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-   -   Week 2: Any new lessons learned? (http://www.chiefdelphi.com/forums/showthread.php?t=93537)

George Nishimura 14-03-2011 23:06

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by davidthefat (Post 1039617)
I learned that if your bot was not made to play defense, it should not play any defense. The benefits greatly outweigh the risks.

It depends on what you mean 'not made to play defense'. You can play defense with Mecanums etc. It's more about the driver and strategy. Defense isn't all about blocking/pinning/pushing...

BrendanB 14-03-2011 23:10

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by Gnishi2011 (Post 1039765)
It depends on what you mean 'not made to play defense'. You can play defense with Mecanums etc. It's more about the driver and strategy. Defense isn't all about blocking/pinning/pushing...

In the past mecanums have been able to get in front/between the opposing robot and objects. This year with zones and penalties for contacting a tower if you are trying to keep hostbots from towers, mecanums are toast! With no pushing power you will get zone violations.

boomergeek 14-03-2011 23:16

Re: Week 2: Any new lessons learned?
 
Jim and Brendan-

Thanks for setting me straight. 2 CIMs with 2 or more speed transmissions can work for some games.
Do you have an idea how prevalent it is for top robots for the different games?

I can understand the value when a robot is mostly driving around a track or when the field has little traction.

But the race to an object and then race to somewhere else (and maybe push some bot out of the way) type games seem to me to be more conducive to 4 CIMs. (But I'm relatively new to this)

Thanks again.

davidthefat 14-03-2011 23:20

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by boomergeek (Post 1039778)
Jim and Brandon-

Thanks for setting me straight. 2 CIMs with 2 or more speed transmissions can work for some games.
Do you have an idea how prevalent it is for top robots for the different games?

I can understand the value when a robot is mostly driving around a track or when the field has little traction.

But the race to an object and then race to somewhere else (and maybe push some bot out of the way) type games seem to me to be more conducive to 4 CIMs. (But I'm relatively new to this)

Thanks again.

If it is legal next year, I will push for a 8 or 6 CIM drive... Yep thats right, 6 or 8 wheel drive with a motor powering each wheel.

BrendanB 14-03-2011 23:20

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by boomergeek (Post 1039778)
Jim and Brandon-

Thanks for setting me straight. 2 CIMs with 2 or more speed transmissions can work for some games.
Do you have an idea how prevalent it is for top robots for the different games?

I can understand the value when a robot is mostly driving around a track or when the field has little traction.

But the race to an object and then race to somewhere else (and maybe push some bot out of the way) type games seem to me to be more conducive to 4 CIMs. (But I'm relatively new to this)

Thanks again.

2006 and 2009 seem to be the years in which 2 cims were popular as 2009 didn't need cims and 2006 saw a lot of teams using the cims for their shooters.

Every once and a while a top robot may have a 2 cim drive but it depends on the game and it is rare.

Cory 14-03-2011 23:24

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by BrendanB (Post 1039741)
Why yes, yes i have.

Team 968/254 used 2 cims in their drives and they were shifting two speeds! Team 254 made divisional finals in Atlanta and team 968 made it all the way to the finals on Einstein!

Drivetrain picture used for both robots: http://www.chiefdelphi.com/media/photos/31597

Team 1519 used 2 cims on our 2008 hurdling robot fezzik which was highly competitive in a fast pace game of speed and traction. It was very easy to drive also.

in 06 both 968 and 254 actually had 2 CIM's and 2 FP's in the drive. It was a miserable year in terms of drive reliability. We smoked more FP's than I can even remember and swore from that moment on we'd never use them in the drive again.

BrendanB 14-03-2011 23:27

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by Cory (Post 1039784)
in 06 both 968 and 254 actually had 2 CIM's and 2 FP's in the drive. It was a miserable year in terms of drive reliability. We smoked more FP's than I can even remember and swore from that moment on we'd never use them in the drive again.

Was it the FPs that caused the drive issues or the CIMs? I can't remember us having issues in 08 but our transmissions weren't shifting which I'm sure adds to the likelihood of malfunction.

big1boom 14-03-2011 23:28

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by BrendanB (Post 1039770)
In the past mecanums have been able to get in front/between the opposing robot and objects. This year with zones and penalties for contacting a tower if you are trying to keep hostbots from towers, mecanums are toast! With no pushing power you will get zone violations.

Defense this year is not always about robot defense. We had a non-functional lift at Wisconsin this week and were forced to play defense. We had a mecanum drive, with aggressive gearing. Even with this "disadvantage" we were able to play a good defense. Tubes can be moved out of position, robots can be hit while trying to acquire the tubes, and robots can be blocked as they travel towards the minibot tower. Its not always about the shoving match, its about hitting them at the right time, moving the tubes, and getting in the way.

During eliminations, we were on a primarily defensive alliance. We managed to almost tie the number 2 alliance based solely on defense and minibot.

EricH 14-03-2011 23:35

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by BrendanB (Post 1039786)
Was it the FPs that caused the drive issues or the CIMs?

