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Re: The Hardest Drive System To Program:
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That said, with proper gearing I've heard of teams using anything from Window motors to the FP. |
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I wouldn't recommend doing something solely because it is hard. Most teams do a cost/time vs return analysis and decide that focusing on an effective manipulator and simple drive will result in a better final product. We did this and decided that in this game* a mecanum has some advantages when hanging tubes and we wanted to add it to our bag of tricks. *Chose not to in '07 because we anticipated heavy defense |
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* "just" software. I hate that phrase. Don't you? |
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On what do you base tank's perceived inferiority? |
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Now, for the people that said swerve drive is hard to drive with, can you explain why? I see no reason why it would be hard to drive at all. IMHO it would be harder to maneuver a 6 wheel drive than a swerve
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Re: The Hardest Drive System To Program:
Probably this one:D
I can't figure out which combination of outputs make it move, let alone reach its top speed of 154 fps or Warp 9 (I am not really sure). Seriously, I think a Field-Centric 3 degrees of freedom drive is the toughest I've seen in FIRST. |
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I agreed - until I picked up the Revolution demobot at IRI and tried to make it drive around without ramming into anyone. Wow it is hard. |
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I think that all depends on how you program it and how much practice a driver has.
After 4 years of driving Team RUSH's robots, I'd like to consider myself to be a fairly competent chassis driver. That being said, I only had experience practicing and operating with 6wd. I only had one real chance to drive a swerve-based chassis. It was programmed with one stick controlling rotation and the other translation, and it was a completely different beast than standard 6wd. That being said, with more practice it's possible I would've been able to do just as much with swerve as a 6wd robot, but I wasn't since I hadn't practiced with it. |
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How I interpreted the controls was that the joystick was to move around the field and the shoulder buttons were for zero point turning. The gyros (double redundancy) would orient it self relative to the driver, so when ever the driver presses down, it will come toward the driver.
That sounds a lot easier than how you described it. |
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That definitely sounds like an interesting control method, and I've never heard it done that way.
That being said, I feel like having a set speed that the robot rotated at might not be the most efficient way of doing things. I'm not sure though and I could be wrong, I'm not very experienced with the programming/control of swerve drives. |
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Is swerve supposed to be more difficult than Mecanum to drive?
I don't see how it could be that difficult from the drivers perspective. We have a mecanum robot, and our driver did fine even though he had to deal with reversed controls for our first matches and was controlling all the robots functions. After that was fixed we didn't have any difficulty driving. I am trying to figure out what you mean by difficult. is there something that swerve has that makes it more difficult than mecanum. Also our driver had no real prior practice with mecanum. |
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