![]() |
Iiko >:(
Is there a way to get this model moving with keyframes? :confused:
|
Re: Iiko >:(
Check the "Where is the iiko model?" thread.
From that thread: Quote:
|
Re: Iiko >:(
We are having the same problem.. Buddyb309 showed up at our bot shop today.. He is going to modify the rig so we can work with the keyframes.. When he is done, we will upload for everyone to use.
|
Re: Iiko >:(
Quote:
|
Re: Iiko >:(
That would be great! We have been dealing with it so far, but it would be great if we could animate it without having to go onto the motion toolbar.
Thanks again! :D |
Re: Iiko >:(
We actually ended up using the suggestions above. It worked well. We really appreciate all the help!
|
Re: Iiko >:(
WE had the same problem but as the solution is already posted, I won't. I wonder why they made it so you have to do all that.:confused:
|
Re: Iiko >:(
Quote:
There are 3 bones systems in 3Ds Max..CAT, Bones System, and Biped CAT's an old one, but very versatile You can also use CAT Mocap to map your CAT bones to biped mocaps. Its quite cool actually |
Re: Iiko >:(
I was messing around with the kick mocap, it was pretty awesome to watch.
|
Re: Iiko >:(
What's a bone?
|
Re: Iiko >:(
Quote:
|
Re: Iiko >:(
Quote:
|
Re: Iiko >:(
Quote:
No fumbling with biped stretches and random stuff and no incorrect alignment with bones or its lack of presets but then again the hard part is skinning |
| All times are GMT -5. The time now is 20:28. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi