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-   -   How Will Logomotion Play Out and Develop? (http://www.chiefdelphi.com/forums/showthread.php?t=92794)

pfreivald 25-02-2011 19:06

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Grim Tuesday (Post 1031421)
EDIT: Thats the point pfreivald. If a robot has a 15 second cycle time with no defense, and a 30 one with defense, you have lowered that robot's effectiveness by 50%. If that robot was acting as a feeder, then you've disrupted it's entire alliance. The trick is playing defense on more than one bot at a time. The goal in Logomotion is not to block, but to delay.

...and if, in that time, the defensive robot has scored nothing, the offensive robot that has a good minibot deployment will still win.

My half of what it could be vs. your nothing benefits me every time.

I'm not saying that defense doesn't matter -- it most certainly does -- but I would rather see three offensive robots than two offense and one defense on my alliance, and either on of those is preferable to two defense and one offense.

Grim Tuesday 25-02-2011 19:30

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by pfreivald (Post 1031450)
...and if, in that time, the defensive robot has scored nothing, the offensive robot that has a good minibot deployment will still win.

My half of what it could be vs. your nothing benefits me every time.

I'm not saying that defense doesn't matter -- it most certainly does -- but I would rather see three offensive robots than two offense and one defense on my alliance, and either on of those is preferable to two defense and one offense.

Who says that said defensive robot doesnt have a better minibot? And because it was built to be defensive, it is able to power through your defense on it's way to the tower.

davidthefat 25-02-2011 20:25

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Grim Tuesday (Post 1031461)
Who says that said defensive robot doesnt have a better minibot? And because it was built to be defensive, it is able to power through your defense on it's way to the tower.

It actually does not need to, since the defensive bot would be on the side with their designated towers the whole game.

Andrew Lawrence 25-02-2011 21:19

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Koko Ed (Post 1031449)
You won't be if they're on your alliance.
Most likely you'll be scratching them off your list.

We already have ideas of alliances. They know the rules.

pfreivald 25-02-2011 21:26

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Grim Tuesday (Post 1031461)
Who says that said defensive robot doesnt have a better minibot? And because it was built to be defensive, it is able to power through your defense on it's way to the tower.

I think that MINIBOT is orthogonal to offense/defense.

boomergeek 25-02-2011 21:55

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by pfreivald (Post 1031514)
I think that MINIBOT is orthogonal to offense/defense.

If your alliance's minibots are better than the opposing alliances's minbots, then it is advantageous for your alliance to have a lower scoring game that includes defense.

Orthogonally is not in play for that case.

pfreivald 25-02-2011 22:00

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by boomergeek (Post 1031534)
If your alliance's minibots are better than the opposing alliances's minbots, then it is advantageous for your alliance to have a lower scoring game that includes defense.

Orthogonally is not in play for that case.

...and that's a big 'if'. MINIBOTs are, like everything else, subjective to the vagaries of the alliances.

If your minibots are better than your opponents' minibots, then depressing the score of the game only matters insofar as your opponents' tube scoring is better than your tube scoring...

...so if you are concentrating on keeping their score down, you are not concentrating on increasing your own score.

Defense, thus, is a winning strategy only for alliances that are outclassed offensively but also have strong minibots...

...but I have a hard time believing that teams that focused on 'defense + minibots' will categorically have better minibots than teams that focused on 'offense + minibots'.

TEE 25-02-2011 22:37

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by Wayne TenBrink (Post 1030660)
I agree - and the scorer can venture out to pick up a thrown tube, etc., if their supply runs low making it a 3 on 1 battle. Not to mention the fact that the defender hasn't scored a single tube or fed one to his scorer the whole time.

If there is a defender present, I think an elevator based lift has an advantage over a pivoting arm, since they have an easier time maneuvering and scoring entirely within the protected zone.

