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Re: Performance Scouter
Okay, the program now displays single and multi balance separately, and no longer has the defense recording anywhere. (so there are no more subjective entries!) In place of recording defense points, you can enter technical fouls. This way you don't have to enter 3 regular fouls whenever there's a tech foul.
Keep testing and giving feedback! ~Bryany |
Re: Performance Scouter
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*Semi-Big(ish) Update!* ****************** The program has been modified to include note-taking! You can add/modify individual team notes during matches, as well as view/modify a separate note-table in the menu. Notes can be printed off separately from standard scouting data, and can also be exported to Excel! If you're familiar with previous versions of this software, the in-match notes have replaced the match-advice comments. This was done to keep the workspace relatively simple, and also because the advice tool didn't really seem to be that useful. Modifying notes is done through a pop-up dialog. A downside of this is that it highlights current notes in that dialog, so it is possible to accidentally lose the note you're editing. I would like to have a better input means, but programming my own word-processor isn't exactly simple. :eek: I'll keep looking into it, but time is flying, so I thought I'd release it now. Of lesser import, the escape button no longer closes the program unless you're on the main screen; otherwise it will return you to the menu. Keep feedback coming! (and if your team is using this software, we'd be delighted to know! ;) ) ~Bryan |
Re: Performance Scouter
Update!
There seems to have been a bug in the previous update, wherein entering a Kinect score under certain circumstances crashed the program and lost that one match's data. This has now been fixed. Also, notes will now update when you change a team's name mid-match. ~Bryan |
Re: Performance Scouter
Just a heads up, there is 2013 version of this software on the way!
A basic beta equivalent should be available within a week, BUT the plan is to add Android functionality, along with an online database so teams can scout from their phones/tablets and share results across events! (note that printing out the results would have to be done from a computer, not an Android) |
Re: Performance Scouter
Keep up the good work. We're looking forward to testing it out.
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Re: Performance Scouter
i can not get this link to work. :( i would like to see how you set it up because i am getting ideas on my own setup for a scouting seet for myself. im a new scout to our teamand i think im missing something in mine.
Here is the link: http://www.bearealis.com/games/MyScout-Logomotion.exe |
Re: Performance Scouter
Quote:
http://www.bearealis.com/FIRST/MyScout-Logomotion.exe http://www.bearealis.com/FIRST/MySco...oundRumble.exe The main idea is to track what each robot scores individually in each area (including fouls), and average those numbers to get what a robot can be expected to contribute per match. It does not rank how good a robot is at defense, because there isn't really an easy objective way to score that. But that's where notes come in handy. :) If you're asking how the software was made, it was developed with GameMaker 8.0, available at http://www.yoyogames.com/ . |
Re: Performance Scouter
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The 2013 version is now available! ************************** The new thread is http://www.chiefdelphi.com/forums/sh...63#post1235263 The link to download the software is http://www.bearealis.com/FIRST/MySco...eAscension.exe I was hoping to get the mobile version working before posting this, but the online database is taking longer that I expected to implement. So this version is the same style previous versions. |
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