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Human players and FIRST games
This came up in another thread, and I thought it deserved it's own discussion. It looks like every other year, the GDC makes a rule that creates a huge "human element" in what is supposed to be ROBOTICS competition. Why have a game structure in a robotics competition where a human player directly (not through robot action) influences the outcome? If this is a human played game, why have robots? That was my biggest complaint about Lunacy, too much depended on the ability of a human to throw a ball into a trailer. How does this skill inspire students to become engineers? You might as well go to a horseshoe tournament if you want to see people throw unusual shaped objects with accuracy and distance.
The game itself is fine, very little change would be required to get rid of the "human factor". If the rules stated that all game pieces have to be introduced through the feeder slot, and may not leave the lane unless by robot power, that would eliminate the "human factor" and keep it in the hands of the robots. I realize that since the robots are driven by humans, there is a skill factor already, but that only encourages teams to design and build a robot that is easy to drive, and as automated as possible. I thought after Lunacy the GDC had heard enough complaints about this subject. Maybe I am in the minority. How do you feel? Would you like to see more human skill tests in FIRST games? Less? Or about the same? |
Re: Human players and FIRST games
Martin,
One of the perennial problems in this competition is robots breaking, turning over, random alliance assignments, and mistakes in judgment. The human player adds a little excitement. When all else fails, a team can still come away with a good feeling that they weren't totally shut out of participating due to one of these problems. I have always liked the human player and in some games, that aspect added significant drama and excitement at the very end of a match. In some games our human players were very successful, 1997 for instance. In others, our human player made the difference in a crucial match. The highly charged finals match at the Midwest Regional against the Beatty crawler in 2002 our human player gave Beatty the needed points to win. You can't write endings like that. |
Re: Human players and FIRST games
I would absolutely agree, except this presumed effect during Lunacy never occurred, unless you're suggesting 67, 111, and 971 didn't deserve to win and just had great human players? In the end, the best robots won the competition, regardless of the degree of human player ability.
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Re: Human players and FIRST games
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FIRST has a stated goal to inspire kids to enter the field of engineering, math, and science. How inspiring is it for kids to design and build the best robot on the field, only to lose the game because the high school quarterback landed a supercell in their trailer from all the way across the field? (I am not saying this event actually happened, it is just a what if question). In my opinion, it does exactly the opposite. It tells kids that no matter how well they may do in school, no matter what great inventions they create, the person with the greatest physical skill and athletic ability will usually win. |
Re: Human players and FIRST games
So, in general I haven't minded the human player roles... Lunacy in 2009 was definitely an exception, though!
In Lunacy, the HP scored a very significant number of points! It certainly wasn't uncommon to see a team's HP scoring more than their robot... I think that should never be the case! The super cells were essentially just for the HP, as there simply was not enough time to consistently get them to a robot and have that robot score it. So, I certainly agree that Lunacy had too much HP involvement. I don't think the HP involvement has been too large (besides Lunacy) in recent years, probably excepting 2004. My in-depth familiarity only goes back to 2003, unfortunately! So, I wouldn't say that FIRST has made this a trend, but I would certainly agree that 2009 involved too much HP influence on the results of a match. 2006 and 2007 come next in terms of HP influence, and I didn't think their effect level was bad... Then the HP could score, but their ability to do so was very minor - they primarily just supplied/regulated the game piece flow! In 2003, 2005, 2008, and 2010 the HP has relatively little involvement... Overdrive saw the HP/RoboCoach only acting to direct in "auto" mode, Stack Attack only had the HP placing the configuration of blocks out in auto, Triple Play had the HP physically loading the robot with a game piece (as an easier alternative to the auto-loaders, essentially), and Breakaway had the HP returning game pieces. Even thought the HP could incur huge penalties in Breakaway, they only had this influence on the match on a relatively few occasions. I think Logomotion lies somewhere in between those two sets... The HP has the opportunity to get tubes most of the way to the scoring zone (very helpful!) but can't actually score game pieces with anything akin to consistency - as far as I know, at least! ;-) They can definitely improve scores by performing particularly well; however, I don't think their influence is as large as 2006 or 2007. So, I would say that even though the GDC put too much emphasis on Human Players in Lunacy and Raising the Bar, those are the outlies rather than the norm... |
Re: Human players and FIRST games
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You can look at the game as a game or you can look at it as an opportunity to explore options and possibilities. Jane |
Re: Human players and FIRST games
Lunacy's need for a good human player led to one of our students finally reading drawings and building stuff and getting more involved in the robot his senior year....
You never know how things will work out. |
Re: Human players and FIRST games
Another thing is being the hp is a lot of fun. Also the fact of the matter is in the future humans will interact with robots. This is a way that First incorparates this into the game. Which is very ingenious because they allow for the interaction.
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Re: Human players and FIRST games
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I think games requiring athletic human players don't somehow de-inspire students already on the team. On the contrary, it gives the team a reason to recruit an athletic-oriented student who might not have otherwise been exposed to engineering. |
Re: Human players and FIRST games
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I don't quite understand where the anti-human player feeling about this game is coming from. It was made perfectly clear that throwing or feeder slot loading is perfectly legal, I'm sure there were many discussions about this on this very forum. And at a certain point, it was purely a design choice. As for how much the human player will change things, I can tell you that even the worst human player can get the tube to half way. And getting the tube half way is a lot better than running to the feeder slot. Instead of thinking of this as something that's holding back science and technology, try to think of it as another part of the challenge. At the very beginning of the year, people base their strategies and robots off how they think the game will play out. Whether you think it's fortunate or unfortunate, the human player position this year seems to matter, whether it's more or less than previous years, it still matters. Never the less, it's still a part of the game that we all have play. - Sunny |
Re: Human players and FIRST games
Martin,
In Lunacy, as in any game, strategy and game playing are part of the mix. If robot design or strategy (thinking, planning, brainstorming) consider the actions of a human player, then there is/must be inspiration for that interface. Basel, if your input was a response to my previous post, you need to take a look at my team affiliation. The best team won, all working together. |
Re: Human players and FIRST games
I did not like the hp element in lunacy at all, we lost almost every game in midwest during qualifications because we would have 1 or 2 bots just sitting in their starting positions absolutely getting dumped on the entire match.
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Re: Human players and FIRST games
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- Sunny |
Re: Human players and FIRST games
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I feel that HPs have a bit too much of a role this year: A team with a good human player can throw all the way to the zones, entirely eliminating the midfield defense. What is the fun in watching a robot just hang tubes? It is demoralizing for a team who worked hard for six weeks on their robot to be beat by a human player. |
Re: Human players and FIRST games
It would be funny to see a bot that puts up an 84 in wide net that just stops all of the tubes from being thrown accross the field.
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