 style) applications, and I don't have a controller laying around, so I won't be doing that.
Right now I'm trying to integrate an actual robot (one I simply made up) into the game, so hopefully that'll be uploaded shortly. I'm struggling with certain parts of the C# code right now, and slowly getting better.

Chris is me 24-01-2011 17:28

Re: pic: 2011 Logomotion Field Simulation
 
Quote:

Originally Posted by bearbot (Post 1003457)
nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup

5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.

gblake 02-02-2011 07:59

Re: pic: 2011 Logomotion Field Simulation
 
Quote:

Originally Posted by Chris is me (Post 1007354)
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.

http://forums.usfirst.org/showthread.php?t=16670

I was up until 2:00 last night....


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