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Re: most "epic" motor ever
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Re: most "epic" motor ever
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Re: most "epic" motor ever
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So there's a trade: is the added complexity, weight and opportunity cost (in terms of not having those motors on another mechanism) worth it? In drivetrain-heavy games where robots are operating at high power most of the time, my sense is that this is often a good decision. Quote:
For example, a servo-shifted Super Shifter with default configuration, mounted in place of the Toughboxes on a 2010 kitbot probably should just stay in high gear most of the time: there's no point waiting a half-second for the shift to happen. So, returning to the constraint of limited field size, and recalling the previous discussion about motors, I'd say the most practical way to achieve really high speed (in the current FRC game) is lots of motors and a high gear ratio. |
Re: most "epic" motor ever
Arthur, I agree with you about traction limiting to a point. Pushing wasn't the concern -- high speed ramming is (hence, the highway safety analogy). More motors nets more acceleration in shorter distances, meaning the occurances of high speed ramming would go up. Could we adapt? Sure. Yet why should we have to adapt to that when the overall build season / competition experience in its current form is already stressful enough?
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Re: most "epic" motor ever
Add a poll to this. Then you will see the results teams think.
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Re: most "epic" motor ever
Vandoor Motor, hands down.
Yes, it's old. Last included in 08 kit. But by god, there's a reason that we joke that is has more torque than a toyota camery in the camery's highest gear. |
Re: most "epic" motor ever
I'm going to have to say that size to punch, I am REALLY REALLY liking the BaneBots rs775-18 motors. They're just darn cool motors, and they're a lot more versatile than people think. Just make sure your power leads aren't grounded to the case.
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