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Poll: Picking up tubes
How many teams are capable of picking up tubes off the floor?
~GusGus Team 135 The Black Knights |
Re: Poll: Picking up tubes
Is there a "not yet" option? hahaha
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Not yet =D
~Tyler Shulaw! |
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Our plan is actually to pick them up from the floor because at least for us, it is faster than going back to the Feeder. We can do both though.
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are you planning on throwing the tubes over the wall or through the feeder?
~GusGus Team 135 The Black Knights |
Re: Poll: Picking up tubes
It is in our claw design and we just have to make it work ;) so not yet.
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Our hope is that we can throw the circle and square almost 100% of the time down into the saftey zone, which we shouldn't have to leave, and we can just pick them up and hang them. We can't manage to throw the triangle as well, so we go to the Feeder to grab it.
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We can consistently pick up tubes off the floor. If it's within reach of our grabber we can pick a tube off the floor and retract our arm within 3/4 of a second(.75).
Once retracted, the arm and tube are complete inside our machines frame keeping it safe and secure from being knocked off, or our arm damaged inadvertently by other robots. Now if we can only score that quick and easy. LOL! (it's a work in progress) |
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We pick up tubes extremely well, If we did it any better we would crush the tubes lol.
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Our gripper literally just sucks the tube up and holds it in a consistent position no matter how much it is hit. It uses a limit switch to make sure we did not suck the tubes in too far.
For us its pretty nice in that there is no real aiming/postitioning (other than driving towards it of course) required to grab the pieces, literally we just move towards it and it suck it up, it doesn't even push it forward if we hit it. Which compared to our previous robots is a really nice feature. |
Re: Poll: Picking up tubes
Wow, I'm really surprised at the poll results. I think floor loading is great, but I guess the risks of defense (tube blocking), mechanism complexity, and putting a delicate mechanism out in the bumper zone didn't bother anyone.... Plus a human load will be placed specifically vs. grabbing a tube from the field under duress. I figured maybe 60-70%, but it looks like over 90% went with floor loading... :confused:
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Re: Poll: Picking up tubes
Not being able to pick up from the floor will be a crippling disability in this game.
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2. Traffic - The field is big, but with 6 moving bots, it can be smaller than one thinks. If you find yourself crossing the field to get a tube each time, I have a feeling you're going to find yourself in an efficiency dropping traffic jam. 3. Why limit yourself - Why limit yourself to the tubes that only your human player gives you? If the human players on the other alliance aren't as good, and the tubes only go halfway, then why traverse the field to get the same tubes that are sitting right there? 4. Oops - What if you are misaligned and drop the tube? Oops. This can be minimized with practice, but a ground loading robot can go back to the ground, and attempt to rescore the tube in a matter of seconds. Perhaps crippling isn't the right word. But I think only slot loading robots will be fighting a much harder battle. - Sunny |
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Re: Poll: Picking up tubes
No, crippling. Scoring 2 or 3 tubes versus eight or more.
Prediction: No robot that cannot pick from the floor will win a week 1 regional. |
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We don't have a function arm yet, but I don't see why not.
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Watching the Suffield Scrimmage, 1519 and 126 had a hard time putting up 5 tubes between them. The traditional CD recognized 'top tier' might be more competitive, but they are certainly not 4 times better. Certainly it is a handicap, but I do not think it is an insurmountable one (especially at the regional level). |
Re: Poll: Picking up tubes
Well I hope to prove you wrong
In many cases I agree with you, however the defense is the x factor. A good defender can make floor loaders waste the whole match chasing around tubes, where a human loader is protected every load. We shall see :) |
Re: Poll: Picking up tubes
You should have included an option for feeder robots.
