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Re: Lessons learned for Week 2 Regionals?
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I dont know if the GDC can actually truly anticipate exactly how the game will be played. I have had the honor of speaking to some of the greats Woodie Dave and the like and they always say. Well certaintly didnt anticipate that or didnt think of this solution. I think they make a huge effort to anticipate some general engineering hurdles but they are human and cant anticipate everything. I also think the game evolves over time. This game in that sense is like every other. I think over time the logo scoring will become more important as teams figure out the minibot. It will be intresting to see. |
Re: Lessons learned for Week 2 Regionals?
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Minibots are important. Autonomous is important. Logo pieces are important. Do all three well, and you've got yourself a highly competitive robot. Don't, and you've got yourself a robot that might have a place on the right alliance. There's a difference, methinks. |
Re: Lessons learned for Week 2 Regionals?
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Re: Lessons learned for Week 2 Regionals?
Scoring an Ubertube on the top row in auton is worth 12 points for your alliance if you are scoring your logo pieces is teleop correctly.
6 points for the ubertube in auton + 3 additional points for placing a logo piece on that ubertube + 3 additional points for the complete logo doubler. Bascially, a 3 point logo piece on the top row is now worth 6 when placed on an ubertube and worth 12 when it is also part of a completed logo. For those counting, a single completed logo on the top row is worth the following taking ubertubes (and their auton points) into account: 0 UT - 18 points 1 UT - 30 points 2 UT - 42 points 3 UT - 54 points I am sure the teams that can do 2 UT figured this out long before the rest of us. |
Re: Lessons learned for Week 2 Regionals?
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http://blog.iamjvn.com/2011/02/this-...e-do-math.html ;) While we didn't make a nice table like John did, we did pull up the 910 IRI video during week 1. Thanks again Foley for proving it could be done back in 2007. |
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Re: Lessons learned for Week 2 Regionals?
I know we, for example, had a design flaw on our manipulator -- the tubes were so inflated that our claw couldn't hold them properly, and had difficulty floor loading.
We finally had it fixed by the end of qualifiers, and then were assigned the role of "defense + minibot" for our tournament alliance. |
Re: Lessons learned for Week 2 Regionals?
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Re: Lessons learned for Week 2 Regionals?
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Re: Lessons learned for Week 2 Regionals?
Make sure that your claw/grabber/manipulator is capable of taking overinflated tubes. We had to make some adjustments, since at FLR the tubes were properly (unlike how we had done them) inflated. IMO the issue with inflatable gamepieces.
On another note, atleast at FLR elims, the game was played the same way I think it will be in week 5. Alliances regularly scored 2+ logos (even at the quaterfinal levels) and then had a full (3 or 4) minibot race. I would watch videos from there, if anyone would upload them to look for strategy. |
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The tubes are light and easily float off the field if thrown in at the wrong angle and elevation. |
Re: Lessons learned for Week 2 Regionals?
Did you see me get smacked in the face by a triangle?
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