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-   -   How Will Logomotion Play Out and Develop? (http://www.chiefdelphi.com/forums/showthread.php?t=92794)

Chris is me 24-02-2011 21:45

Re: How Will Logomotion Play Out and Develop?
 
I think the smart teams won't be picking mecanum drives to be running as feeders.

Grim Tuesday 24-02-2011 22:38

Re: How Will Logomotion Play Out and Develop?
 
Not only do feeders need to be fast, they need to be able to push through defenders. A mecanum is good in the fact that they can strafe to score, if they miss their first pass.


I feel that minibots will have a scoring adjustment (with great controversy on CD) at the end of Week one.

I also predict that throwing tubes past the center line will be banned.

Note that these are completely unbased predictions, but we shall see how it plays out!

Tetraman 24-02-2011 22:52

Re: How Will Logomotion Play Out and Develop?
 
- How much will the average scores increase over the course of the season?
By 5-6 points each week, leveling off at one point and staying at a general rate.

- How effective will defense be?
A successful defensive strategy will win out 2/3rds of the time.

- Will alliances use feeder bots & hangers, or will it be every team for itself?
An with weak human players will need feeder bots. I see Feeder Bots to have a good time in this competition, but only at select regionals where competition is less defensive. You will most likely not see a feeder bot on Einstein Field.

- Will tubes be fed through the slot or thrown?
Thrown, thrown and more throwing.

- What will dominate - Grippers or Roller Claws? Rotating arms or Elevators?
Roller Claws, and Elevators.

- Will floor loading be as important as many think?
Yes.

- Will the minibots define the winners, or will their influence decrease as more teams get them working?
It will define which teams will take home 1st place trophies.

- How will minibots develop? Will they all be similar by Championship?
Some teams may revamp the minibots, and I expect to see minibots evolve as designs are unveiled.

- How would you like to see the game played?
Each alliance takes advantage of Auto-mode and goes for as many tubes as possible. The minibots should be played like any end game - don't play to win the minibot race. Play to win the entire match time.

Bob Steele 24-02-2011 23:59

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by SuperNerd256 (Post 1030849)
- Rotating arms (like the one we use), can score on the pegs from OUTSIDE the scoring zone, which is useful if being blocked,

How can you have an arm that scores the top rung from OUTSIDE the scoring zone without being over 84" long? I don't see this... if you are being blocked... the blocker will be between you and the scoring grid...which means your robot will be out at the yellow line or beyond... If you have an arm on your robot that long you would be beyond 84"....

Remember its not as simple as just going over an opponent that is right under the goals...they have to be 6 feet away from the goals...

I just can't see this... can you explain?

Grim Tuesday 25-02-2011 00:34

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Bob Steele (Post 1031076)
How can you have an arm that scores the top rung from OUTSIDE the scoring zone without being over 84" long? I don't see this... if you are being blocked... the blocker will be between you and the scoring grid...which means your robot will be out at the yellow line or beyond... If you have an arm on your robot that long you would be beyond 84"....

Remember its not as simple as just going over an opponent that is right under the goals...they have to be 6 feet away from the goals...

I just can't see this... can you explain?

I disagree: Scoring outside the Zone is a disadvantage to you, since a defender can easilly knock you around.

dag0620 25-02-2011 07:12

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Zoughtbaj (Post 1030512)
:eek: whoa, wait, did I miss something?

::rtm:: yes I did. you're right, QS is a straight forward 0 1 and 2, RS is tie breaking those. Thank you.:D

I'm still curious if we will see RS making a difference in the top 8-10 positions, or if ties will be somewhat of a rarity. As far as I can tell, the higher that both sides score, the better benefit for both of them.

In any case, it will be exciting to watch some Week 1 regional streams and see how things turn out.

Actually you are both right. Rankings are first generated on the W-L-T system, like years previous to 2010. This is your qualification score.

In order to break ties on this system, you then get a Ranking score on top of your qualifcation score. If you win you get your oppones unpenalised score and If you loose or tie your get your penalised score.

This system gives you WLT, but at the same time looks at how easy or hard your win was, and rewards teams who won by a close call compared to those who just completely dominated in each match.