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I'm not saying that we're going to hang 8+ tubes in a match (if we do I'll eat my shoe in pure awe of our drivers) but I think someone will. |
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http://www.youtube.com/user/FRCteam1.../2/C4Mn-eVB1oE |
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Hope your shoes are tasty, cuz it's gonna happen. |
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also commenting on 179's bot its going to be monsterous its going to be fast and effective in this game you dont need to pick up from the floor cause once you throw them in you risk the chance of the opponent picking it up |
Re: Poll: Picking up tubes
The only thing to stop a good hanger from putting up 9 in a match is a steady supply of tubes - or lack of floor pickup. It would take some good luck and good alliance cooperation to make this happen in a qual match, but it will happen. It will be quite common in eliminations by the end of the season. The hanger will need good floor pickup and the feeders could use it too.
Also, as the season progresses defense will subside, not increase. The more time you spend on defense, the fewer tubes your alliance is hanging. Its going to turn into a footrace to fill the grid and deploy your mini. |
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I mean, this is another one of those endless arguments, although this one seems to have a slightly heavily favored side. I think the best solution is duke it out at regionals. - Sunny |
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If someone posts a video of them scoring 8 tubes in 2 minutes with a robot in the way, I'll bite. Maybe it will happen, but I see it in a "254 vs. two toasterbots and a broken robot" deal as opposed to "254 does it every match." |
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Although, if we were playing against a high scoring no-floor-loading team like you guys there is a good chance that we might drop an ubertube in your lane during auto. fyi. ;) |
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It takes a lot more engineering than a lot of teams think / thought to load a roller claw off the floor. I suspect a lot of teams will have trouble with it, thinking it just "looked easy". Same can be said for a pinch claw, but a pinch claw can be just as good. Pinch claws are dramatically worse than roller claws only when pieces can roll away from you. These game pieces are pretty good at staying put. |
Re: Poll: Picking up tubes
Being able to load from the floor OR the human player is a must this year IMO. I mean, if I was up against an alliance with none able to pick up from the floor, my field just got half as long because our human players should start "chuckin away!". :D One can only hope.
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Good point, Martin. It's so important that most teams made a robot that can do it, but 179 figured this out and made one that could not, because they knew they wouldn't have to.
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Re: Poll: Picking up tubes
this is interesting. not even %5 are incapable of picking up tubes. I was expecting a majority
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Re: Poll: Picking up tubes
If the 84" rule remained the 60" rule we would not have floor loaded.
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Re: Poll: Picking up tubes
the GDC was fully intending to have the 84" rule since the mistake in the first place was a typo, was it not?
Floor loading I think will be critical to this year's game as one major strategy for racking up points. If your team can floor-load effectively and avoid/push defense then travel time can be cut by half with the presence of human players with an adept ability for throwing the tubes precisely and consistently. Safe zones are not much of a haven if you cannot enter them or exit them without losing time due to defense. Overall I think this is a matter of compatibility with strategies and abilities of yours and the other alliances to see what way of obtaining tubes is best, floor-loading is one game plan out of the pile. |
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I can't stand pit scouting. I mean for all you know your talking to an animator who never even picked up a wrench all season! Of course he's gonna say their robot can do everything. Nobody ever admits their own robot stinks. |
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JM(NS)HO ... And I believe that a good defensive robot playing smart defense will be worth their weight in gold ;) |
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Just keep a good database of what the robot does on the filed and go with that. Who cares what they do in the pits (unless they are sacrifice freshmen students to some otherworldly demon in the pits to make the robot work better then perhaps you should get security involved)? Otherwise you are stretching your scouting team thin having them scrambling around the pits when they should be observing robots in action and documenting what they are or are not accomplishing. |
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My most important thought is for the third robot for an alliance. Drive train. If they don't have a good drive train or have issues, then they are not a good third round pick. |
Re: Poll: Picking up tubes
I believe BOTH systems are good for collecting data! Match scouting determines what they can do and not what they say. Teams have a tendency of saying one thing about their robot and it doesn't happen on the field such as low COG and they tip every other match and lots of scoring which also doesn't happen every match. What I do like about pit scouting is that I know what is under the hood especially in the drivebase category. It is really nice know that the I am picking a robot with a 6wd with high traction wheels to play defense rather than a mecanum/omni robot that can't push.
