![]() |
Alliance Selection Rules
Team 2791 was at the CT Regional this weekend, and coming into Saturday we were in a picking position. We decided to use an iPad as a scouting aide in order to make our list and consolidate notes on teams in something compact and readable. I'd seen this done on a webcast and thought it was a really novel idea.
Late Saturday morning, it was announced that "electronic devices are strictly prohibited during alliance selection". Our team calmly went to the Pit Admin table to talk to someone about this. After pointing out that several regionals had allowed exactly what we were doing before and showing in the rules that there was no prohibition on cell phones or anything of the sort for alliance selection we were told "Well, they don't specifically allow it either so we can make the rules however we want.". Disappointed, we copied our list onto paper and proceeded to miss eliminations anyway. We were told the intent of the rule is that only the alliance captain can be making the picks, with no outside information. Yet I've seen this happen time and time again with text messages, whiteboards, even shouting from the stands. We've done it before and no one minds. I've seen teams like 1114 use whiteboards. I honestly thought it was common practice. So: 1. Does this rule exist? 2. Is this a rule decided event by event? |
Re: Alliance Selection Rules
The GDC specifically allowed it: http://forums.usfirst.org/showthread.php?t=17137
|
Re: Alliance Selection Rules
I think it's decided event-to-event. I've seen it both ways.
And, as we all know, rules that change from event to event are a bad thing. FWIW, I think they may be trying to stretch <T25> and <T26> to cover alliance selection. That's not a legitimate stretch; the team reps aren't even in the alliance stations... And it can be argued that if the device in question doesn't have it's connection on, it's included in <T26> anyway. The GDC needs to rule one way or the other. Otherwise, Archimedes captains will be complaining about Newton captains being allowed to use electronic devices during selection... Well, hopefully not that bad. |
Re: Alliance Selection Rules
I pulled out the rule book and after I showed them there was no rule, they didn't say they were enforcing T25 or T26 - they agreed with my interpretation that alliance selections are not matches. They just said that because it wasn't in the rulebook, it was their jurisdiction.
I can't remember if I asked to call FIRST HQ - but I think I did and they said it was too late or something. Oh well. |
Re: Alliance Selection Rules
Incidences like this occurred at DC this year (we were informed on Saturday morning) and on Archimedes last year (we were informed 5 minutes before alliance selections. We were allowed to use whiteboard in DC, but not on Archimedes last year.
We inquired like you did at DC, but received the same answer that since it wasn't in the rule book, the Head Ref had the right to make the call. Before Archimedes I had never seen or heard of any instances where this was the case. I think that FIRST needs to make a clear ruling in the actual game manual so that it is fair and consistent between events. Some teams have elaborate electronic scouting setups like your iPad, which allow their scouts to quickly re-sort and re-arrange their list based on the changing needs of the alliance, which is not possible through paper means. Teams who have spent time on such a system have the right to know long before the event if they will be allowed to use it, or if their time is better spent making sure their on-field scout has everything they need on paper. |
Re: Alliance Selection Rules
Quote:
Looks like they were wrong :eek: |
Re: Alliance Selection Rules
I've always kept it to one student on the field and about the only thing I figured wasn't allowed was a cell phone.
|
Re: Alliance Selection Rules
I wish FIRST would come up with a message to head refs on what is allowed and not allowed. It seems every event has different policies which makes it unfair when the head ref makes a call that the GDC allows.
It just doesn't make sense when this happens. IF whiteboards are allowed I don't see why phones make any difference since they both are providing a number. I have seen so many teams take forever to make a decision when going through their paper data whereas it seems that they think texting prolongs the process. |
Re: Alliance Selection Rules
Quote:
That being said, it's likely that if we had known about this Q&A ahead of time we would have brought it to the head ref's attention. Unfortunately this one slipped by us, and we were not anticipating the ruling at DC. I can't speak for anyone at CT who may or may not have known about this Q&A. At this point I'm really hoping the GDC sees fit to address this in the next rule update so that it is consistent from here on out. |
Re: Alliance Selection Rules
at NJ, i took my phone out during alliance selection to check a text from a teammate (unrelated to alliance selection, but it was very important nonetheless). i also was able to communicate with a team mentor about my selection.. i would have picked that team regardless, but i felt better getting approval lol. at DC, they explicitly said that you couldnt use electronic devices, and i didnt. ive never had problems with this at NJ, or even Philly. it seems weird that different regionals have different rules. seems shady to me. i think FIRST is going to have to make a definitive statement about this before it gets out of hand
|
Re: Alliance Selection Rules
During alliance selection, I have used my cell phone to text fellow members in the stands who had other scouting data. I've also used a laptop to sort scouting data. I figured it was perfectly legal, I don't see what harm it would cause.
|
Re: Alliance Selection Rules
I find the lack of consistency frustrating. At Wisconsin our representative asked before alliance selections if he could recieve/send texts on his cell phone and said he could. When it was time to make our second selection, he was told to put the phone away by the MC (not sure what grounds he has to make that decision). At Midwest the represenatives were told they couldn't use phones right before alliance selection; thankfully we planned ahead this time.
