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scouting 2011
hey, i'm trying to figure out what important information i should include in a scouting form for this years game. what would you guys recommend putting into this form and how would you recommend weighting the information?
thanks in advance! |
Re: scouting 2011
What are you looking for in an alliance partner?
What would you want to know about your opponents before a match against them? |
Re: scouting 2011
You have to think of which robot is most compatible with the possible strategies for you. I would look out for defense ability, ability to control the field, tube scoring ability, speed in traveling the field, and minibot deployment speed.
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Re: scouting 2011
It'll be hard, but try to calculate average return time. I.E. how long it takes the team to grab a tube, score it, and come back for an offensive robot.
It's hard to formulate hard data for defensive bots, because it's only in reaction to offensive plays. Try to teach your scouts how to discern between good play and poor play, and have them keep note of it. Hard data doesn't always work. Number of tubes scored, minibot wins/ minibot speed, breaks, penalties are all going to be important this year. When designing a scouting sheet, just imagine a game being played in your head. You'll start thinking of things you wouldn't have thought about if you were just looking at the manual. |
Re: scouting 2011
this is cause we have an amazing head scouter (me) but we are only going to have
-robot start (outer,middle) -auto score (yes or no) -pegs ("X" for tube "O" for uber) -minibot (1st,2nd,3rd,4th) |
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Re: scouting 2011
What my team has found in the past is that open response of any form is not good. Especially when you have 6 or more people scouting. My team uses schedules for scouting so we can end up with 20 different scouts. Here's how to do it:
-give options (check boxes are good) -yes and no is always a plus Also, on a side note: I am currently developing a very large scouting system. It will be setup like a kiosk (hopefully) at our pit where other teams can come in, type in a number and print a report with scores, penalties, pictures, and mechanical details. If anyone would like to help out, I am currently looking for multi-user use of an OOBase database, if its possible. I will be releasing this when it is done. |
Re: scouting 2011
Usually our team has 6 scouters, one per robot.
This year, we're looking to have an addition of someone watching analyts/feeders. <--Believe it or not, some of them will have crazy tossing abilities. XD Obviously, there's a couple things you can determine ahead of time with pre-match sheets (aka run around the pits and ask teams what their robot does). (There's a few cons to PRE-MATCH scouting and then competition scouting<-- it let's you know if teams made any major improvements and you get a better indication of how they work if they say they do something and don't... because when it comes down to it, it's what you see on the field.) We also take photos of every single robot at competition. Here's what we decided for our scouting database as far as criteria goes (we'll probably share our database in the near future): Prematch: -Scouter name -Match # -Alliance color / Team # -Starting position -Human player position Mini-bot: -Attempted deployment -->Location: (lane, mid) -Successfully scored -->Blocked? -Engagement time w/ tower Autonomous: -Starting position -->Stayed on tracking line? -Ubertube -->Attempted? -->Scored? Teleoperated: -Placed a second tube on same peg? -Create a logo? -Pick up off floor? feeder? both? another robot? -Alliance role (for majority of match) -->Supplier, score, defense? (CHECK ALL THAT APPLY) -Placement speed -->Slow, medium, fast -Pickup speed -->Slow, medium, fast -Drive skill -->Maneuverability -->Precision -Feeder skill -->Throwing distance Something like that... our students are still working on creating the database! Hope this helps! :) |
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There is way too much things to fill out as that list looks intimidating. I would rather have like a box to draw robot path in autonomous and two scoring grids to show position of tubes scored. This would eliminate stuff like "create a logo" and "scored over a uber-tube" |
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I think driver-skill is plausible somewhat since it should be obvious if a robot has clumsy movements compared to fantastic ability to play defense or move across the field. I am disputing mainly with your 2 examples of throwing distance and engagement time with tower. |
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Every team has good days and bad days, matched by good luck and bad luck in their matching, and due to this numbers alone cannot make a valid decision in my eyes. For the record I believe that ratios and other match numbers are just as invaluable (to showing the top teams for alliance pickings) as qualitave info. It takes a combination of qualitative and quantitave observations to truly make sure you are picking the team you want to. My $0.02 Happy scouting and good luck this year! |
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