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Mr MOE 19-02-2011 18:55

LogoMotion Learnings from Scrimmages
 
For those who watched or were present at any scrimmage this weekend, what did you learn about LogoMotion from seeing the game actually played?

[Thanks to all the volunteers who made these scrimmages happen!]

iblis432 19-02-2011 19:04

Re: LogoMotion Learnings from Scrimmages
 
Like every year, I realized the field is a lot bigger than I thought. I always kinda figured the poles would get in the way, but they are easily avoided. Also, the lanes don't extend as far as you might think.

Koko Ed 19-02-2011 19:12

Re: LogoMotion Learnings from Scrimmages
 
That teams have most like underestimated the importance of deployment as they focused on the speed of the minibot going up the pole when they can't even get to the thing.

Chris is me 19-02-2011 19:17

Re: LogoMotion Learnings from Scrimmages
 
That it's remarkably easy to get a tube past midfield by throwing, if you know the right technique.

Also, we learned that our robot is awesome.

MagiChau 19-02-2011 19:26

Re: LogoMotion Learnings from Scrimmages
 
Game pieces on the floor are hazardous obstacle courses for robots.

MooreteP 19-02-2011 19:48

Re: LogoMotion Learnings from Scrimmages
 
I will be posting two videos from the Suffield Shakedown soon.

Scrimmages are mostly for the FTAs to troubleshoot the field operating system.
Also, rookies feel better about their progress. :)

In some of the videos, you will notice error codes flashing where the team numbers are usually displayed.

The tower base colors are cool.

Logos will be made. Autonomous will improve. Ubertubes will be important.

Minibots are game changers. Deployment mechanisms are crucial.

Minibots falling on the field and getting run over by the robots are, to quote Andy Grady: "Oh the moral horror!"

Midfield traffic jams and ubertubes clogging the lanes and the rack base are issues.

Defense will be an effective strategy in the midfield area.

We won't know until week three, but I think this game will be a very good one indeed.

BrendanB 19-02-2011 20:31

Re: LogoMotion Learnings from Scrimmages
 
Figured to keep the discussion in one place.

We attended team 151's Week Zero Event in Nashua, NH which was a great event and many thanks to team 151 and the FIRST staff. Our day was harsh but a lot was learned and I am glad it wasn't at the regional. 4/6 matches were spent with blinking lights from radio/code problems and the two matches we did move were the only ones in which our minibot wasn't going to work! Our team left with a lot of new thoughts on approach and have a lot to do! Even with the issues it was a great experience to get some time with the real field system and FMS.

Thoughts on the game:

1. It is really hard to tell your distance from the yellow to blue or red/opponent home zone so really watch our for your location the field.

2. Tubes being thrown. Since today was practice with teams testing human players I wasn't surprised to see a ton of tubes on the field, but tubes on the field really played a difference in that most of the time teams didn't have to travel all the way to their human player but cleaned up in the middle of the field.

3. Remember the logo! You are scoring in front of you so remember that if you see a perfect logo on your rack in front of you, you have a problem!

Robby Unruh 19-02-2011 20:43

Re: LogoMotion Learnings from Scrimmages
 
I'm really excited to see some videos. I'll be sure to show them to my team at tomorrow's meeting. :p

ouellet348 19-02-2011 21:12

Re: LogoMotion Learnings from Scrimmages
 
At suffield

1: top row is win or lose, literally for the final match

2: minibots are great but you have to use them well

3: even a great alliance of individuals can lose if they don't work together to make logos, working together on the same and doing two yields more for the time than doing two separately

4: minor manipulator/arm flaws completely disable a team, use it well

and finally 5: autonomous separates the men from the boys

gyroscopeRaptor 19-02-2011 22:16

Re: LogoMotion Learnings from Scrimmages
 
Smart feeders are a must.

Also, ground-pickup is near impossible unless you are picking from at the wall.

BrendanB 19-02-2011 22:20

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by gyroscopeRaptor (Post 1027091)
Smart feeders are a must.

Also, ground-pickup is near impossible unless you are picking from at the wall.

What type of gripper do you have or is this an observation?

Andrew Bates 19-02-2011 22:33

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by BrendanB (Post 1027094)
What type of gripper do you have or is this an observation?

I was at Suffield. We definitely had trouble picking up from the ground on the opposite side of the field, not much better on the close side. I also saw the same issue with most teams, both those with roller claws and every other type, it is just not that easy to align the robot on the opposite side of the field with your view of a tube blocked by your robot, the lane divider, or the tower.

gyroscopeRaptor 19-02-2011 22:37

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by BrendanB (Post 1027094)
What type of gripper do you have or is this an observation?