If they are concerned that cell phones, laptops, Ipads will cause too much of a delay, how about giving teams 5 minutes to make their selection? If they don't make the selection in time, they are given the highest ranked team. With whiteboards, teams shouting, hand signals, its just too hard to deny teams communication. |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
I wonder what a head ref would do if someone broke a no white board rule? Held up the number as it was their turn! :p |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
Quote:
|
Re: Alliance Selection Rules
Quote:
The refs do not often pay attention to what goes on in the drivers station when there is alot going down on the field. |
Re: Alliance Selection Rules
Quote:
Also, it appears that the GDC doesn't mind what Aids you bring to the field, as long as it's not another person and doesn't interrupt the flow of of selections. (Maybe if more teams brought a computer or used a cell phone during alliance selections we could avoid the all too common "look at the board for 2 minutes and pick a team at random") |
Re: Alliance Selection Rules
Quote:
The topic of Media Pass people and abuse of the privilege deserves its very own thread. Jane |
Re: Alliance Selection Rules
This needs to be addressed by the GDC as a rule update, not just a Q&A response so it can be standardized across all regionals, districts, and the Championship. Its not fair to teams to be denied access to resources other teams can use freely. I agree that cell phone calls should not be placed on the field during alliance selections, but I don't see a problem with texting your team if you aren't currently making your pick.
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
John, When a student tells me that the entire regional has to wait because he is waiting for a text to make a selection, I believe that I have full grounds to have him put his phone away. What if something happens and he does not recieve a text back? Are we supposed to wait and wait and wait? The alliance selections are supposed to be a fun and exciting process; if 3000 people are waiting because your team has not prepared your student with a comprehensive list (especially when you are a 5+ year team), then it dulls the moment while he is waiting for a text. We do not have time to let each team take 5 minutes to make a pick (16 picks x 5 minutes = 1 hour and 20 minutes). The shouting believe it or not, makes it a much more fun process for other teams to be heard that they want to be picked. It tends to remind me of an episode of the Price is Right. Moral of the story: Have your team member prepared and you won't run in an issue at all and you won't have to go to CD posting in different sections your dislike for what happened. I understand that your alliance partner had another suggestion of who to go with, but the point is moot as there was time to take care of this before your next pick came and that is still no reason to delay the process any further by waiting for a text as other teams have to face the same difficulties. </soapbox> |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
Jane |
Re: Alliance Selection Rules
Quote:
I do agree that time is a factor, but I would rather have a 2 or 3 minute limit and allow cell phones/computers/smoke signals/white boards. Having teams shout their team number or having student looking at the screen completely lost on who to pick, does not make anyone look good; just not very professional looking, in my opinion. |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
I have never waited for a text. It is instant like it's supposed to be. Also, we never expect the field rep to text back. We only send messages to them, not back and forth. It speeds up selection for us, not sure about others.
|
Re: Alliance Selection Rules
While I'm somewhat divided on this issue, my instinct is that it should be just the rep on the field with no communication to the stands beyond what everyone else can see/intercept. No cell phones/texts, wifi, etc. Electronic devices without wireless communication, sure. But any communications to outside sources should be of the type that everyone can see/hear (whiteboards, shouting, etc.)
That's my take on the issue, with no real firm grounds to stand on other than my beliefs. Quote:
While I realize there will always be unprepared teams, all teams (with the exception of the #8 captains second selection) need to be ready almost immediately when the MC comes to them. None of these minute+ delays in order to debate, communicate, and deliberate. The alliance selection process should be quick and relatively painless. There will always be 1-2 teams who don't have a list or haven't been keeping good track of who's been picked and slow down the process. There's no need for the teams who actually are prepared to slow it down as well. |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
Anyway, the point to all teams is this- help those around you learn that they need a list. |
Re: Alliance Selection Rules
Teams trust one driver to drive the robot.