HarveyAce 25-02-2011 11:05

Re: How Will Logomotion Play Out and Develop?
 
how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds? and what do you think that the average attributes will be common amongst them? would two teams with 1 scorer and 2 runners get in each others ways?

how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds?
They will probably be pretty common in the later rounds but not so much in the quals. as far as choosing for alliances, every alliance will probably have at LEAST one runner.

and what do you think that the average attributes will be common amongst them?
They will all have to be fast, with one faster and another that is quick albiet less with more pushing power to overcome any mid-field jamming that may occur.

would two teams with 1 scorer and 2 runners get in each others ways? hard to say. if they were smart, no, they would avoid each other like crazy to score as fast as possible. however, the nearer the endgame, the more interference we may see due to deployment and defense of such.

just my spin on the issue.

Chris is me 25-02-2011 11:11

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by HarveyAce (Post 1031228)
how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds?

Teams tend to drastically overestimate how many other teams will be good scorers at regionals. A lot of teams will have a lot of trouble scoring, especially at their first event, and will be looking for things to do other than pure scoring. Tube passing is one. Defense is another, but this game doesn't call for as much defense as it seems in my personal opinion.

Quote:

and what do you think that the average attributes will be common amongst them? would two teams with 1 scorer and 2 runners get in each others ways?
Not any more than 3 scorers versus 3 scorers would. 2 runners for 2 slots is a pretty good balance, with some "spot" defense here and there to slow down critical tubes.

ttldomination 25-02-2011 11:34

Re: How Will Logomotion Play Out and Develop?
 
how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds?

If my alliance has two robots that can pick up from the ground. Why waste a pick on a robot that will bring me tubes when I've got human players for this?

If it came down a picking a robot, I'd much rather pick a defensive bot than a runner bot.

and what do you think that the average attributes will be common amongst them?

Runner should be what they say they are. Runners. If they aren't fast and then they aren't running.

would two teams with 1 scorer and 2 runners get in each others ways?

Nope. If you a runner for each slot, then it's fine because both runners can stay on opposite halves of the field. But, I think you'll find some congestion between the runners and the opposing alliance. It's a tight squeeze when 5 bots are in one half of the field.

- Sunny

HarveyAce 25-02-2011 11:37

Re: How Will Logomotion Play Out and Develop?
 
Thats a good point cris. by critical tubes do you mean like the last one for a logo? I only think that along with the tubes, which may or may not happen (it will probably depend on the match and who is playing whom), but defense will be critical in the end game because of the large influence of the minibots.

Andrew Lawrence 25-02-2011 14:07

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Bob Steele (Post 1031076)
How can you have an arm that scores the top rung from OUTSIDE the scoring zone without being over 84" long? I don't see this... if you are being blocked... the blocker will be between you and the scoring grid...which means your robot will be out at the yellow line or beyond... If you have an arm on your robot that long you would be beyond 84"....

Remember its not as simple as just going over an opponent that is right under the goals...they have to be 6 feet away from the goals...

I just can't see this... can you explain?

My point is our robot can get tubes INTO the scoring area if blocked by fully extending the arm. We have a really good arm. We can even sometimes score on the middle peg depending on where we are blocked.

Andrew Lawrence 25-02-2011 14:10

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Grim Tuesday (Post 1031092)
I disagree: Scoring outside the Zone is a disadvantage to you, since a defender can easilly knock you around.

We have sturdy robot a drive train, so it'll be hard to push us around. Our arm can go high, and long, so we should be able to get the tube over the opposing robot. Our engineering team knows more about how that works. I'm just a programmer. We can even spit tubes out, about a foot to 2 feet, so we can easily get OVER an opposing robot.

pandamonium 25-02-2011 15:01

Re: How Will Logomotion Play Out and Develop?
 
are those of you promoting the power of defense in this years game considering the heavy weight that a 30 point penalty carries and how easy it is to incur such a penalty...

Andrew Lawrence 25-02-2011 15:45

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by pandamonium (Post 1031339)
are those of you promoting the power of defense in this years game considering the heavy weight that a 30 point penalty carries and how easy it is to incur such a penalty...

That's why you choose a team for your alliance that can play defense without getting any penalties.

Grim Tuesday 25-02-2011 15:47

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by pandamonium (Post 1031339)
are those of you promoting the power of defense in this years game considering the heavy weight that a 30 point penalty carries and how easy it is to incur such a penalty...

Then you defend without pinning.


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