Observation based on the general styles of claws, though it will be very hard for ours. The only reliable floor picker not using a wall I saw in the Suffield Shakedown stream was 88 in the video here at 1:30ish.

Most claws I saw (provided the trend continues) are going to find a hard time picking unless it's at the walls, or possibly at the poles.

Addendum: most of the tubes found on the floor that try to be picked up are from botched high-row hangs or zealous feeders who throw the tubes in.

New point: throwing in tubes will be a bad idea unless you have a floor-picker who is reliable.


Another finding for my team: let's paint the logo BACKWARDS on our driver station.

Andy A. 20-02-2011 01:46

Re: LogoMotion Learnings from Scrimmages
 
I was at Nashua, NH, hosted by Team 151. Couple things:

Both NH senators were there (I think I saw Sheehen there, but I may have been mistaken), as was the governor. Pretty cool. Oh, yeah, that guy in denim was there as well.

Human players were spamming the field with tubes. I don't know why. The vast majority of them landed on the near side of the field or left the field. Very few made it all the way over. It was surprisingly unnecessary to drive to the loading station, as your opposing alliance had donated tubes to you. Our drivers were happy they didn't have to drive very far, but I still really don't understand the rational for tossing all your tubes to your opponents.

There were a number of successful or very nearly successful autonomous moves. The schedule was very compressed, so I suspect that many teams did not have time to revise the programming at all. I think we'll see some strong auto play this year.

Scoring on the top row was common and surprisingly quick for some teams. Only a few were consistently going for the lower pegs, and didn't appear to be substantially faster for it. A few logos got scored, but the emphasis seemed to be on just getting anything scored. At least one match was won through just plain numbers of tubes hung verse a genuine logo.

The tubes were extraordinarily out of 'spec'. They were inflated on shop air, and expanded much much more then we ever were able to get with a handpump. The squares, in particular, were very distorted and difficult to hold onto in our gripper, which was designed around the 7-8 inch nominal diameter quoted in the manual. I never saw an under inflated tube- they are either at full pressure or totally deflated during the match. Some were so over filled they didn't fit through the feeding slots. At that point it's silly enough that the field staff really needs to address the issue if it's still coming up in regionals.

There was a big pile of dead tubes at the end of the day. No one cause of that, they just got run over, slammed against the walls, ground up by claws etc.

I only saw a handful of minibots, and only one that was really effective. When it worked it won every match hands down. The stumbling block for teams really seems to be deployment.

Defense was very limited. I chalk this up to it being a pre-season affair, but I did see a little happening. It doesn't take much to really slow someone down. The 'safe zones' don't really get most teams much safe haven, because they frequently leave it to realign against the scoring rack. A daring team running defense could really cause some problems, but runs the risk of incurring penalties.

The towers are sensitive. During one match a robot bumped a tower during the last ten seconds, and triggered the pressure plate. No score was award for this, but it could cause some real issues.

Joe Schornak 20-02-2011 01:55

Re: LogoMotion Learnings from Scrimmages
 
It looks like Logomotion will be great to play and exciting to watch. I like the open field and variety of gameplay elements.

Defense will be absolutely brutal, especially if high-speed, cross-field collisions are common. I predict many tipped robots and squished grabbers.

Minibots will be very valuable commodities. Deployment is just as, if not more important than speed. A set of universally-deployable minibots could be helpful through the qualifying rounds.

A fast, reliable, inaccurate arm is better than a slow, precise one, but a good grabber is more advantageous than either.

Mr MOE 20-02-2011 09:54

Re: LogoMotion Learnings from Scrimmages
 
Great comments everyone! Keep 'em coming!

-J-

Andy Grady 20-02-2011 10:16

Re: LogoMotion Learnings from Scrimmages
 
Hello everyone,

Most gameplay points that I saw have already been made by others, though I don't think you need to push a tube against a wall to pick it up. Roller claws seemed to deal with floor pickup very well.

A couple of pointers for your first week event...

1. Get your minibots secure. Many times teams were penalized because minibots were just falling off of robots under normal robot movements. Even worse, sometimes those minibots were hit by big robots...not a good thing.

2. Make sure all your software, firmware, etc. are up to date. Most of the delays yesterday came as a result of teams not updating to the most recent software updates. If you do this, you will raise your chances of not missing your first practice round on thursday.

3. Always come to the field with a full battery. Battery voltage dips heavily as more load is placed on it. The C-Rio will reboot if battery voltage gets too low. Make sure you are always equipped with a battery that has ample voltage checked by meter (slightly over 13 volts or more is a good guideline)

4. Know the rules. Many teams were getting penalized needlessly because they were doing things that were just puzzling.


These are just a few things that will make life easier on you, and on the FTA's and staff on competition day.

