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zahayaa 14-02-2011 16:04

signals
 
can we put signals in the robot for the 2011 game

thefro526 14-02-2011 16:13

Re: signals
 
What do you mean by signals?

Turn Signals?

Position Signal lights?

Hands to Hand Signal with?

zahayaa 14-02-2011 16:22

Re: signals
 
signals that could tell the human player what tube to put out.

thefro526 14-02-2011 16:28

Re: signals
 
Quote:

Originally Posted by zahayaa (Post 1022877)
signals that could tell the human player what tube to put out.

Assuming that no other rules are broken in the process, then it's perfectly legal to build and use a Human Player Signalling device on your robot. Our team is using an array of LEDs and so are many others.

Jim Wilks 24-02-2011 20:20

Re: signals
 
I gather that a spike relay must be used to interface each signal light. That would be 3 spikes to cover the 3 logos.

Any other options?

BrendanB 24-02-2011 20:23

Re: signals
 
Quote:

Originally Posted by jgw (Post 1030908)
I gather that a spike relay must be used to interface each signal light. That would be 3 spikes to cover the 3 logos.

Any other options?

Program one spike to control two LEDs which would mean you need two spikes.

kevin.li.rit 24-02-2011 22:29

Re: signals
 
Quote:

Originally Posted by BrendanB (Post 1030911)
Program one spike to control two LEDs which would mean you need two spikes.

Or control 3 LEDS with 1 spike. granted you could not have all the on off states of the LEDS.

I also believe you are able to use the Digital and analog outputs for this purpose

BrendanB 24-02-2011 22:47

Re: signals
 
Quote:

Originally Posted by Coffeeism (Post 1031009)
Or control 3 LEDS with 1 spike. granted you could not have all the on off states of the LEDS.

I also believe you are able to use the Digital and analog outputs for this purpose

Ooooh getting smancy! :)

Matt C 25-02-2011 09:31

Re: signals
 
http://www.chiefdelphi.com/media/photos/36358

A "simple" idea using some 12v bulbs, a cheap flashlight housing and reflector, and a servo with some lexan attached to it. One could also just make some non-powered "flags" and attach them to the servo as well, have em poke through your bodywork or whatnot.

MattC9 25-02-2011 13:10

Re: signals
 
Were making led boards and putting pwm's on them and plugging them in to a digi sidecar

rsisk 25-02-2011 13:45

Re: signals
 
Another option is this handy signalling light from AndyMark available 3/4

http://www.andymark.com/ProductDetai...ctCode=am-0897

It uses a spike relay to control the LEDs

BrendanB 25-02-2011 13:55

Re: signals
 
Quote:

Originally Posted by rsisk (Post 1031300)
Another option is this handy signalling light from AndyMark available 3/4

http://www.andymark.com/ProductDetai...ctCode=am-0897

It uses a spike relay to control the LEDs

Not available until March 4th darn.

Nick Lawrence 25-02-2011 14:29

Re: signals
 
We use an array of LEDs in the shape and colors of the FIRST logo, plugged into the digital outputs of the sidecar.

Here is a good photo of it.

-Nick

team222badbrad 25-02-2011 14:30

Re: signals
 
Here is what we are using:

http://hobbycity.com/hobbyking/store...idProduct=8942

I would find the strips locally though as they are in Hong Kong.

Ours are stuck to a piece of lexan in tube shapes and colors.

kevin.li.rit 25-02-2011 18:04

Re: signals
 
We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.


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