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Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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For those wondering what the fix was: we were sent a package with replacement parts. The limit switches were removed and replaced with aluminum plates. When knocked into what used to be the limit switch mounts, the plates shorted against each other. |
Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
One thing that I don't think has been mentioned yet is the issue with the towers mis-triggering has been fixed (or so it was at WPI). They still had refs watching the towers as a backup though.
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Re: Week 2: Any new lessons learned?
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We were still awarded the points though. |
Re: Week 2: Any new lessons learned?
Also with those towers, referees are having a difficult time determining the legitimate deployment of a tower. There is a LOT to look for:
1) Did the minibot cross the plane of the tower base before 10 secs 2) Did the robot provide power to the minibot 3) Did the minibot begin creating energy before 10 secs We had a qualifying match where our tower was disabled for deploying too early. Even with a video showing the minibot as it reached the tower, I couldn't tell if it deployed early (it didn't affect the match, but I like knowing when I screwed up as a driver). I saw one referee almost disable a tower when a team started deploying at almost 5-6seconds left in the match before realizing the tower was solid and not blinking. With everything in the match going on and then having to pay attention to all of the things with the towers and minibots and the exact time left, its got to be towers. |
Re: Week 2: Any new lessons learned?
Defense is hard to play without getting penalties. :(
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Re: Week 2: Any new lessons learned?
I was driving at WPI over the weekend and it was unbelievable how many penalties teams were getting. It was commonplace for alliances to have 3 or 4 penalties EACH in the qualifications rounds (although that dropped off significantly in eliminations). At the front was lane violations - it was commonplace for some teams to have one or two lane violations. Penalties got so bad that it got to the point where the announcers would say something like "It's a miracle guys, we have a penalty free round!" Amidst a sea of lane violations, yellow, and red cards, a few matches did actually have no penalties. A shame, really.
On a lighter note, we noticed that during the qualifications having a minibot was generally enough to win you the match. Tube hanging rarely made a difference because the matches were so one-sided. There were matches where if your entire alliance made a single logo you would have won. Several robots could make two or three logos single-handedly if given the chance. In eliminations everything changed because mostly everyone had minibots. The race might have left teams with a 25 point deficit on occasion, but sometimes it was closer and it was up to the tube-hangers to make the difference. The alliances that were most successful had everything covered - minibots, tubes, and autonomous. |
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Re: Week 2: Any new lessons learned?
I forget to mention this in my previous post but if your having any problem connecting to the field or your robot shuts down in the middle of the match, please talk to your FTA. Team 108 was having the same problem where we would lose communication for a while and get it back and then lose it again, sometime just completely die. We spoke to our FTA and she was really helpful. She looked through all the errors in one match and saw that we had "Watchdog" errors. We fixed it from there and never had an issue with our robot connecting to the field.
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Well the bottom line is that the past is teh past and all we can do is fix our problems for LA and dominate. edit: where can we see the videos? |
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Minibot's are the name of the game. If you can deploy the fastest one, you're bound to be on the best alliance. Edit: Plus, never take a win on the towers for granted. Our #2 alliance at Lake Superior should've won the Finals hands-down. They had a small point disadvantage at the end of the second match, but their minibot easily beat the other teams by over a second. Unfortunately, the towers glitched out, and never registered who was first or second. As a result, their supposed victory at Lake Superior turned into defeat as they lost the next two in a row. |
Re: Week 2: Any new lessons learned?
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See TU16. Blueabot1 Pushes Redabot into the Blue ZONE, and eventually, into contact with Blueabot2. This series of actions, according to <G32> and exception to <G61> lead to a "one move win", because it would cause Red to receive a RED CARD. TU16 fixed this by stating that this would be considered a violation of <T09> and give a RED CARD to the Blue Alliance, taking precedence over the RED CARD given to the Red Alliance, and the Red Alliance would be declared the winner of the match. |
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(Note: I apologize if you can't take the language in that last sentence seriously. Unfortunately, my head hurts when I try to think about TU16 logically and seriously :rolleyes:. This is my coping mechanism) TU16 is there to prevent alliances from intentionally trapping an opposing offensive bot (minding their own business trying to score more tubes) into a "one move win". Defensive bots which seek contact on the opponent's side of the field should not expect G61 or TU16 protection, because they are utilizing a strategy that clearly involves the risk of penalties and cards. Remember, in scenario described in TU16 Redabot is assured a Red Card for contacting Bluabot#2. TU16 referees have the discretionary option of "UberDQing" Blueabot#1, if and only if they deem the pushing of Redabot to be particularly egregious behavior outside of normal game play. Do you think the refs will consider an offensive bot pushing a defensive attempting to reach its scoring zone to be "egregious behavior" or normal game play? Seems pretty normal to me, happens constantly in elims. Considering that, I would heed Don's warning: Stay Far Away! |
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