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-   -   pic: Points Required to Win a Week 1 Qualifying Match (http://www.chiefdelphi.com/forums/showthread.php?t=93318)

Ian Curtis 07-03-2011 17:01

pic: Points Required to Win a Week 1 Qualifying Match
 

Ian Curtis 07-03-2011 17:03

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Sorry for the doublepost, but I didn't want to tie up CD-Media. Below is the link to the same graph, but for winning alliances. You can see that there is a wide gap between the average winning and losing scores.


jason_zielke 07-03-2011 21:45

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Great job on the data!

I am really surprised to see that >50% of the matches could have been won by placing a single ubertube on the top row in autonomous...

and...

an ubertube, one tube in teleop (over the ubertube) and a first place minibot wins 95% of the time!

I am really interested to see how this changes in week 2.

waialua359 08-03-2011 01:45

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
I'm shocked by the data, even for a week 1 tournament.
How is it that if you score 1 point, it accounts for 35% of the wins? :confused:

To think that this game is similar to 2007, I find it hard to believe not being able to score on the high post just once. Minibot? Yes, its tough to deploy and reliably. Scoring on any peg just once in a 2 minute teleop period? Cmon.

Joe Ross 08-03-2011 01:55

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Quote:

Originally Posted by waialua359 (Post 1036382)
I'm shocked by the data, even for a week 1 tournament.
How is it that if you score 1 point, it accounts for 35% of the wins? :confused:

Part of the trick of avoiding 0 point matches is to make sure your scores aren't erased by penalties.

David Brinza 08-03-2011 02:27

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Quote:

Originally Posted by waialua359 (Post 1036382)
I'm shocked by the data, even for a week 1 tournament.
How is it that if you score 1 point, it accounts for 35% of the wins? :confused:

Penalties?

waialua359 08-03-2011 02:50

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Yes,
I get the penalties part.
That implies that either its that bad or there were just too many red card matches.

GaryVoshol 08-03-2011 07:10

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Quote:

Originally Posted by waialua359 (Post 1036392)
... or there were just too many red card matches.

A RED CARD determines the winner of a MATCH only in eliminations. (Except for the rare case where all 3 ALLIANCE members get a RED CARD, either by their own actions or because an uninspected TEAM is participating.)

I saw several matches this week where PENALTIES knocked the score to zero, or where PENALTIES were the factor between winning and losing.

Taylor 08-03-2011 08:44

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Quote:

Originally Posted by GaryVoshol (Post 1036409)
I saw several matches this week where PENALTIES knocked the score to zero, or where PENALTIES were the factor between winning and losing.

That is by no means a 2011 anomaly; it's the case in every FRC game.

Play clean, score a logo on the bottom row, you've (statistically) got a winning percentage!

JesseK 08-03-2011 10:26

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Quote:

Originally Posted by Taylor (Post 1036431)
That is by no means a 2011 anomaly; it's the case in every FRC game.

Play clean, score a logo on the bottom row, you've (statistically) got a winning percentage!

Not sure I agree with that in practice for an overall season of competitions. I think it's still too early to garner any holistic statistical analysis. It will be interesting to watch 2 things:
1.) How each weeks' individual data changes
2.) How the combined data averages out over the overall season

Bottom row: still not a *great* strategy overall but it IS the only tube strategy that can be built from only KOP, free stuff via FIRST, and a few minor other things (speed controllers or valves, take your pick). Karthik talked about a team from Chicago that really stretches a minimum budget every year with GREAT success, and I suspect that's what they chose this year if they still have the same constraints.

Which leads me to my next point about teams knowing their limits during week 1 (JVN/Karthik/others preach this too). Any team can take these graphs for all weeks and then the overall season and apply it to the decisions made during week 1. What assumptions were made that were irrelevant, dead on, or plainly incorrect? What strategy concessions could have been made in order to make a simpler robot yet still win 75, 80, or 90% of matches, given the week of play for competition?

For example, we have to skimp on our minibot deployment because our lift is so heavy. It's so heavy because it has to reach the top row (2 stages). It wasn't really in our capability this year to make the lift lighter, though there are other options for us to pursue if weight is an issue. Yet on build day 2, we decided that since we were competing in a Week 4 regional, and it would be the 2nd regional for many teams, our NEED was to put 1+ logos on the top row; minibot could be secondary. I think we'll see minibots still be factors in match wins, yet overall scores will become higher because of tubes more than minibots. Thus, the weight and effort are worth the 2nd stage for the lift. If we would have attended a week 1 regional, I possibly could have driven the discussion more towards middle row + better minibot.

Ian Curtis 08-03-2011 12:27

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
FWIW, I intend to keep compiling this every week. In the off season I'd like to compile it for previous years too to see just where you can draw the line for a "good" FRC robot.

That said, anecdotally, FRC teams are forever optimistic. I have seen nothing that would statistically support tube scoring over minibot scoring at the qualifying level. Using Bongle's excellent OPR calculator, it would seem that there were about 4 robots per event that averaged 30+ points per match. There were typically about 8 that averaged 20+ points per match.

Build a good minibot, and you still might not win every race. However, I find it hard to believe you wouldn't average somewhere between first and second place, and that puts you in the top 8 robots at the event!

Admittedly, scores drastically increase during the elimination phase. While the average total number of points scored in qualifiers was a little under 50, it seems that a very high percentage of week 1 elimination matches had a total score of over 100. Tube ability certainly factors in at this point, and the chance having a field deep enough to pick 2 good tube scoring robots at the regional level is probably pretty slim.

Anecdotally, 3467 seeded 16th and and was the first pick of the 5th alliance at BAE with a consistent minibot and bottom row scoring. I think the fact they couldn't place tubes high was a major issue for them in the elims though.

Can't wait until this weekend!


Quote:

Originally Posted by JesseK (Post 1036464)
Not sure I agree with that in practice for an overall season of competitions. I think it's still too early to garner any holistic statistical analysis. It will be interesting to watch 2 things:
1.) How each weeks' individual data changes
2.) How the combined data averages out over the overall season


For example, we have to skimp on our minibot deployment because our lift is so heavy. It's so heavy because it has to reach the top row (2 stages). It wasn't really in our capability this year to make the lift lighter, though there are other options for us to pursue if weight is an issue. Yet on build day 2, we decided that since we were competing in a Week 4 regional, and it would be the 2nd regional for many teams, our NEED was to put 1+ logos on the top row; minibot could be secondary. I think we'll see minibots still be factors in match wins, yet overall scores will become higher because of tubes more than minibots. Thus, the weight and effort are worth the 2nd stage for the lift. If we would have attended a week 1 regional, I possibly could have driven the discussion more towards middle row + better minibot.


Ian Curtis 14-03-2011 01:34

Re: pic: Points Required to Win a Week 1 Qualifying Match
 
Here is the lowdown for Week 2.

The average losing/tying alliance scored 12.37 points. The average winning/tying alliance scored 40.62 points. These were compiled by the same MATLAB script as the week 1 results, so in both cases it is losing/tying winning/tying. The average losing alliance scored a little over a point more than last week, the average winning alliance scored a little over 3 points more.

The highest losing score was 76 points.






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