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-   -   Update #3 (http://www.chiefdelphi.com/forums/showthread.php?t=89489)

Ether 18-01-2011 19:58

Re: Update #3
 
Quote:

Originally Posted by 1075guy (Post 1002988)
YAY! Slip Rings! Teams can finally deal with wires on rotating masses in ways they should have been able to 10+ years ago.

Here come the Unicorns!



NorviewsVeteran 18-01-2011 19:59

Re: Update #3
 
Quote:

Originally Posted by Bob Holmstrom (Post 1003026)
Have magnets have disappeared from the list of approved components?

Bob

No, it and one other item rolled over to page 4.

EHaskins 18-01-2011 20:00

Re: Update #3
 
Quote:

Originally Posted by gbrettmiller (Post 1003038)
<G06> only states that each ROBOT must be in contact with one UBERTUBE, it does not prohibit a ROBOT being in possession of a LOGO PIECE at the start of the match.

I had a similar initial reaction to the change. Then I though that if that were the intent of the change, it would have made more sense to remove the "or during the MATCH" phrase instead of changing UBERTUBE to GAME PIECES, especially since this is in the Pre-Match section of the rules.

Technically, maybe, but you would receive a penalty for being in control of more than one game piece. Sorry, don't have the rule number handy.

alectronic 18-01-2011 20:08

Re: Update #3
 
Quote:

Originally Posted by gbrettmiller (Post 1003038)
<G06> only states that each ROBOT must be in contact with one UBERTUBE, it does not prohibit a ROBOT being in possession of a LOGO PIECE at the start of the match.

I had a similar initial reaction to the change. Then I though that if that were the intent of the change, it would have made more sense to remove the "or during the MATCH" phrase instead of changing UBERTUBE to GAME PIECES, especially since this is in the Pre-Match section of the rules.

I am going to trust dave on this one, since he is on the game design committee. Reason being: You would be herding / possessing multiple game pieces.
(See <G34>)

gbrettmiller 18-01-2011 20:24

Re: Update #3
 
Would <G34> really come into play here? Does "contact" equal "control"?

Here's the scenario I was considering:

Your AUTONOMOUS program is not working.
You place the UBERTUBE in contact with the back bumper (closest to CENTER LINE) and place a LOGO PIECE in your GAME PIECE manipulator.
When TELEOPS begins, you move your ROBOT forward to HANG the LOGO PIECE.

In this situation, is the ROBOT really in "control" of the UBERTUBE? The ROBOT is stationary, thus not HERDING (as I understand the term), nor is it in POSSESSION. When it starts moving, it immediately moves away from the UBERTUBE.

Not trying to nitpick, just trying to understand. (Isn't it amazing how the same words can have such different meanings for different people?)

EricH 18-01-2011 20:30

Re: Update #3
 
<G34> would not come into play. However, the reason for that is much simpler than contact on the back bumper...

<G10> states that each feeder station starts with 3 sets of logo pieces. Put one on a robot, and <G10> is violated. Someone comes out before the match, retrieves the logo piece from your robot, and takes it to the station that's missing one.

Bob Steele 18-01-2011 20:31

Re: Update #3
 
i agree with you...

G06 states that EACH ROBOT MUST be in contact with one UBERTUBE so you have no choice... even if your robot HAS no autonomous it must be in contact with an ubertube and contact with two tubes might be considered possession... although I am not sure of that..

I can't really recall any other game that allowed you to indiscriminately put game pieces into play at the beginning of the match unless specifically stated in the rules.

If you follow the same logic, there is no prohibition of having a player hang game pieces on your rack before the game either... it doesn't say you can't... lol

( I am being facetious here.... )
Clearly the spirit of the game is ubertubes in contact and putting game pieces into play at teleop...

One interesting strategy for a robot with no autonomous would be to place their robot next to the opposing team's feeder zone and put the uber tube mostly in the feeder zone so that it blocks a robot from coming in ... without, of course, having the robot itself in the zone which would be a penalty...

PAR_WIG1350 18-01-2011 21:15

Re: Update #3
 
Just a few notes, Despite the change to say no more than one battery, <G19> as amended in update one still stands.

Also, despite the change to <G07>, <G06> and <G34> are still in effect and their combined effect limits the implications, but more importantly, the interaction of the changed <G07> and the unchanged <G10> when added to the unchanged <G06> and <G34>, that which is on the field before the match remains completely unchanged from the original rules, all that this change does is it removes the apparent prohibition of the feeders feeding game pieces onto the field.

Additionally, with the addition of slip rings as an allowable component. It would seem like "Unicorn Drive" is not as impossible as it once was.

EDIT: I was unable to post for a while due to technical issues. Unfortunately, that has made this post redundant since almost every idea has already been mentioned.

AdamHeard 18-01-2011 21:16

Re: Update #3
 
Quote:

Originally Posted by Ether (Post 1003045)
Here come the Unicorns!


Slip rings have been legal in various past years.

Nemisis 18-01-2011 21:17

Re: Update #3
 
Quote:

Originally Posted by KrazyCarl92 (Post 1002954)
::rtm:: So we can use cylinders and tanks other than those included in the KOP...

So we can indeed use as many air supply tanks as we want/need without limit?

gbrettmiller 18-01-2011 21:42

Re: Update #3
 
Quote:

Originally Posted by EricH (Post 1003090)
<G34> would not come into play. However, the reason for that is much simpler than contact on the back bumper...

<G10> states that each feeder station starts with 3 sets of logo pieces. Put one on a robot, and <G10> is violated. Someone comes out before the match, retrieves the logo piece from your robot, and takes it to the station that's missing one.

<G10> states that each station must have 3 sets. As I mentioned in my original question, your interpretation of <G10> assumes that there are only 12 sets of logo pieces, with no extras beyond what is required by <G10>. I don't recall seeing that specified in the rules.

If it is the case that there are only 12 sets of LOGO PIECES available in a MATCH and the intent of the game is that the ROBOTS cannot have access to the LOGO PIECES until TELEOPS begins, then I understand and concede to your intepretation of the changein Update 3.

gbrettmiller 18-01-2011 21:48

Re: Update #3
 
<G13> is still in effect, prohibiting TEAM members from touching GAME PIECES during AUTONOMOUS, meaning they cannot put the LOGO PIECES into play until TELEOPS begins.

dodar 18-01-2011 21:49

Re: Update #3
 
If our team was gonna use magnetic ball bearings, would they consider those magnets or ball bearings?

Tom Line 19-01-2011 00:25

Re: Update #3
 
Ok - so at roughly 3.5 W per servo...... we're now in a race to see how many servos we can add to a minibot......

I sense a rule clarification coming :)

http://www.ranchbots.com/club/papers...20Rotation.pdf

Aren_Hill 19-01-2011 00:36

Re: Update #3
 
I sense R47 applies to those servo's as well, and making them continous rotation involves modifying internals vs the allowed output shaft tweaks, so work on your ratcheting mechanisms.


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