Good luck to everyone!

Peter Matteson 20-02-2011 10:41

Re: LogoMotion Learnings from Scrimmages
 
Be conscious of how inflation level of tube effects your manipulator. At Suffield the tubes were inflated to a level I didn't think was possible without popping them. Thankfully we built in adjustability, but I think a lot of teams may be in trouble.

MrForbes 20-02-2011 10:47

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by gyroscopeRaptor (Post 1027091)
Also, ground-pickup is near impossible unless you are picking from at the wall.

I expect the problem is that most manipulators are designed to pick up from the robot side of the tube, and instead of grabbing it, they push the tube away from themselves. Ours picks up from the center, we run into the tube, drop the manipulator into the middle, and lift it up. We made the other type of claw in 2007 and had the same problems you witnessed.

MarcD79 20-02-2011 11:01

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by gyroscopeRaptor (Post 1027091)
Smart feeders are a must.

Also, ground-pickup is near impossible unless you are picking from at the wall.

It is possible. Here at Suffield Shakedwon, there were a variety of robots, including team 176. 176 just slid their arm slightly from the side & clamped down They didn't need an immobile object to push against.

MarcD79 20-02-2011 11:04

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by Peter Matteson (Post 1027372)
Be conscious of how inflation level of tube effects your manipulator. At Suffield the tubes were inflated to a level I didn't think was possible without popping them. Thankfully we built in adjustability, but I think a lot of teams may be in trouble.

All tubes at Suffield were inflated to FIRST specs. I think what happened to teams is they didn't inflate using the official template for inflation.

AcesJames 20-02-2011 11:04

Re: LogoMotion Learnings from Scrimmages
 
Observations @ Suffield

1. There wasn't much defense, even in eliminations. Moreover, it was just traffic of robots clogged in the center of the field looking for tubes. Teams were too pre-occupied with filling their own racks that defense seemed time consuming and impractical.

2. Tubes were extremely inflated, to the point that some teams' grippers didn't open enough to actually wrap around the tube wall, and instead just pushed the tube around.

3. Mini bots fell of their robots, a lot.

4. Mini bots decided the round, every round they were actually deployed.

5. Coordinating when each of the 3 robots is at the feeder station, and when each is at the rack is tough, and miscommunication leads to huge slowdowns and incomplete logos.

Vikesrock 20-02-2011 11:09

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by MarcD79 (Post 1027381)
All tubes at Suffield were inflated to FIRST specs. I think what happened to teams is they didn't inflate using the official template for inflation.

This picture seems to disagree:
http://www.chiefdelphi.com/media/photos/36416?

The middle triangle is clearly way too big if all the other tubes in the picture are inflated to spec. The top square is likely overinflated as well.

GaryVoshol 20-02-2011 11:26

Re: LogoMotion Learnings from Scrimmages
 
What specs were violated?
Quote:

2.2.9 GAME PIECES
While playing LogoMotion, HOSTBOTS manipulate GAME PIECES to accomplish the objectives of the game. Each GAME PIECE is an inflatable object constructed of 0.3 mm thick vinyl. The body of each GAME PIECE has a tubular cross-section, nominally between 7 and 8 inches in diameter at their narrowest. The GAME PIECES are inflated to nominal size, not a specific pressure.
2.2.9.1 LOGO PIECES
During the majority of the MATCH, the HOSTBOTS manipulate GAME PIECES that are constructed in one of three shapes: a TRIANGLE, a CIRCLE or a SQUARE. The exterior dimensions of the GAME PIECES range between 25 inches (from side to side of the SQUARE) to 30 inches (from corner to corner of the TRIANGLE). The central opening in each GAME PIECE ranges between 9-1/2 inches (for the TRIANGLE) to 12 inches (for the CIRCLE and SQUARE) across. The TRIANGLE GAME PIECES are colored red, the CIRCLES are white, and the SQUARES are blue.
(emphasis mine)

Especially note the nominal dimension for thickness is a minimum, not a maximum.

kborer22 20-02-2011 11:30

Re: LogoMotion Learnings from Scrimmages
 
1. Top row is king. It takes just as much effort to score on the top as it does on the middle row.

2. Know your opponent and pick you strategy wisely. For example at suffield a team would score an ubertube on the middle row during auto. That alliances' default move from there was to complete a logo on that middle row. In the mean time the opposing alliance was completing a logo on the top row. The team that scores on the top won every time, of at least what i remember.