Pretty sure it was the FPs. I remember 968 picking up at least one FP at Spare Parts in L.A.

Cory 14-03-2011 23:39

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by BrendanB (Post 1039786)
Was it the FPs that caused the drive issues or the CIMs? I can't remember us having issues in 08 but our transmissions weren't shifting which I'm sure adds to the likelihood of malfunction.

The FP's were the problem. Part of the problem was due to seizing AM planetaries, if I remember correctly. AndyMark has since made improvements to the transmissions that would probably yield better results today.

boomergeek 14-03-2011 23:49

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by davidthefat (Post 1039782)
If it is legal next year, I will push for a 8 or 6 CIM drive... Yep thats right, 6 or 8 wheel drive with a motor powering each wheel.

My reading of the CD spreadsheet on motor/drivetrain simulations does not bode well for much improvement for 6 to 8 motors over 4.
With 4 CIMs, a bot can accelerate faster than a real athlete. Typical distance to target is 5 to 30 feet.
Special Gearing and traction are probably more useful than more weight on generating force/work into the drivetrain.

If your strategy is to push robots and not much else, then being ALL legs might be useful- if you can do it without ripping up the carpet.)

Chris is me 15-03-2011 00:06

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by davidthefat (Post 1039782)
If it is legal next year, I will push for a 8 or 6 CIM drive... Yep thats right, 6 or 8 wheel drive with a motor powering each wheel.

This has yet to be legal in FRC.

Even if it was, you have serious considerations with battery loading, current draws, etc. You also have to consider that because FIRST robots are traction limited, you have a hard limit on the amount of pushing power you can add.

The net effect of adding more motors to a drive is allowing you to gear a robot to be traction limited at a higher top speed. At 2 CIMs, gearing for ~3 FPS makes you traction limited with roughtop at 40 amps. 4 CIMs gets you there around the ~5.5 - 6 FPS range. 6 CIMs takes you up around 9 FPS.

Of course, few teams do this as most of those numbers are quite slow. 2791's drive this year is traction limited a bit above stall - not designed for pushing. our 6 motor configuration is traction limited at about 55 amps.

IndySam 15-03-2011 00:06

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by boomergeek (Post 1039700)

Has anyone ever done well with a 2 CIM drivertrain in any year OTHER THAN Lunacy (where lack of traction precluded drivetrain power)???

our 2007 bot was a brutal defender with only 2 CIM's. Good gearing, AM shifters
and the ability to transfer the power to the ground efficiently was they key.

BrendanB 15-03-2011 15:37

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by Cory (Post 1039798)
The FP's were the problem. Part of the problem was due to seizing AM planetaries, if I remember correctly. AndyMark has since made improvements to the transmissions that would probably yield better results today.

Thanks! Learn something new everyday and if it is FRC learn two new things a day! :p

Bob Steele 15-03-2011 16:11

Re: Week 2: Any new lessons learned?
 
Quote:

Originally Posted by nocapitals (Post 1039699)
Things I learned from Waterford:

3. While minibots are crucial, don't forget about logos (they did name the game after them). Let's break it down:
6 points (hanging ubertube on top row) + 6 points (hanging a game piece over the ubertube) + 3 points (game piece on top row) + 3 points (game piece on top row) * 2 (hanging in a logo) = 36 points
While a 6 point lead isn't large, it beats a first place minbot. Some teams can consistently and effectively do this.

4. Lane violations are not as devastating as they sound. These only incur a single penalty, a deduction of 3 points. Let's say a team needs a square to complete a bottom-row logo. There is one just to their left, they try and pick it up, but their arm pushes it into the lane, again they try to pick it up, this time they are successful, they race over to the scoring zone again and place it to complete the logo. This gains the alliance 6 points, minus three for the penalty is a gain of 3 points. <G33> states that this penalty exists to allow robots to approach the feeder station without being hindered. Thinking about it, removing a tube from an opponent's lane would actually help them get to the feeder. hmmmmm.

...

Are you sure about this 6 point thing?
I count the score for a single ubertube LOGO to be 30 points and not 36... am I reading this wrong? 6 for the autonomous ubertube
one ubertubed score plus two non ubertubed scores in a logo would b 6 + 3 + 3 = 12
which is doubled to make 24 ... now add the original 6 points in and you get 30 points for that single ubertubed logo.

We hope to be able to do this...and in practice we can get it done in just over 1 minute so far. We hope to bring that speed up during competition... so perhaps 2 logos are possible..

So a single ubertubed logo would be worth exactly the same as the fastest minibot.


Your second comment is a good one (along with your other observations..:0))

I agree that IF you are short on time and you can complete a logo... it might be worth the penalty... the complete logo (assuming it is NOT an ubertubed one....) would actually give you 3 points for the tube and then double the other six points... so your 3 pt penalty could net you + 3 for the tube and + 9 for the logo bonus... subtract the penalty of 3 and you get a net benefit of 9 points...

Definitely something to think about.

Of course all of the above scenarios only hold for the top rack... diminishing returns as you move down the rack...

good points!!


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