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Re: Poll: Picking up tubes
Yes we can.
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Several years ago we stopped doing pit scouting altogether. If you can't perform on the field, we don't care what you were theoretically designed to do.
We haven't looked back from that decision. |
Re: Poll: Picking up tubes
I find pit scouting a method to understand more of how the robot works. Its fine knowing the robot is good, but I can't help but wanting to find the answer to why with the robot in front of me at a pit.
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Re: Poll: Picking up tubes
I use pit scouting as an excuse to talk to other people about their robots. Nothing more, besides getting a good picture of their robot.
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That said, I always tour the pits and look at everyone's robots... I want to know everything I can about everything I can, because knowing is always better than not knowing... But as far as the competition itself goes, it's largely irrelevant. |
Re: Poll: Picking up tubes
while pit scouting is not the way to get reliable information about a robot's preformance, it is a mentaly stimulating process. I voulinteer as robot inspector because checking out robots is what i like to do at the events anyways it may as well be my job there, plus free breakfast and lunch. just thinking about the array of mechanisms awaiting my examination tingles the thinky parts of my brain. i cant wait
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Our team will just hand them to the robot through the feeder slot and grab them with the claw.
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One of the reasons I still believe in pit scouting is to gage the honesty and integrity of a team and it’s understanding of their own capabilities and the game strategies. Also, having an understanding of their mechanical setup gives me an idea as to their robots compatibility with our robot. |
Re: Poll: Picking up tubes
Yes, yes, fair enough. Pit scouting is useless as a method of determining robot functionality, though.
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we took our full logo post time down to 1:15 when we threw the tubes to the robot, which we can get to the safe zone about 95% of the time.
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Re: Poll: Picking up tubes
We can Pick up from the floor as well as the feeder, but from our practice, we have found that we are much faster at getting the tubes from the feeder and scoring because the HP is able to positon and push the tube (scoring is much easier when your claw can grab the corner of the tube from the HP as it will not be in the way of the peg).
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Re: Poll: Picking up tubes
Our team designed the grabber specifically to pick up tubes off of the ground, rather than from the feeder station.
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Re: Poll: Picking up tubes
Currently yes, but untested with bumpers (we've already figured out how we will with bumpers on)
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"What's autonomous mode?" :o Not to mention, it's always fun to see everyone's robots. We often hung pictures of things we liked on our wall while brainstorming mechanisms in later years. For example, after chopping away about 1/4 of our robot in our rookie year weight crunch, we were super impressed by 40's foresight of drilling holes in everything before assembling the robot. So, we did the same thing the following year. |
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Nice to see that all the dire floor pickup predictions were wrong. Congratulations to team 179 on dominating the FL regional without floor pickup, and without a roller claw (another dire prediction that was without merit). I hope to see more great robots without floor pickup do well in the weeks to come!
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Re: Poll: Picking up tubes
I would say picking up from the floor is a must, even if you don't use it often. If you played a strategy that involved tube starvation of one or two specific game pieces, if you had two offensive robots you could 'easily' score two logos while crippling your opponent.
Especially with a robot like 177's, where the difference between picking up from the floor and the feeder a matter of a couple of seconds, there is a case to be made for a tube starvation strategy. Human players can throw in as many squares and triangles as they like, and hold on to the circles (I chose circle because most often circle is the one team's like to put over an ubertube). Then you would limit the number of circles to the opposition supply. If a defence bot and an offence bot concentrate on pinching circles from the opposition, you could effectively stop the other team from completing logos easily. And if there are no circles in play, get your quickest robot to go to the feeder and finish the logo, while the other offence bot sets up the logos. Just a thought that I'm sure other people have previously thought of/expressed. |
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