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-   -   Team Update #7 (http://www.chiefdelphi.com/forums/showthread.php?t=90738)

EricH 01-02-2011 22:11

Re: Team Update #7
 
Quote:

Originally Posted by nitneylion452 (Post 1013832)
Actually, as per RevG, that is indeed <G68>, it is <G67>. READ THE MANUAL::rtm:: ::rtm:: ::rtm::

lol
:D

Ok, so it is.

Now, what rule was deleted without an Update? Would have happened between Rev E (which I have on my computer) and Rev G. It's not picked up in the Revisions section in Rev G. Either that, or there was a renumbering.

Edit: As Gary said, <G60> from Rev E (AKA, Be civil to the other folks in the Arena or get a Yellow Card).

WileyB-J 01-02-2011 22:11

Re: Team Update #7
 
Quote:

Originally Posted by EricH (Post 1013820)
I think they jumped the gun on saying it had been posted. Hopefully it'll be up in a day or so.

Anxious to see it!

JaneYoung 01-02-2011 22:14

Re: Team Update #7
 
Quote:

Originally Posted by nitneylion452 (Post 1013832)
Actually, as per RevG, that is indeed <G68>, it is <G67>. READ THE MANUAL::rtm:: ::rtm:: ::rtm::

lol
:D

Small aside:
You know, when the rtm smiley was developed, it never dawned on me that it could be used in an obnoxious manner. You learn something every day.

Jane

Henzado 01-02-2011 22:16

Re: Team Update #7
 
My fault, I was looking at our hard copy that we had printed at the start of the build season. I looked it up the online version of the rules and found my error. Thanks for the alert.

EricH 01-02-2011 22:25

Re: Team Update #7
 
Quote:

Originally Posted by Henzado (Post 1013853)
My fault, I was looking at our hard copy, we printed at the start of the build season. I looked it up the online version of the rules and found my error. Thanks for the alert.

Team Updates are issued every Tuesday and Friday. Make sure you at least have the Updates added to the hard copy, and update the hard copy periodically.

Anyway, about the rule for when scoring happens:
The text of the rule, applied by the GDC to the situation described in Q&A, completely negated the strategy of placing just one piece on every peg to score a lot of points at the start of the build. Someone somewhere forgot to remove that part from the Manual's definition of Hanging, or forgot to look at that particular Q&A and apply it to that strategy, or both.

At least teams that were trying to use that strategy have 3 weeks to redesign their robot... hopefully it'll be as simple as re-gearing the drivetrain, or similar measures.

vhcook 01-02-2011 22:29

Re: Team Update #7
 
Quote:

Originally Posted by EricH (Post 1013867)
Team Updates are issued every Tuesday and Thursday.

Tuesday and Friday, usually in the late afternoon.

MagiChau 01-02-2011 23:02

Re: Team Update #7
 
I find this overall a pleasing team update. Good clarifications and removal of the possibility for a very dubious strategy that to me, goes against Gracious Professionalism. (Moving one tube around and it counting before Update 7.)

cmass 01-02-2011 23:36

Re: Team Update #7
 
<G39> may not ... score their opponent's game pieces

I cannot believe that each alliance's game pieces are completely separate. We thought that having a mobile midfielder capable of scooping up and delivering errant pieces from either team was going to be a good strategy.

I guess you can still keep your opponent from scoring them, you just cannot score them yourself. How will each alliances game pieces be identified?

Am I reading this right?

Hook picture is up in case you were still looking.

Duke461 01-02-2011 23:43

Re: Team Update #7
 
For everyone looking for the logomotion hook link:
http://www.usfirst.org/uploadedFiles...ION%20Hook.pdf

EricH 01-02-2011 23:43

Re: Team Update #7
 
It reads "de-score". The strikethrough makes it look like the "de" part was lined out.

Hook at http://usfirst.org/uploadedFiles/Rob...ION%20Hook.pdf

Easily obtainable for teams wanting to run pre-seasons or post-seasons; it's a COTS hook from McMaster that's modified.

nitneylion452 01-02-2011 23:44

Re: Team Update #7
 
Quote:

Originally Posted by cmass (Post 1013912)
<G39> may not ... score their opponent's game pieces

I cannot believe that each alliance's game pieces are completely separate. We thought that having a mobile midfielder capable of scooping up and delivering errant pieces from either team was going to be a good strategy.

I guess you can still keep your opponent from scoring them, you just cannot score them yourself. How will each alliances game pieces be identified?

Am I reading this right?

Hook picture is up in case you were still looking.

Quote:

<G39> ROBOTS and FEEDERS may not SCORE on their opponent's PEGS or descore their
opponent's GAME PIECES, or interfere with their opponent‟s TOWERS.
This rule is meant to prevent teams from ruining logo bonuses by placing tubes over a part of it, since only the top tube counts.

MagiChau 01-02-2011 23:50

Re: Team Update #7
 
Quote:

Originally Posted by nitneylion452 (Post 1013917)
This rule is meant to prevent teams from ruining logo bonuses by placing tubes over a part of it, since only the top tube counts.

Also, it only talks about descoring opposing alliance's game pieces not scoring them on your own pegs right?

nitneylion452 01-02-2011 23:56

Re: Team Update #7
 
Quote:

Originally Posted by ZonChau (Post 1013920)
Also, it only talks about descoring opposing alliance's game pieces not scoring them on your own pegs right?

Correct. There is no difference between the Red Alliance's game pieces and the Blue Alliance's game pieces. Basically, don't touch a game piece once it's been placed on a scoring peg.

Andy A. 02-02-2011 00:28

Re: Team Update #7
 
Quote:

Originally Posted by EricH (Post 1013834)
It doesn't.

But, when was the last time a Supreme Court ruling wasn't treated as law?

Off topic, but I can't resist!

"John Marshall has made his decision, now let him enforce it!"

Ok, back to the regularly scheduled program.

whosdadog 02-02-2011 01:46

Re: Team Update #7
 
For those too lazy to open the PDF





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