3. There will be a lot more scoring in auto than in past years. There were several teams at the scrimmage that were scoring, or almost scoring (125 included, 3 times we placed the tube over the peg, but didn't release). I think the combination of previous experience with tubes (2007) and the fact that the pegs are fixed will make for more auto scoring that most people are used to.

4. Mini bots are game changers.

5. The field seems smaller than i expected. Lots of robots and tubes in the middle make for tons of congestion.

6 Extremely difficult to see/align tubes from across the field.

Vikesrock 20-02-2011 11:52

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by GaryVoshol (Post 1027393)
What specs were violated?
(emphasis mine)

Especially note the nominal dimension for thickness is a minimum, not a maximum.

I read that to mean that the narrowest part (ie. the middle of a triangle edge) of a properly inflated tube should be between 7 and 8 inches, I certainly could be wrong though. If that triangle didn't even fit through the feeding slot as was reported don't you think it may have been on the large side?

GaryVoshol 20-02-2011 11:59

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by Vikesrock (Post 1027404)
I read that to mean that the narrowest part (ie. the middle of a triangle edge) of a properly inflated tube should be between 7 and 8 inches, I certainly could be wrong though. If that triangle didn't even fit through the feeding slot as was reported don't you think it may have been on the large side?

If the narrowest portion was 7-8", the widest portion could be more than 10" (the height of the slot).

It would have been larger than most tubes, but without measurement of the narrow section, we wouldn't know if it was out of spec.

MarcD79 20-02-2011 12:04

Re: LogoMotion Learnings from Scrimmages
 
As the rules state, the tube is measured at the smallest section & can be between 7-8 inches. We had the official "C" shaped template that slid over the tube as you inflate them. When the tube was inflated to make contact with the template, the inflation was completed. If the corners (triangle tube) appeared to be larger than the sides, that was considered acceptable.

zebrabots 20-02-2011 12:07

Re: LogoMotion Learnings from Scrimmages
 
So here is my question. From what you guys saw at the practice rounds, what would make a good defensive robot? Such as small and nimble to move fast or large and bulky to block arms and things? Or what other characteristics would you find on a great defensive robot?

ttldomination 20-02-2011 12:23

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by zebrabots (Post 1027416)
So here is my question. From what you guys saw at the practice rounds, what would make a good defensive robot? Such as small and nimble to move fast or large and bulky to block arms and things? Or what other characteristics would you find on a great defensive robot?

I would think that a fast robot that can throw around its weight would be the most annoying. It's hard to play defense in this game, but it's possible to pester many robots so that it's harder to pick up tubes and even drive straight.

Also, a defensive robot that doesn't get penalized is key. There are very strict penalties for overaggressive defense.

Bjenks548 20-02-2011 12:30

Re: LogoMotion Learnings from Scrimmages
 
Are there any videos of these Scrimmages. 6 weeks of waiting to see a full match played, I don't really want to wait another 2. Also what were the average scores?

Vikesrock 20-02-2011 12:40

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by MarcD79 (Post 1027415)
As the rules state, the tube is measured at the smallest section & can be between 7-8 inches. We had the official "C" shaped template that slid over the tube as you inflate them. When the tube was inflated to make contact with the template, the inflation was completed. If the corners (triangle tube) appeared to be larger than the sides, that was considered acceptable.

That makes things even more interesting. Perhaps it is the FIRST spec that needs to change then.

I have no problem with the size of the tubes being different than what teams have been working with, the specs have been there the whole time. I do have a problem with tubes not fitting through the slots, that just doesn't make any sense.

cdechant9 20-02-2011 13:14

Re: LogoMotion Learnings from Scrimmages
 
At the team San Diego pre-ship expo, we noticed it was nearly impossible to place over inflated tubes over uber tubes.

Over inflated tubes were ever easily knocked off.

Andy A. 20-02-2011 16:49

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by Bjenks548 (Post 1027421)
Are there any videos of these Scrimmages. 6 weeks of waiting to see a full match played, I don't really want to wait another 2. Also what were the average scores?

I have some videos of the matches played in New Hampshire. I still need to edit and upload. The camera I set up ended up getting mistakenly panned over at some point, so many matches only have one side of the field in frame. Better then nothing.

I'll post links when they're up.

Edit: here is the link for a few match videos. http://www.youtube.com/watch?v=o2hk6SWQfRw

Tetraman 20-02-2011 17:15

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by MarcD79 (Post 1027415)
As the rules state, the tube is measured at the smallest section & can be between 7-8 inches. We had the official "C" shaped template that slid over the tube as you inflate them. When the tube was inflated to make contact with the template, the inflation was completed. If the corners (triangle tube) appeared to be larger than the sides, that was considered acceptable.

