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-   -   Week 1 Action (http://www.chiefdelphi.com/forums/showthread.php?t=93183)

JackS 03-03-2011 22:57

Week 1 Action
 
Week 1 matches officially start tomorrow! It's the first time Logo Motion has been played for real, and teams attending later events will be anxiously watching to get a feel for how the game's strategies unfold.

As you watch the events, either via webcast, or in person, take some notes on general flow of the game and effective strategies you see. Then post your notes here for some healthy discussion on the game. Some things you may wish to include or touch upon:

1. What is most surprising about how early action is playing out? Will it last into the later weeks?

2. After watching some matches, are you seriously reconsidering your strategy? Did you anticipate a lot more or a lot less scoring? (Granted as the weeks progress, robots get better and match score goes up.)

3. Are you placing more emphasis on one element of the game now that you realize/understand it's importance?

4. What do you think of the overall flow of the matches? Is defense really that important or effective at slowing down scoring? Or do feeders make for a more fluid alliance?

5. Now the game has been played. Where do you rank it against the previous games? Is it more exciting than you anticipated, or is it a let down to the hype?

Good luck this week to all teams competing!
-Jack

(Note, post may not appear immediately. So, if someone beats me to this, don't kill me.)

Nick Bouressa 03-03-2011 23:08

Re: Week 1 Action
 
After watching practice day at GSR I would like to stress the importance of the minibot and minibot deployment system. It seems like alot of teams (us included) put the minibot low down on the priority list. Today not many teams used the minibots.

We tryed to once and this happend, remember to secure your minibots!

MagiChau 03-03-2011 23:18

Re: Week 1 Action
 
Here at Traverse City I saw a bunch of teams with minibot deployment systems. Hope to see them work tomorrow.

TheOtherGuy 03-03-2011 23:23

Re: Week 1 Action
 
Speaking of minibots, I noticed they were major game changers watching the NJ webcast. Not a lot of teams got them working, but quite a few matches were won because one team managed it.

I also wasn't expecting so many tubes to be thrown out on the field. Major disadvantage to human load only robots.

ttldomination 03-03-2011 23:24

Re: Week 1 Action
 
1. What is most surprising about how early action is playing out? Will it last into the later weeks?

I'm not very surprised about anything. There are A LOT of tubes on the field. Perhaps more than I expected, but tubes on the field is definitely a replay of '07.

I guess I am a bit surprised by the lack of minibots. Perhaps people are saving them for the main show tomorrow.

2. After watching some matches, are you seriously reconsidering your strategy? Did you anticipate a lot more or a lot less scoring? (Granted as the weeks progress, robots get better and match score goes up.)

I found that three robots trying to hang tubes is a tight fit. It's very important to communicate who's going to hang where/what.

On that note, I noticed that a couple of teams where hanging tubes out of order. (Someone hung a triangle on the middle column). I don't understand why a team would ever do this.

3. Are you placing more emphasis on one element of the game now that you realize/understand it's importance?

I realize that hanging tube in an efficient manner is huge. Those points rack up fast.

4. What do you think of the overall flow of the matches? Is defense really that important or effective at slowing down scoring? Or do feeders make for a more fluid alliance?

It's hard to tell how defense is going to play out. I'm sure we'll see some amazing defense tomorrow.

5. Now the game has been played. Where do you rank it against the previous games? Is it more exciting than you anticipated, or is it a let down to the hype?

It's hard to tell this early. So far, I'd say it's up there with Rack n' Roll. :]

- Sunny

rsisk 03-03-2011 23:36

Re: Week 1 Action
 
At the Alamo during practice, there were tubes all over the field.

MrForbes 03-03-2011 23:41

Re: Week 1 Action
 
And we still haven't seen a qualifying match....

liam.larkin 04-03-2011 00:52

Re: Week 1 Action
 
Where oh where are those minibots people were raving about being so awesome? "Our minibot is so fast you have to use relavistic motion equations to calculate its velocity"

I only came across a few that were reliable. Are teams holding out?

OR

The predictable overestimating/underestimating depending on how you look at it variable has sprung up again.
The act of deploying a thing that is realitively small onto a poll that is even smaller (diameter) from like 40 feet away not as easy as we thought.

Teams with reliable deployments this week. Reliable equal to say 80% or better regardless of climb time are going to find themselves in some fun spots come Sat afternoon.

waialua359 04-03-2011 01:56

Re: Week 1 Action
 
Quote:

Originally Posted by liam.larkin (Post 1034390)
The predictable overestimating/underestimating depending on how you look at it variable has sprung up again.
The act of deploying a thing that is realitively small onto a poll that is even smaller (diameter) from like 40 feet away not as easy as we thought.

Teams with reliable deployments this week. Reliable equal to say 80% or better regardless of climb time are going to find themselves in some fun spots come Sat afternoon.

The experienced veteran teams who have posted clips all have self-aligning mechanisms to help them align their minibots to the pole. Aiming from 40 ft away would indeed be tough.

What I haven't seen or heard about yet, are the "other" ways of aligning the robots using software.:rolleyes:

Cyberphil 04-03-2011 17:20

Re: Week 1 Action
 
One amazing thing I just saw:

148 scored two, yes, thats right, TWO ubertubes in auto. :eek:

I am scared.

billbo911 04-03-2011 17:56

Re: Week 1 Action
 
Quote:

Originally Posted by Cyberphil (Post 1034633)
One amazing thing I just saw:

148 scored two, yes, thats right, TWO ubertubes in auto. :eek:

I am scared.

I definitely dropped my jaw when I saw that.
How do you plan for such an event?

Jeffy 04-03-2011 18:10

Re: Week 1 Action
 
Quote:

Originally Posted by Cyberphil (Post 1034633)
One amazing thing I just saw:

148 scored two, yes, thats right, TWO ubertubes in auto. :eek:

I am scared.

For someone who saw that better than I did on the webcast:
It appeared that the 148 bot was still in contact with the tube when auton ended. Therefore, it would not have counted. Being that i did not see the final score, did it count? If so, why?

waialua359 04-03-2011 18:15

Re: Week 1 Action
 
Quote:

Originally Posted by Jeffy (Post 1034654)
For someone who saw that better than I did on the webcast:
It appeared that the 148 bot was still in contact with the tube when auton ended. Therefore, it would not have counted. Being that i did not see the final score, did it count? If so, why?

Technically, it can still count.

Jeffy 04-03-2011 18:24

Re: Week 1 Action
 
Quote:

Originally Posted by waialua359 (Post 1034658)
Technically, it can still count.

How?
Definition of hanging: HANGING – a GAME PIECE is HANGING when it is fully supported by a PEG through its center hole and released by the POSSESSING ROBOT. If a GAME PIECE on the floor is preventing a GAME PIECE that has been hung on a bottom PEG from becoming fully supported (that is, if the floor GAME PIECE was not there, the hung GAME PIECE would be scored) then that GAME PIECE will still be counted as scored.

Fully supported suggests that none of the weight my rest on the robot, only on the peg. So, even though the robot could have pulled away and it would have stayed the same (which 148 did), I am inclined to think that the tube is still partially supported by the robot.
If you were to draw a force vector diagram I know the robot would be exerting a force on the game piece.

EricH 04-03-2011 18:44

Re: Week 1 Action
 
But if that force vector from the robot is directed straight down, and there is no force vector upwards, then the game piece is fully supported by the peg. No problems there, but the robot might not have fully released the game piece.

Also, the "game piece prevention" exception to the "fully supported" may also be being applied to the robot grippers.


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