One thing: If there's a dragonfly ( :eek: ) then the pivoting arm would be able to get a tube over it, while an elevator would not.

boomergeek 25-02-2011 22:52

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by pfreivald (Post 1031540)
...and that's a big 'if'. MINIBOTs are, like everything else, subjective to the vagaries of the alliances.

If your minibots are better than your opponents' minibots, then depressing the score of the game only matters insofar as your opponents' tube scoring is better than your tube scoring...

...so if you are concentrating on keeping their score down, you are not concentrating on increasing your own score.

Defense, thus, is a winning strategy only for alliances that are outclassed offensively but also have strong minibots...

...but I have a hard time believing that teams that focused on 'defense + minibots' will categorically have better minibots than teams that focused on 'offense + minibots'.

I have not heard anyone that is arguing for including defense that is also advocating that the strategy should be all defense plus minibots. Those here advocating including defense are typically proposing two-thirds LOGO offensive strategy versus a three-thirds LOGO offensive strategy.

The definition of orthogonality is that it should not have any influence on the strategy independent of the cases or circumstances. I pointed to a realistic case, even if it were unlikely, it still disproves the claimed orthogonality.
Conversely, if an alliance knows they have a disadvantage in minibots, then they want higher LOGO scoring and may want a third robot focused on offense to try and maximize the score prior to END GAME.

The LOGO scoring will be highly variable: on the other hand, I suspect the full 75 minibot points will generally be scored in the finals and semifinals.

For LOGO scoring, the top row will likely be the only one that matters- Great offensive teams will go for 48-54 points based on 2 or 3 ubertubes and 2 complete logos. Getting that third and fourth complete logos are only 12 points each.

pfreivald 26-02-2011 00:28

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by boomergeek (Post 1031571)
I pointed to a realistic case, even if it were unlikely, it still disproves the claimed orthogonality.

I don't think that prognostication and proof have a place in the same discussion. I understand the point you are making, but I disagree with it.

Time will tell -- of that we can both be certain.

Andrew Lawrence 26-02-2011 13:03

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by TEE (Post 1031563)
One thing: If there's a dragonfly ( :eek: ) then the pivoting arm would be able to get a tube over it, while an elevator would not.

That's what our robot does!

artdutra04 26-02-2011 16:11

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by TEE (Post 1031563)
One thing: If there's a dragonfly ( :eek: ) then the pivoting arm would be able to get a tube over it, while an elevator would not.

Don't assume that. A dragonfly robot would not be a problem for us (elevator robot) if we were to employ a runner strategy; our roller claw can "spit out" tubes four to six feet.

Daniel_LaFleur 26-02-2011 19:39

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by artdutra04 (Post 1031809)
Don't assume that. A dragonfly robot would not be a problem for us (elevator robot) if we were to employ a runner strategy; our roller claw can "spit out" tubes four to six feet.

Just don't complain when that defender engages your robot with your CG that high.

Chris is me 26-02-2011 19:51

Re: How Will Logomotion Play Out and Develop?
 
Quote:

Originally Posted by artdutra04 (Post 1031809)
Don't assume that. A dragonfly robot would not be a problem for us (elevator robot) if we were to employ a runner strategy; our roller claw can "spit out" tubes four to six feet.

I think this strategy is going to be quite dominant at regionals. A lot of teams can score if they're left alone, but surprisingly few will be able to pass tubes around defenders.

We're looking for teams like that when scouting at WPI. Just saying. :)

HarveyAce 26-02-2011 20:43

Re: How Will Logomotion Play Out and Develop?
 
I think that everyone is forgetting that defense may not need to be employed until the ENDGAME. unless you are preventing a bot from scoring the last tube to a LOGO, you are wasting your time (assuming that you have all of your logos complete). I think that the dominant strategy will be running until the endgame and you prevent another team from putting their minibot onto the tower, thus denying them their potential thirty/twenty point bonus. And as for choosing alliances, we are looking for a good runner and a good, consistent scorer both with CONSISTENT minibots (both must be well versed in the rules).


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