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Re: How Will Logomotion Play Out and Develop?
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<G50> An ALLIANCE may not pin an opponent ROBOT that is in contact with a field border or TOWER for more than 5 seconds. A ROBOT will be considered pinned until the ROBOTS have separated by at least 6 feet. The pinning ROBOT(S) must then wait for at least 3 seconds before attempting to pin the same ROBOT again. Violation: 10 PENALTIES Intelligent defense does not even pin. It just has to stay in the way. It is like playing zone defense in basketball just cutting off the driving lanes to the goal. Only a much stronger or dramatically faster and more nimble robot can get around a robot that is just trying to dramatically slow down progress of the offensive bot to and from the scoring zone. And even the best robots will knocked off their scoring rhythm by effective defense. Pure mecanum drives are doomed in this game. bots could be pushed back 3/4th the length of the field without being pinned- but that would pull a defender out of position: a standard mecanum trying to be a scorer or runner will just run into a good defender and won't be able to budge it. |
Re: How Will Logomotion Play Out and Develop?
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Forget looking at 2007. Look at 2005 where a similar devastating penalty awaited teams who foolishly played defense near the loading zone AND THEY STILL DIDI IT! It's one thing to play Smash Everything With The Opposite Bumper Color Defense which teams will be cured of wanting to use with the first 30 point penalty levied against them and it's another to be consistent at playing effective defense when FIRST is going out of it's way to legislate it out. |
Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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And considering so many teams apparent natural aversion to actually reading the rules I expect them to do the same this year as well readily and often. |
Re: How Will Logomotion Play Out and Develop?
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We read the rules! |
Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
Could some of this be addressed before a match? If the 3 drives teams got together and made sure the other teams were clear on rules about pinning and defense, would that reduce the risk of defensive penalties? And yes, I'm aware that not every team listens to things discussed pre-match.
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Re: How Will Logomotion Play Out and Develop?
It can... But will the people who haven't bothered to learn the rules well suddenly start paying attention just before a match? I am dubious...
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Re: How Will Logomotion Play Out and Develop?
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It's quite another thing to imply that there won't be MANY good defensive teams that will play be able to consistently avoid significant penalties. The scrimmages so far looked like a defensive dream scenario. The top offensive teams would like to strike fear in teams that want to consider playing good defense. My assessment is that smart defense by strong robots will be so effective that the GDC will be looking to tilt the rules even more toward offense: The GDC might consider allowing offensive robots to use the opposing alliances feeder lanes to get around defense or even move the protected zone all the way out to the caution line and move the caution line out to the towers or they could :rolleyes: redefine "pinning" as "just getting in the way or other forms of humiliation". |
Re: How Will Logomotion Play Out and Develop?
Do you really think that's necessary?
Robots already can't team up to impede the flow of the game... But robots *CAN* team up to confound single-robot defensive strategies... Unless you can block both sides of the bottleneck at the same time, by yourself, then defense will be at best a slowing strategy. |
Re: How Will Logomotion Play Out and Develop?
Do you guys find it funny that on this one page of discussion, four of us will be at FLR.
We built a defensive robot, but have trained our drive team(s) to avoid pinning penalties: Remember, you can pin against other robots, as long as its not a field boundary. We hope to have a pre-match strategy meeting with all of you, and I feel that everyone should listen and pay attention to those. We will be bringing a copy of the manual with our Operator Console everywhere, to clear up last minute rule debates! EDIT: Thats the point pfreivald. If a robot has a 15 second cycle time with no defense, and a 30 one with defense, you have lowered that robot's effectiveness by 50%. If that robot was acting as a feeder, then you've disrupted it's entire alliance. The trick is playing defense on more than one bot at a time. The goal in Logomotion is not to block, but to delay. |
Re: How Will Logomotion Play Out and Develop?
Logomotion feels like it wants to be a zig-zaging Overdrive. FIRST's GDC wants to see as less defense as possible, similar to the defenseless Overdrive game. In a perfect Logomotion, everyone just goes back and fourth to get tubes and score and just spends the last 15 seconds to line up to, launch and place in the minibot race.
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Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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http://www.youtube.com/watch?v=oxujTCgQPgg |
Re: How Will Logomotion Play Out and Develop?
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Most likely you'll be scratching them off your list. |
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