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Re: Team Update #18
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Matt |
Re: Team Update #18
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Re: Team Update #18
I'd like to see a really fast minibot that reverses direction when it returns to the BASE, and goes back up again to make sure the TARGET is TRIGGERED.
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Re: Team Update #18
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Re: Team Update #18
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We have a mediocre HOSTBOT that designed and built itself, without any effort on our part. It can play at the 90th percentile at an "easy" regional. A couple of times during our matches, our HOSTBOT had a GAME PIECE right there ready to HANG, but the darn PEG dodged out of the way, and the GAME PIECE fell to the floor. I wonder if we should have received points in that situation? |
Re: Team Update #18
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Seriously though, I think Adam is right, regardless of how well the minibot sensors work, or not, they're a little overweighted in the competition. I've seen a single minibot beat an entire other alliance scoring for the whole game. Just the minibot score. It's kind of frustrating, but it's probably also a topic for another thread. Matt |
Re: Team Update #18
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The pegs work, and they are purely mechanical; there is no mystery magic involved. The towers currently "work", and during week 3 regionals there are some good points of evidence that show they aren't perfect. |
Re: Team Update #18
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... and if your alliance cannot score more than the points of 1 minibot then you'd best be able to stop your opponent from launching said minibot. On topic: The rules state that it is the order of the sensors being triggered by minibots, not the order of minibots to the top of the pole. Lets focus on what triggers (or doesn't trigger) the sensors rather than blame the system when a minibot doesn't trigger the sensors. Does anyone have factual data on the triggering mechinism and its failure modes? |
Re: Team Update #18
It sure would be nice if we new all the specifics of the towers, but as it stands, there is a rule that says it is triggered when the sensor trips, and not before then. Sure, the towers may have some degree of unreliability, but if the rules are built that way (and this team update suggests FIRST is standing by their towers), then we all have to play the game they designed, whether we like it or not.
I remember a rule in 2008 that caused large amounts of penalties and was seemingly overdone, but it was a rule, and we all followed it. |
Re: Team Update #18
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Matt |
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Both robots put up over an average of 33 pts per match (only robots, excluding minibots) |
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that being said I think you are right. I shouldn't have stated that they average that, I should have said that I estimate it. just so everyone know the E in ERC stands for estimated. Sometimes I forget to argue that these numbers are rough estimates. I chose 148 and 1114 specifically because of their reputation right now. |
Re: Team Update #18
At Chesapeake, the only bot I saw touch the plate and not trigger the tower were slow minibots that either didn't exert the required force or ran out of time (I am not sure which was the case).
There was a case in QF 2-1 where our Minibot was the the first to reach the top but the lights on the tower turned off. The rest of the towers lit up with 4 lights, 3 and 2 when the next 3 minibots hit. We still got the 30 pts for first so I guess they looked at the triggers in FMS and the lights just malfunctioned. |
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EDIT: Or, there was a major malfunction of the tower. |
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Of all the matches that one of the 1868 minibots went up, that was the only time it didn't trigger a tower. |
Re: Team Update #18
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Or we can use commons sense... :rolleyes: Quote:
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There's a definite potential for the tube scores for both alliances to be both incredibly high, and incredibly close. That's where minibots are going to decide matches. It's not going to be a case where those 50 points alone are going to overcome the opponents scoring, but those 25 extra points from getting 1st and 2nd in the minibot race would easily offset the 2 extra tubes the opponent scored more than your alliance did. |
Re: Team Update #18
Your interpretation of the bolts is correct, and that issue has already been brought up. But there are other instances that cannot be explained by hitting the bolts (as certain minibots designs cannot hit the bolts and there have been cases where these minibots didn't trigger the tower).
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Re: Team Update #18
There were not very many deployed minibots at Arizona. I saw two times the towers didn't trigger. In one case (forgot the team number) the minibot clearly hit the bolts and did not move the plate. In the second case, 842s minibot clearly moved the plate, but it's impossible to say if it moved it the full amount. It did not affect the match result.
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Re: Team Update #18
If a minibot does stick out far enough from the pole there is definitely potential for it to hit a bolt. That's definitely something teams should take into consideration as something to design around.
This is based on my personal observations of the field. |
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But where's the minibot? Per <G67>, zero points are awarded, because it wasn't a minibot pushing on the bottom plate that triggered the tower. Even worse, because something else triggered the tower, the minibot race is over on that tower (per the definition), and no minibots can score. (<G20-B> supports this interpretation.) |
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Re: Team Update #18
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Arizona was red
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Re: Team Update #18
So, according to team update 19, the electrical side of the towers *shouldn't* be an issue, since there is a dedicated module and any press longer than 1ms should trigger. I saw a post a while back mentioning 20ms sampling times, but a few samples at <=5ms should be a short enough time for faster minibots.
Are there any other possible explanations? Everything I've heard and seen about the towers says they should work flawlessly.. |
Re: Team Update #18
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Re: Team Update #18
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It seems like the easiest way to fix the issue though is to slow down your minibot. People are getting all riled up that FIRST didn't explain exactly how the towers work when their minibots are so fast that they look the same to the FMS as a robot bumping the base of the tower :) Some teams are too efficient... |
Re: Team Update #18
I wonder if FIRST had an oversight with this rule being so strictly enforced. While they are confident the hardware for the minibot towers are solid, the software's registration of the towers are under the swiss-cheese umbrella of the FMS.
I don't mean to take anything away from 75, 2988, or 3143, but in match 46 of the Virginia Regional, the apparent software issue decided the match. Not the hardware on the towers, or the minibots' interactions with the towers, but the towers didn't register anything. Now, you may be saying, "How do you know that you didn't hit the bolts?" I think it's odd that two minibots didn't trigger in the match, and the head referee did as well, which is why the field was reset after our match. She explained this update that I know all too well, but that doesn't shake the fact that the only failure in the chain was the inconsistent FMS, which has kept me at the Virginia Regional until 8:30 on Saturday before. TLDR: I understand the rule, but I feel there were some variables unaccounted for. It cost my team a match it shouldn't have lost. |
Re: Team Update #18
first match of DC regional our minibot didn't register. they "proved" it wasn't the towers themselves by reseting them and shoving up the crew's hook to trigger it manually, with i'm sure plenty more than 5 newtons.
it didn't effect the match but reasserted my worries of more competitive matches at champs being decided by field errror |
Re: Team Update #18
See, I like to think that by being in 19th after 6 matches (even though with that win we would be 9th or 10th) we would make it into elims.
In 2009 our run ended when an opposing robot ran into the opposing alliances tower with so much force that it knocked out power and communication to the Driver Stations with 20 seconds left. If we had won that match, we would have gone onto finals and, by beating the 1 seed, have a good chance of winning. The problem I had was that not only was the disconnection of the DS's self-inflicted, but there was no statistical way the other team could have caught up to us. Lunacy had a finite number of points to be scored, which meant that unless our alliance could rack up 40 points in penalties, we would have won. I get being on the short end of "luck of the draw", and I have to put my faith in our tech every regional, but I get nervous when I have to put faith in the field holding up its end of the bargain. |
Re: Team Update #18
Just watched an alliance lose the semifinals due to a sensor failure at Virginia.
The frequency with which conditions other than team performance decide winners every year is understandably discouraging. There isn't a year without issues and I really wish FIRST could make the field more reliable. If that's not possible, they could at least give referees the power to override obvious failures, rather than insisting that there is no problem when there obviously is. The field failures are not unfair - they do not discriminate among teams - but they are discouraging to teams. On a positive note, some parts of FMS seem to be improving. We did not have to replay a single match this year. |
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