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Re: Week 1 Action
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Re: Week 1 Action
Penalty's will be a definite score changer. I saw some penalties going as high as 7 or 8 per match. :eek:
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Re: Week 1 Action
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Re: Week 1 Action
1. What is most surprising about how early action is playing out? Will it last into the later weeks?
There are tubes everywhere, most predictions thought that the ground would be bare. 2. After watching some matches, are you seriously reconsidering your strategy? Did you anticipate a lot more or a lot less scoring? (Granted as the weeks progress, robots get better and match score goes up.) I wish we would've put more emphasis on the Minibot and it's deployment. There's nothing worse than scoring 6 tubes and then seeing an alliance offset those tubes with JUST a minibot. I think as minibots and deployment become more consistent in the later events, overall scores and tube placement will be up. 3. Are you placing more emphasis on one element of the game now that you realize/understand it's importance? Minibots. If you can place a logo and win the minibot race, you're pretty much golden at the regional level. 4. What do you think of the overall flow of the matches? Is defense really that important or effective at slowing down scoring? Or do feeders make for a more fluid alliance? The overall match flow is MESSY, but there is room for improvement. Defense is powerful, when played correctly - don't under estimate it. Feeders are good, but we haven't seen the NEED for one yet. 5. Now the game has been played. Where do you rank it against the previous games? Is it more exciting than you anticipated, or is it a let down to the hype? It's exciting, but there's something missing. Perhaps it'll get better in eliminations. |
Re: Week 1 Action
1. I definitely expected there to be less tubes on the ground. I thought that there would be some ubertubes left over on the ground, and possibly some from accidentally dropping the tubes, but I never thought that people woulf be throwing.
2. I'm not rethinking strategy much. We have a solid tube hanger, even if it can't floor load, and out deployer has worked great in testing. We assumed that minibots would be game-changers, and so far it looks like that was a reasonable assumption. 3. We're still focusing on improving our minibot in between now and Thursday. 4. Watching a few matches, I've noticed that the midfield is a tight fit, especially with the poles. Smart defense there could help hugely. 5. This year hasn't been the most exciting I've seen. I've only seen 1 minibot race, and hanging tubes just isn't as exciting as, say, kicking a ball 50 feet into the goal, or making a shower of orbit balls. I saw one match at New Jersey where the final score was 1-0, with no penalties, ubertubes, or attempted deployments. |
Re: Week 1 Action
1. I was surprised that there were so many low matches there was this weak.
2.Not really I think the strategy we picked is going to work out. I anticipate a lot more scoring. 3.The minibot race and placement of the certain tubes. 4.The flow can be improved. Defense is important to slow down the other alliance. 5. Logomotion is a letdown from breakaway and lunacy.:rolleyes: |
Re: Week 1 Action
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Re: Week 1 Action
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Re: Week 1 Action
The only logical explanation for a double uber in autonomous from 148 is sorcery. My weak, human brain can't process how one could do that.
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Re: Week 1 Action
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Re: Week 1 Action
I have two main thoughts after watching scattered matches yesterday and most of the webcasts this morning:
1) I hope the number of yellow and red cards for things like accidental minibot deployment in the middle of the match continues to decrease - it's not fun to watch or to receive. 2) So far, it seems that being really, really good at just one thing won't cut it this year, at least not all the time. The best alliances I've seen so far are ones where everyone contributes to the scoring (or plays defense), and then at least one manages to deploy a minibot to score points from the race. It also seems like consistent deployment is often more important than necessarily winning - cutting your opponent's effective bonus from 30 to 10 by taking second place is still a huge deal. |
Re: Week 1 Action
It's like 2007 with
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Re: Week 1 Action
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However, it seems pretty clear that scorers will be free to do as they please. This makes 2 fetchers 1 scorer look like an optimal strategy to me. |
Re: Week 1 Action
I'm hoping that defense will be a viable option this year. I've seen matches with one robot blocking three, and matches with absolutely NO attempts at defense.
What I'd like to see is a team with one dedicated and good defender, and two scorer robots that can get at least 4-5 tubes each on the rack (at least 1 Ubertube), and deploy successful minbots, getting 1st, 2nd, and at the very least 3rd places. This would make a successful team, in my opinion. |
Re: Week 1 Action
I was surprised at the amount of tubes on the floor, and at the throwing ability of the majority of the feeders. It is not to hard to get the tube 3/4 the way, and a good amount should make it to the safety zone. The fact that so many didn't even make it half way is surprising.
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