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Re: Update #3
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Re: Update #3
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Re: Update #3
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Re: Update #3
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(See <G34>) |
Re: Update #3
Would <G34> really come into play here? Does "contact" equal "control"?
Here's the scenario I was considering: Your AUTONOMOUS program is not working. You place the UBERTUBE in contact with the back bumper (closest to CENTER LINE) and place a LOGO PIECE in your GAME PIECE manipulator. When TELEOPS begins, you move your ROBOT forward to HANG the LOGO PIECE. In this situation, is the ROBOT really in "control" of the UBERTUBE? The ROBOT is stationary, thus not HERDING (as I understand the term), nor is it in POSSESSION. When it starts moving, it immediately moves away from the UBERTUBE. Not trying to nitpick, just trying to understand. (Isn't it amazing how the same words can have such different meanings for different people?) |
Re: Update #3
<G34> would not come into play. However, the reason for that is much simpler than contact on the back bumper...
<G10> states that each feeder station starts with 3 sets of logo pieces. Put one on a robot, and <G10> is violated. Someone comes out before the match, retrieves the logo piece from your robot, and takes it to the station that's missing one. |
Re: Update #3
i agree with you...
G06 states that EACH ROBOT MUST be in contact with one UBERTUBE so you have no choice... even if your robot HAS no autonomous it must be in contact with an ubertube and contact with two tubes might be considered possession... although I am not sure of that.. I can't really recall any other game that allowed you to indiscriminately put game pieces into play at the beginning of the match unless specifically stated in the rules. If you follow the same logic, there is no prohibition of having a player hang game pieces on your rack before the game either... it doesn't say you can't... lol ( I am being facetious here.... ) Clearly the spirit of the game is ubertubes in contact and putting game pieces into play at teleop... One interesting strategy for a robot with no autonomous would be to place their robot next to the opposing team's feeder zone and put the uber tube mostly in the feeder zone so that it blocks a robot from coming in ... without, of course, having the robot itself in the zone which would be a penalty... |
Re: Update #3
Just a few notes, Despite the change to say no more than one battery, <G19> as amended in update one still stands.
Also, despite the change to <G07>, <G06> and <G34> are still in effect and their combined effect limits the implications, but more importantly, the interaction of the changed <G07> and the unchanged <G10> when added to the unchanged <G06> and <G34>, that which is on the field before the match remains completely unchanged from the original rules, all that this change does is it removes the apparent prohibition of the feeders feeding game pieces onto the field. Additionally, with the addition of slip rings as an allowable component. It would seem like "Unicorn Drive" is not as impossible as it once was. EDIT: I was unable to post for a while due to technical issues. Unfortunately, that has made this post redundant since almost every idea has already been mentioned. |
Re: Update #3
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Re: Update #3
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If it is the case that there are only 12 sets of LOGO PIECES available in a MATCH and the intent of the game is that the ROBOTS cannot have access to the LOGO PIECES until TELEOPS begins, then I understand and concede to your intepretation of the changein Update 3. |
Re: Update #3
<G13> is still in effect, prohibiting TEAM members from touching GAME PIECES during AUTONOMOUS, meaning they cannot put the LOGO PIECES into play until TELEOPS begins.
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Re: Update #3
If our team was gonna use magnetic ball bearings, would they consider those magnets or ball bearings?
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Re: Update #3
Ok - so at roughly 3.5 W per servo...... we're now in a race to see how many servos we can add to a minibot......
I sense a rule clarification coming :) http://www.ranchbots.com/club/papers...20Rotation.pdf |
Re: Update #3
I sense R47 applies to those servo's as well, and making them continous rotation involves modifying internals vs the allowed output shaft tweaks, so work on your ratcheting mechanisms.
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