![]() |
Herding and possessing
Quote:
Am I seeing this wrong? |
Re: Herding and possessing
Quote:
If a team did set up a "minefield", the opposing alliance would simply avoid it, score, and come back to midfield to pick up the tubes. I also expect the refs to be relatively lenient with the herding rules. If you intentionally push it closer to your rack to put it in a better scoring position while holding a tube, yes, that should be a penalty. If you push it slightly as an attempt to get past it, I don't think there should be a problem. Who knows, though, they could really be strick as to say absolutely no contact with another tube, however unlikely I believe. |
Re: Herding and possessing
One way to avoid a penalty in that situation is when your drivers sees they are pushing a game piece, they turn one way or the other to have the game piece go to the side and they stop pushing it. That is, if you push it for a foot or three but then actively maneuever to avoid pushing it more, the referees won't generally see that as herding.
|
Re: Herding and possessing
Look at the definition of herding:
Quote:
How "in a controlled manner" is interpreted will determine if this is a problem or not. The blue box under <G34> notes that inadvertent contact will not be considered HERDING. Clearly this would apply to a simple side-swipe as you go past a GAME PIECE. The question is whether driving directly at a GAME PIECE would be considered inadvertent or not. |
Re: Herding and possessing
Interesting to see how this will play out.
As for intentional herding, it should be pretty easy to make a deploy-able mechanism that sticks out the front of the robot, in front of the bumper, and can actually herd a game piece in a controlled manner. But controlling a game piece with just the bumper, with the bumper rules the way they are, seems a bit far fetched. When you turn the robot, the game piece will not stay in front of the robot. I wonder if this is why the rules are worded as they are? |
| All times are GMT -5. The time now is 06:52. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi