![]() |
Mini bot worth to many points
Is the mini bot worth too many points. I remember in 03 everyone was upset with the king of the hill because first made it worth to many points and everything else in the game became invalid. What do you thin in this case?
|
Re: Mini bot worth to many points
i think the point value is dead on. its not high enough to drastically alter the outcome of a game, and its not low enough to make it not worth going for. i think its gonna be kinda what hanging was last year. just that last minute point bonus to seal the deal or to make up for those few tubes you didnt place.
|
Re: Mini bot worth to many points
As long as your alliance sends two mini bots up the tower successfully the worst outcome is you have lost 25 points relative to the other alliance. That means you have to score approximately a top row logo over one ubertube (24+6 for ubertube) more than the opposition to close that gap. I would personally put the point value of the mini bot as being borderline too high. A key difference between the minibot race and king of the hill is that it is not likely that one robot can achieve the end game and defend at the same time this year. Definitely too many points to ignore as a robot function.
|
Re: Mini bot worth to many points
Quote:
To make up for a 30 point deficit, you need two top row logos. To make up for a 50 point deficit, you need those two logos with Ubertubes under them. If an alliance has no minibots and faces one with two minibots, they are sunk. They're immediately 50 points below and need to score at LEAST 8 more tubes than the opponents to even think about winning. Minibots are mandatory solely for that reason. Even if the deficit is cut to 25 points (1&2 versus 3&4) at least that's "only" an Ubertube and top logo. Minibots are worth FAR too many points. That said, I think the biggest problem with them is not the point value but the race nature of it. False starts will be encouraged and there's just no way refs can win on that one. They either penalize them for .01 second infractions, or the team that edges out the clock the most and gets away with it wins. That said, as with all "problem parts" of the game, they become challenges for us to exploit. So yeah, build a mini bot - don't leave home without one... |
Re: Mini bot worth to many points
More often than not the endgame is worth too many points and then everyone complained last year's endgame wasn't worth enough and didn't bother doing it.
The GDC can't win. |
Re: Mini bot worth to many points
Quote:
|
Re: Mini bot worth to many points
The points values themselves are pretty good. The problem is, like Chris is Me said, if one alliance has two minibots, and the other has none, they've almost guaranteed a victory.
Another big problem is that importance of certain point-resulting actions vary greatly from week 1 to Finals. As we saw last year, a good hanger was very valuable through about week 3- week 4. But by the time we reach finals, hanging is only about 8% of the totals. It seems like the GDC is trying to base point values off of how they think the finals will play out, i.e., come finals time, the minibot value will be just right. |
Re: Mini bot worth to many points
I'd say the point balance is pretty good... the points are high enough that you need to have one (so you can't just ignore this portion of the game), but low enough that ignoring other portions of the game will result in a loss. This year, being able to significantly affect the score for each part of the game (auto, teleop, and finale) is crucial for a winning robot.
|
Re: Mini bot worth to many points
To me, even if you don't have time to get a mini-bot put together, you should at least put effort into a variable deployment system. It is worth it to all teams to share their mini-bot with other teams for the coopertition bonus. So even if you have a match with an alliance with 2, and an alliance with 1, so long as the bots have a deployment system, they can go out of their way to borrow somebodies mini-bot. I personally think the bonus this year looks fairly balanced.
|
Re: Mini bot worth to many points
Quote:
|
Re: Mini bot worth to many points
Quote:
(One facet of FIRST, not the whole thing obviously) |
Re: Mini bot worth to many points
Quote:
Of the five regionals that I went to last year FLR was the only one that had double digit hanging robots and the most talked about robot from last year didn't bother to hang at all either. |
Re: Mini bot worth to many points
This game is more and more like the '07 game. The end game that year was worth up to 60 points if you could lift 2 robots.
