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-   -   Team Update #13 (http://www.chiefdelphi.com/forums/showthread.php?t=92722)

PayneTrain 23-02-2011 07:36

Re: Team Update #13
 
There are a lot of "may" and conditional words...

The judges never looked fondly on our defensive robot last year and called us to the carpet on a lot of these wholly-subjective violations. Robots like Dragonfly can run into this problem.

Be nice to your judges.

Tetraman 23-02-2011 07:51

Re: Team Update #13
 
woah wait.

<G23> Contact (via ROBOT or GAME PIECE) with the opposing ALLIANCE’S TOWERS is prohibited. Violation: PENALTY plus RED CARD

Am I reading it right to say that is anytime during the match?

Jared Russell 23-02-2011 08:02

Re: Team Update #13
 
Quote:

Originally Posted by Tetraman (Post 1029829)
woah wait.

<G23> Contact (via ROBOT or GAME PIECE) with the opposing ALLIANCE’S TOWERS is prohibited. Violation: PENALTY plus RED CARD

Am I reading it right to say that is anytime during the match?

No, <G23> still falls under the END-GAME part of the manual.

Chris is me 23-02-2011 10:35

Re: Team Update #13
 
Quote:

Originally Posted by WizenedEE (Post 1029727)
doesn't gracious professionalism say that you shouldn't try to break rules?

In short, no. That's not what Gracious Professionalism is about.

That said, adding a penalty for a yellow card action is not a bad idea necessarily. There have been situations where yellow card actions were the best move strategically...

IndySam 23-02-2011 11:25

Re: Team Update #13
 
I think the update is a response to feedback to the ref rules test.

I think the GDC assumed that when a rule is violated a penalty would be given unless stated otherwise. These changes make sure that this is the case not just a supposition.

When I took the test I flunked the first time because I didn't make that assumption and missed the red/yellow card AND penalty part on some questions. I passed when I added penalty to my answers.

NullEntity 23-02-2011 12:08

Re: Team Update #13
 
<G21> HOSTBOTS may DEPLOY MINIBOTS only onto their ALLIANCE’S TOWERS and entirely below the DEPLOYMENT LINE. Violation: PENALTY plus RED CARD.

So if you deploy a bit to high, you get a RED CARD? I would think that it would at worst be a YELLOW CARD with the TOWER disabled.

Matt Krass 23-02-2011 12:25

Re: Team Update #13
 
While none of the updates in particular bug me, I am also bothered by the fact that there are so many of them, and that game is getting lawyered to death already and we haven't even started playing.

My favorite games are all the ones with the simplest rules, and the relative freedom. Teams come up with interesting things, and to stifle that with a quagmire of hard to consistently enforce rules is... irksome.

FIRST/GDC has done better in the past, we know they're capable of this, I just don't understand why they haven't strived to continue that.

Molten 23-02-2011 12:53

Re: Team Update #13
 
Quote:

Originally Posted by Chris is me (Post 1029910)
In short, no. That's not what Gracious Professionalism is about.

That said, adding a penalty for a yellow card action is not a bad idea necessarily. There have been situations where yellow card actions were the best move strategically...

I completely disagree. Part of GP means(to me) doing the right thing even if its not the smart thing.

Please remember that GP means different things to everyone and nobody should use it as a means to condemn or justify actions. When it comes to GP, there are no definite answers as to yes or no.

Chris is me 23-02-2011 12:55

Re: Team Update #13
 
Quote:

Originally Posted by Molten (Post 1030017)
I completely disagree. Part of GP means(to me) doing the right thing even if its not the smart thing.

The implication here is that taking a penalty is immoral. In most instances, I see it as an opportunity cost.

wilsonmw04 23-02-2011 13:46

Re: Team Update #13
 
Quote:

Originally Posted by Chris is me (Post 1030019)
The implication here is that taking a penalty is immoral. In most instances, I see it as an opportunity cost.

Gents,
Shall we keep this conversation about the updated and not turn it into another "This is what GP means to me" thread? There are several running around here somewhere...

Jared Russell 23-02-2011 14:08

Re: Team Update #13
 
Just as important is today's Bill's Blog entry: http://frcdirector.blogspot.com/

Quote:

Originally Posted by Bill's Blog
Also, not included in the update, we learned that some teams are under or overinflating their practice game pieces. At events, we’re using templates to ensure game pieces are inflated consistently. The triangle template has a 7” diameter hole which is used to measure in the middle of leg (between the two corners). The template for the circle and square has a 8” diameter hole.


pfreivald 23-02-2011 15:58

Re: Team Update #13
 
Quote:

Originally Posted by Jared341 (Post 1030054)
Just as important is today's Bill's Blog entry: http://frcdirector.blogspot.com/

Good to know! We practiced with both over- and under-inflated tubes, just in case...

Andrew Schreiber 23-02-2011 16:15

Re: Team Update #13
 
Quote:

Originally Posted by pfreivald (Post 1030110)
Good to know! We practiced with both over- and under-inflated tubes, just in case...

Good to know! We designed for over, under, and not at all inflated tubes.

Actually this is always one of the biggest issues with tubes or anything inflated like this. Pressure plays a huge role and it fluctuates based on the temperature of the event. I wonder if tubes will be periodically rechecked through the day.

pfreivald 23-02-2011 16:30

Re: Team Update #13
 
Quote:

Originally Posted by Andrew Schreiber (Post 1030123)
Good to know! We designed for over, under, and not at all inflated tubes.

Yes, quite. We worked with deflated tubes as well. Encoders = our friends!

Alex.q 23-02-2011 20:16

Re: Team Update #13
 
Quote:

Originally Posted by bobosalad (Post 1029474)
so we have solenoids controling air to other solenoids, is that a loophole? In reality the solenoid is controling the other solenoid not cylinders... Honestly First is really making this years game a game with exact robots and little variety. We based our whole arm lifting off of this! HELP OUR TEAM!

I need more info on how you are using pneumatics to know if this solution would work, but here's an idea I wanted to try

If your cylinder is pushing up you arm, what if you had a mechanical lock the arm so that when it reached the desired height, you would lock it in position? If you had a sprocket-like piece on the arm at the pivot, and another toothed piece that locked into the first but didn't rotate, it would effectively lock your arm in position. I don't know the technical term for the part I am describing, but I see them used on some microphone stands and stands for percussion equipment in band.

You may want something more industrial than what is shown here, but here's a picture of what I am struggling to depict. I thought maybe you could either use a motor(to turn a screw as intended purpose of this specific product) or a non-rotating piston to actuate the lock. http://www.fullcompass.com/common/fi...A9500_List.pdf

Has anyone ever tried what I am describing?


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