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Tower Targets 'active' for Ten Seconds after Match
From the FIRST Q&A:
"Per Rule <G02>, "The MATCH ends if all TOWERS are TRIGGERED or when the ARENA timer displays zero seconds, whichever comes first." Per <G68>, "Scores will be assessed when the MATCH ends and all objects in motion come to rest, or 10 seconds elapses, whichever comes first." Therefore, the TARGETS will remain active for up to 10 seconds after the conclusion of the MATCH if they haven't all been TRIGGERED and objects are still in motion." So then, technically, do minibots have 20 seconds to climb the pole? Full official thread found here: http://forums.usfirst.org/showthread.php?t=16731 |
Re: Tower Targets 'active' for Ten Seconds after Match
10 seconds to climb... but up to 20 total seconds (10 during+10 after) to finish climbing if they want points.
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Re: Tower Targets 'active' for Ten Seconds after Match
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Re: Tower Targets 'active' for Ten Seconds after Match
It should also be pointed out that the match ends when all four towers have been tripped. So if the last robot trips with 5 seconds to go the match ends and the 10 second "come to rest" period begins
ChrisH |
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Re: Tower Targets 'active' for Ten Seconds after Match
@EricH: Couldn't a minibot be motionless at the buzzer and then start moving up like 1 second later (and reach the top before the 10 seconds expire) if another minibot was moving during that 1 second? Of course, that is really impractical, but still a possibility.
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Though, that is an interesting point that has never had to be dealt with before, and should probably go to Q&A: If a Minibot that has been deployed onto the pole when the match ends by the arena timer but is not moving vertically for some reason should start moving vertically after the arena timer reaches zero and reach the target before the 10-second "settling period" given by <G68>, would the Minibot in question score? Would the same answer apply if another Minibot was in upwards vertical motion at the end of the match? |
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