After hanging tubes for 2 minutes, most teams were scoring 20 - 30 points, only to be blown away by the large bonus by the successful teams that could lift. |
Re: Mini bot worth to many points
Quote:
Quote:
In the sense that they balance the aspects of the game, their value is about right. Of course, it's a bit of an odd choice to want to balance the game between a pole-climbing toy and a significantly more interesting machine. In the sense that minibots are just a little silly, and loaded with political baggage, they're definitely too prominent. |
Re: Mini bot worth to many points
if you think about it you can easily score 30 points, heres how:
put one ubertube on the top row, make the FIRST logo on the same row, and you get 30 points, if you get a good relay team and a good claw you will be in the bag |
Re: Mini bot worth to many points
Quote:
Food for thought is that teams often misjudge how much of their effort to spend on a particular task. I went through TBA's data, and it turned out that the average qualifying round winning alliance in week of 1 of 2010 scored about 3.8 points. An alliance of three kitbots with a rudimentary but working hanger could've easily won the average match last year. The GDC made it important but teams missed the bait! I think their task is made even more difficult because they need for teams to realize it is important, without making it so important that it ends up destroying the "main game." |
Re: Mini bot worth to many points
Everyone is assuming that Logos are easy to get. IMO Logos will almost never be seen on the field.
|
Re: Mini bot worth to many points
Saying the minibot is "worth too many points" is like saying "the drive train is worth too many points".
Sure the minibot is worth a lot, but the drivetrain is worth a lot more. You can play the game without a minibot, but just try it without a drivetrain. ;) If you keep in mind that your alliance has three teams, but only two towers, then you can see that not every robot is going to be able to deploy a minibot. So it is quite possible for a robot to make it all the way to Einstein and never deploy a minibot. So if you don't want to build a minibot... don't. But I do recommend that you build a drivetrain. After all this IS a drivetrain game. Jason |
Re: Mini bot worth to many points
Agreeing with duke here; the Minibot will be like hanging, worth a lot in the beginning weeks when teams aren't as good at scoring, but by championships, teams will be much better at scoring. This might (if Duke's right) change it from a complete game breaker to an essential part of the game that is only a modest change to final outcome.
|
Re: Mini bot worth to many points
[Rant]
In some games 3 average robots can beat 2 good robots. This is not one of those games. I predict that nearly every compition will be won by the first seed alliance. Why: From a tube scoring point of view: Three robots would be a good stratigy if corrdinated properly. However, sending the weakest robot to play defense (sideways between towers) will cause enough problems that the 2 good robots can out preform the 3 average. From a mini-bot point of view: There is only two towers. The 2 good robots will presumably have faster mini-bots then any of the 3 average robots every time. It is because of this that the 3 average robots will not be able to make a comeback with the mini-bots. [/Rant] Soooo, yes I do think the mini-bots would be better off as: 1st- 25 points 2nd- 20 3rd- 15 4th- 10 Possible match results: A: 1st; 2nd +45 alliance B: 3rd; 4th +25 A: 1st; 3rd +40 B: 2nd; 4th +30 A: 1st; 4th +35 B: 2nd; 3rd +35 If alliance A gets 1st and 4th then they are now tied (plus 35 to both). this would make the mini-bots still very relevant. However, the game would be won or lost with the tubes. |
Re: Mini bot worth to many points
Quote:
Robot to robot interaction, in my opinion, is the great equalizer. 2007 had a lot of robot to robot interaction and was one by the 8th seeded alliance. 2008 was very little and 1114 had very little trouble sweeping its way to the like 5 regionals and the World Championship. |
Re: Mini bot worth to many points
Quote:
|
Re: Mini bot worth to many points
The minbot point amount is just right because it provides up to 50 points for the alliance that best demonstrates the cooperation between the different levels that was talked about at kickoff. Also, keep in mind that the points are for building an entirely different robot than your main one. While we are rather good at building robots here at FIRST, it is still a major accomplsihment to have a successful minbot. Therefore, it is definitely worth the points FIRST gave it.
|
Re: Mini bot worth to many points
i think any kind of points you can get in the game is good... i dont think anything can be too much points. it just depends on what place you get in. first is 30, second is 20, third is 15, and fourth is 10. so i dont think it is too much points
|
Re: Mini bot worth to many points
I feel like this is a very good goal for teams with less resources to themselves a ticket to alliance selection. If you can build a consistantly successful minibot, you are going to be a great pickup for that team that has a tube hanger without a minibot.
If my team did not feel up to the task of making both a tube hanger and a minibot, I feel like a minibot would give the team greater value on Saturdays. |
| All times are GMT -5. The time now is 22:05. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi