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Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
Jim and Brendan-
Thanks for setting me straight. 2 CIMs with 2 or more speed transmissions can work for some games. Do you have an idea how prevalent it is for top robots for the different games? I can understand the value when a robot is mostly driving around a track or when the field has little traction. But the race to an object and then race to somewhere else (and maybe push some bot out of the way) type games seem to me to be more conducive to 4 CIMs. (But I'm relatively new to this) Thanks again. |
Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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Every once and a while a top robot may have a 2 cim drive but it depends on the game and it is rare. |
Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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During eliminations, we were on a primarily defensive alliance. We managed to almost tie the number 2 alliance based solely on defense and minibot. |
Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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Re: Week 2: Any new lessons learned?
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With 4 CIMs, a bot can accelerate faster than a real athlete. Typical distance to target is 5 to 30 feet. Special Gearing and traction are probably more useful than more weight on generating force/work into the drivetrain. If your strategy is to push robots and not much else, then being ALL legs might be useful- if you can do it without ripping up the carpet.) |
Re: Week 2: Any new lessons learned?
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Even if it was, you have serious considerations with battery loading, current draws, etc. You also have to consider that because FIRST robots are traction limited, you have a hard limit on the amount of pushing power you can add. The net effect of adding more motors to a drive is allowing you to gear a robot to be traction limited at a higher top speed. At 2 CIMs, gearing for ~3 FPS makes you traction limited with roughtop at 40 amps. 4 CIMs gets you there around the ~5.5 - 6 FPS range. 6 CIMs takes you up around 9 FPS. Of course, few teams do this as most of those numbers are quite slow. 2791's drive this year is traction limited a bit above stall - not designed for pushing. our 6 motor configuration is traction limited at about 55 amps. |
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and the ability to transfer the power to the ground efficiently was they key. |
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Re: Week 2: Any new lessons learned?
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I count the score for a single ubertube LOGO to be 30 points and not 36... am I reading this wrong? 6 for the autonomous ubertube one ubertubed score plus two non ubertubed scores in a logo would b 6 + 3 + 3 = 12 which is doubled to make 24 ... now add the original 6 points in and you get 30 points for that single ubertubed logo. We hope to be able to do this...and in practice we can get it done in just over 1 minute so far. We hope to bring that speed up during competition... so perhaps 2 logos are possible.. So a single ubertubed logo would be worth exactly the same as the fastest minibot. Your second comment is a good one (along with your other observations..:0)) I agree that IF you are short on time and you can complete a logo... it might be worth the penalty... the complete logo (assuming it is NOT an ubertubed one....) would actually give you 3 points for the tube and then double the other six points... so your 3 pt penalty could net you + 3 for the tube and + 9 for the logo bonus... subtract the penalty of 3 and you get a net benefit of 9 points... Definitely something to think about. Of course all of the above scenarios only hold for the top rack... diminishing returns as you move down the rack... good points!! |
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