If I remember correctly, 2007 had a similar object, but it was pressure that was required so we barely used it.

I figure field reset will be told to inflate the tubes somewhere between the 7-8 inch thickness, or until the tubes are inflated to their shape and firm to the touch.

davidthefat 20-02-2011 20:46

Re: LogoMotion Learnings from Scrimmages
 
At Harvey Mudd:
I learned that my original design would have been very successful. Most teams could only do about one or two tubes per match. Might be because of the lack of power houses.

edit: I also learned that college has GREAT food... Just on the pricer side.

plnyyanks 20-02-2011 21:03

Re: LogoMotion Learnings from Scrimmages
 
we learned the hard way about the importance of having a digital sidecar free of metal shavings

GCentola 20-02-2011 23:54

Re: LogoMotion Learnings from Scrimmages
 
Our team found that there is no rule for human interaction preventing the inflation or deflation of tubes. If a logo piece is overninflated and cannot fit, can it be deflated slightly by the feeder?

MrForbes 21-02-2011 00:02

Re: LogoMotion Learnings from Scrimmages
 
I love this place!

:D

Peter Matteson 21-02-2011 11:04

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by plnyyanks (Post 1027861)
we learned the hard way about the importance of having a digital sidecar free of metal shavings

We learned that at the Championship last year during the qual matches...

MaxMax161 21-02-2011 12:33

Re: LogoMotion Learnings from Scrimmages
 
Did anyone's gripper, grabber, rollers ect get mangled during any of these matches? What about elevators?

PaW 21-02-2011 12:57

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by MaxMax161 (Post 1028350)
Did anyone's gripper, grabber, rollers ect get mangled during any of these matches? What about elevators?

Not quite what you're asking ... but

At Skunkworks Practice Field (FRC 1983), I did see an elevator system almost "take out" the lowest peg. The horizontal crossbar of their mechanism, on the way down, slightly whacked the top of the lowest peg before the driver noticed. The driver re-elevated, backed up, then lowered their mechanism.

AcesJames 21-02-2011 13:12

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by MaxMax161 (Post 1028350)
Did anyone's gripper, grabber, rollers ect get mangled during any of these matches? What about elevators?

176's gripper mechanism got whacked sideways as 88 was driving past us yesterday @ Suffield. It was purely accidental, as our operator should have folded our gripper inside the frame, but couldn't because of CAN errors.

Long story short, our bottom half of the gripper twisted sideways, and had to be unbent quite a bit before it could be used again.

We're lucky that the strike didn't effect the rest of the wrist, which in turn would have twisted our wrist gearbox, and probably pushed it off the linear slider on our elevator, making a huge, time consuming mess.

nikeairmancurry 21-02-2011 13:15

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by PaW (Post 1028369)
Not quite what you're asking ... but

At Skunkworks Practice Field (FRC 1983), I did see an elevator system almost "take out" the lowest peg. The horizontal crossbar of their mechanism, on the way down, slightly whacked the top of the lowest peg before the driver noticed. The driver re-elevated, backed up, then lowered their mechanism.

What they are asking is did and endefectors or claws get destroyed in the heat of battle... Many teams were afraid to floor load because of the idea of it getting destroyed... From the matches I saw.. No... But a minibot took quite a beating

Michael Corsetto 21-02-2011 13:52

Re: LogoMotion Learnings from Scrimmages
 
Wow, Human Players really do NOT know how to throw these tubes...

At both the Fembots and Poof/Space Cookies practice days, our HP was able throw tubes to our side of the field, sometimes all the way to the ZONE with a good roll. I wish our HP could take the other one's tubes...

A well made/positioned rolly grabber can pick up tubes no problem. We pick up tubes without a hitch. So much faster than driving cross field!

Cheerleader1073 21-02-2011 14:08

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by GCentola (Post 1028047)
Our team found that there is no rule for human interaction preventing the inflation or deflation of tubes. If a logo piece is overninflated and cannot fit, can it be deflated slightly by the feeder?

NO. We were at Week 0 in Nashua, NH and we asked this specific question to multiple people from FIRST there, and they said that this is illegal. (We've been practicing with less-inflated tubes).

JaneYoung 21-02-2011 14:33

Re: LogoMotion Learnings from Scrimmages
 
Quote:

Originally Posted by Cheerleader1073 (Post 1028410)
NO. We were at Week 0 in Nashua, NH and we asked this specific question to multiple people from FIRST there, and they said that this is illegal. (We've been practicing with less-inflated tubes).

It's easy to understand why it would not be legal and it is also easy to figure out a solution for the events when those responsible for blowing up the game pieces can also size them before putting them in the good-to-go stacks/piles/mountains.

Jane


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