![]() |
Re: Fetcher/Strategy
Quote:
|
Re: Fetcher/Strategy
Quote:
|
Re: Fetcher/Strategy
Shaf2909, I'm impressed to hear you've got it throwing ten feet. Please let us know how your continued attempts go!
Quote:
Quote:
|
Re: Fetcher/Strategy
I will post updates everyday. Let me know if you have any other questions. Only my FIRST true year so I'm excited to see how our strategy turns out. Thanks for the comments they have helped tremendously.
|
Re: Fetcher/Strategy
Quote:
My personal thought is that if you can build a robot that can throw a tube from your human player area to the offensive zone reliably (i.e. you are impervious to defense), you will never miss elims. |
Re: Fetcher/Strategy
Quote:
Note to all: If you build offensively, keep defense in mind always for defense will always keep you in mind. |
Re: Fetcher/Strategy
Quote:
|
Re: Fetcher/Strategy
Quote:
A reliable robot with the capability to load and offload tubes quickly would be valuable to any alliance. My personal theory is that the method of pickup needs to be as simple and fast as possible - think just dropping a tube from the Feeder onto a peg on the back of the robot. If this "Fetcher" could also score some tubes on the bottom peg, or even the middle, especially in autonomous, they'll be worth their weight in gold in events with extremely capable scorers. |
Re: Fetcher/Strategy
Quote:
Quote:
|
Re: Fetcher/Strategy
Quote:
|
Re: Fetcher/Strategy
I just can't picture this being a viable strategy.
Unless you can throw the tubes really far, really accurately, or are some kind of speed demon, it would just be better to be able to score in the top row. The whole "set down, pick up" thing is way too clumsy to be time-efficient imo. Not to mention that strategy depends on another robot being able to pick up from the ground (we aren't planning to). |
Re: Fetcher/Strategy
Quote:
If you're playing defense on the worst robot on the alliance, the alliance has already won. It's lose - lose: Either play a disadvantageous 2v2 matchup, or let two very good robots score even faster than you. |
Re: Fetcher/Strategy
I agree with Chris that this can be a viable strategy, but I think that the ceiling for this robot's effectiveness is even higher than his post seems to suggest. In that scenario the ceiling is equal to a purely defensive robot without the tube throwing capability, meaning there is no added value.
If the tube throwing robot is also capable of playing defense, they may be able to either effectively nullify a defender while simultaneously at least harassing the opponents offense or force the defender to let them throw tubes unhindered. If the defender hangs around while you switch to defense they are reducing their effectiveness, if they leave you go back to throwing tubes. The distance the defender needs to travel to switch roles is much greater than the distance the tube thrower needs to travel. |
Re: Fetcher/Strategy
Quote:
Remember - with a finite number of scoring locations, no single set of locations can be that important. |
Re: Fetcher/Strategy
I think it's a great idea for an alliance to have a "Fetcher" bot. In fact I think thats what any team that finds themselves incapable of making a successful scoring arm should be going with.
Imagine 2 robots zooming up and down the field with game pieces while another robot just sits in their alliance zone hanging the tubes that are placed in the zone to be picked up and constantly scored (ala team 469 last year). |
| All times are GMT -5. The time now is 15:51. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi