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Re: How Will Logomotion Play Out and Develop?
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My half of what it could be vs. your nothing benefits me every time. I'm not saying that defense doesn't matter -- it most certainly does -- but I would rather see three offensive robots than two offense and one defense on my alliance, and either on of those is preferable to two defense and one offense. |
Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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Orthogonally is not in play for that case. |
Re: How Will Logomotion Play Out and Develop?
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If your minibots are better than your opponents' minibots, then depressing the score of the game only matters insofar as your opponents' tube scoring is better than your tube scoring... ...so if you are concentrating on keeping their score down, you are not concentrating on increasing your own score. Defense, thus, is a winning strategy only for alliances that are outclassed offensively but also have strong minibots... ...but I have a hard time believing that teams that focused on 'defense + minibots' will categorically have better minibots than teams that focused on 'offense + minibots'. |
Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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The definition of orthogonality is that it should not have any influence on the strategy independent of the cases or circumstances. I pointed to a realistic case, even if it were unlikely, it still disproves the claimed orthogonality. Conversely, if an alliance knows they have a disadvantage in minibots, then they want higher LOGO scoring and may want a third robot focused on offense to try and maximize the score prior to END GAME. The LOGO scoring will be highly variable: on the other hand, I suspect the full 75 minibot points will generally be scored in the finals and semifinals. For LOGO scoring, the top row will likely be the only one that matters- Great offensive teams will go for 48-54 points based on 2 or 3 ubertubes and 2 complete logos. Getting that third and fourth complete logos are only 12 points each. |
Re: How Will Logomotion Play Out and Develop?
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Time will tell -- of that we can both be certain. |
Re: How Will Logomotion Play Out and Develop?
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Re: How Will Logomotion Play Out and Develop?
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We're looking for teams like that when scouting at WPI. Just saying. :) |
Re: How Will Logomotion Play Out and Develop?
I think that everyone is forgetting that defense may not need to be employed until the ENDGAME. unless you are preventing a bot from scoring the last tube to a LOGO, you are wasting your time (assuming that you have all of your logos complete). I think that the dominant strategy will be running until the endgame and you prevent another team from putting their minibot onto the tower, thus denying them their potential thirty/twenty point bonus. And as for choosing alliances, we are looking for a good runner and a good, consistent scorer both with CONSISTENT minibots (both must be well versed in the rules).
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