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Re: Team Update #6
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It probably depends on your minibot weight and where the battery is placed. |
Re: Team Update #6
I wish I had some wise, forehead-smackingly true, verbal harpoon to throw at the offense, offense, offense mentality that colored last season's FRC game and is coloring this season's; but I don't.
What I do have is a strong distaste for it. I have been a team mentor or a 5th Gear developer for Aim High, Rack-N-Roll, Overdrive, Lunacy, Breakaway and now, Logomotion. I applauded the Aim High through Lunacy game rules; and I generally applaud the Breakaway and Logomotion rules; but I simply have a gut dislike of seeing so much effort put into tilting Breakaway and Logomotion toward offense. However, it is FIRST's game to create, and it is our/my choice whether I play it or I spend my time on something else. So I'll try to save any further complaining until I get asked about my opinion; and regardless of whether I get asked, I'll remember that no one is putting a gun to my head, and I'll get on with my business... Blake PS: To put this into perspective, I also have a gut dislike for allowing basketball players to hang onto the goal's rim. As for making zone defense illegal in the NBA - I didn't pay enough attention to pro B-ball before that rule change to be able to form an informed opinion now. |
Re: Team Update #6
I actually thought Breakaway allowed for a pretty high amount of defense, and the restrictions were very reasonable (only one robot in the defensive zone because otherwise 2 robots could block both goals, hanging protection for the sake of preventing excess robot damage). Seemed like a very solid balance to me - the game ultimately being won by one of the best back zone robots in FIRST.
This game's strangling of defense is something I'll form more of an opinion on once I play it. |
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We had an extremely strong defense bot and the more we won, the more we went down in the rankings. |
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Re: Team Update #6
Perhaps I am misreading the rules update, but it looks to me like the change (or clarification) places at least (I think more) of a burden upon a team trying to score with an opponent playing defense outside of the scoring zone.
If I am either trying to enter or leave the scoring zone and I am pushed into my opponent’s Lane, then I receive a penalty. If a referee determines that I do not make immediate effort to leave OR if I contact another ROBOT (or GAME PIECE in its POSSESSION) - presumably another of my opponent’s robots, then I will receive a RED CARD. I certainly hope that this was not the intent of the GDC or that I am misinterpreting the updated rules. |
Re: Team Update #6
Hmm.
What if little lexan slip pads were designed into the MINIBOTs such that when the bots hit the top, the impact forced the slip pads underneath the wheels -- thereby reducing friction with the pole and thus allowing the MINIBOT to slide down the pole? This assumes a cutoff switch is designed into the MINIBOT as well. |
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