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Lessons learned in all weeks.
What have you learned in the past 3 weeks either from competing or watching competitions that could be useful for other teams to know?
Here's a few that I have. Human players, throwing might be faster but you don't want to feed the other alliance by throwing weakly. Also, watch out for robots scoring on the pegs. I've seen lots of tubes hit a robot as it is scoring and the robot just picks the tube up and scores again. Robots, if you can't pick up off the floor you are going to be left behind. It's faster to pick up off the ground and I've seen lots of cases where a tube is stuck in the lane and the robot can't reach the feeder station. Programmers, autonomus is important! If you complete a logo with an uber tube it is worth 30 points (on top row) Drivers, make sure the logo is in the right order! I've seen a few backward logos wich gain no advantage. These are my thoughts. Post yours here! |
Re: Lessons learned in all weeks.
Human players like to think they're playing defense by throwing a tube at a robot as it scores.
That doesn't work. If it bounces off and descores a tube, congrats, you get a Red Card. |
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They were deliberately trying to knock a tube OUT of the robots possession, which is 100% legal.
But it usually never worked, or gets you a red card. |
Re: Lessons learned in all weeks.
Ahhhh. Yeah, most teams have made their robots so that they don't drop the tubes even when they get hit so hitting them with a tube does no good!
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An accurate deployment system is better than a fast minibot. Well, at least until the elims and at St, Luis, then you need both!
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Human players can make or break the game for your alliance. Make sure your throws are consistant and know they are going to make it. I have seen too many tubes bounce off a robot back into the other alliance's scoring zone to be picked up and hung.
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http://www.youtube.com/watch?v=Lzc6AeoCi58 If you skip to 4:30 she talks about it. |
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Peachtree
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and yes a reliable minibot is more valuable than fast unreliable minibot. |
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Floor-loading is the key to taking home the gold for the tube part of the game --- no exceptions. If you can reliably pick stuff up off the floor, you save tonnssssssssss of time compared to driving to the pocket. It's even nicer when you can grab tubes in mid-air as they're thrown by the opposing alliances human player.
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What I found interesting is that the violation (which occurred at about 1:25 in the video) appeared to have been pointed out to the nearest referee by one of the folks at the scoring table! |
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You just need a good plan and be consistent in delivering the tubes quickly to the pegs. |
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