Teams trust one operator to operate the mechanisms. Teams trust one human player/analyst/payload spec1al1st. Teams trust one coach to coach the drive team. Why the controversy over trusting one student representative, who has had 2-3 days to prepare, to make an alliance picking decision? No cell phones, no computers, no electronics. Using them during selections is selfish and rude. It sends a message of unpreparedness. If I were in that position, would be mortified to be talking on the phone or sending/receiving texts or playing with a computer while an entire regional (and those watching the webcast) awaits my decision. One piece of paper, on a clipboard, with your top 23 teams in ranked order. And a pen to cross out those already picked. And a smart, capable student representative. That's all you need. |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Whenever my teams are involved with alliance we give our representative lists of teams with 2-4 different columns ranking teams for several different roles. Last season our rep was given a list with the best scorers from each zone according to our scouting. Also there is a master list given to provide an exact ranking of every team in our estimation.
In the past I have signaled to my representative who to take by holding up a whiteboard or by signaling numbers with my hands. I usually only do this when I am sitting with our partners or potential partners. I know when I was a student I would have liked a group of people telling me who to pick. |
Re: Alliance Selection Rules
I'm glad someone finally brought this up.
We saw this rule for the first time at DC and although I heard the announcement "no electronics on the field"... I sort of assumed it meant no cell phones, as I had seen plenty of teams with laptops at other regionals. Our printer wasn't working and we couldn't get our list printed, so I sent our student with a laptop. The field crew sent the laptop back and we panicked trying to handwrite everything and all the notes... fortunately we ended up in 16th not 12th like we were when we were prepping the student, so it became a non-issue, but it seems unfair. I don't like how much they are discouraging using technology for a technology competition. I get the timeframe thing, and maybe even if people thought it was "rude" to be talking on a cell phone... but using a laptop that was used for all of your scouting and alliance selection work?? Im with those that think it needs to be consistent across all the regionals. |
Re: Alliance Selection Rules
Quote:
I have never waited on a text. I have even waited more time on a captain or two team alliance spending 5 minutes looking through a piece of paper to make a pick. This year at GSR there was an incident where an unprepared captain was told to put their phone away and then had to stare at the screen for both their first a second picks as they had no idea. Another thing is some teams don't prepare in their last few matches as the rankings are finalized and teams slip up into pick position. |
Re: Alliance Selection Rules
If you can't have a laptop with a pick list and you can't have a phone ipod thing-a-ma-jig with text/list why should you be able to have a piece of paper? Just saying.:confused: :)
|
Re: Alliance Selection Rules
I think the most important thing is that there is no penalty for picking a team using illegal communication. Until FIRST says "If you are caught communicating with someone outside the arena, you are not allowed to select the team that was communicated to you," I don't think things will change. Teams will find ways to communicate picks down to the field.
|
Re: Alliance Selection Rules
As someone posted earlier in the thread, I'd much prefer a time limit rather than banning communication. Something like this (maybe with tweaked numbers):
In each round of alliance member selection, Alliance Captains must invite a team within 70 seconds, minus 5 seconds for each invitation accepted in the round. The numbers might need to be changed for communication on the 7th/8th alliances 2nd pick. EDIT: Realized declines do happen :P and if a mid-seed gets a decline then the timing would be disadvantageous compared to if a 1st seed got a decline. Harder to make fair than I thought. |
Re: Alliance Selection Rules
Quote:
Also, the timer would start as the Emcee (or whoever is talking to the representative) asks "who's your pick". |
Re: Alliance Selection Rules
It seems like theres 2 separate issues we are debating here.
The first is the general inconsistency of the rules event to event regarding whats allowed on the field for selections. I myself have seen everything from whiteboards, cell phones and iThings to shouting, hand signals, and even interpretive dance. To me, if you can communicate to your teammate who is selecting, then what is the difference how they get the information. Whether its because I yelled it across the arena, showed some sort of hand signal or sent a text/email...whats the difference. The other fundamental issue is whether people should be communicating with the alliance selector at all. On that note, I think its somewhat unfair to leave all of that pressure of alliance selections to one student. Sure, we leave the driving of the robot and operation of the arm etc to one student, but collectively the drive team operates the robot, the burden can be shared. Being on the field, under the lights, with a microphone in your face, with hundreds of people screaming random team numbers at you and the pressure of choosing your alliance for your entire team, I'm ok with letting these people get some assistance. -Brando |
Re: Alliance Selection Rules
Quote:
Quote:
The alliance selection process is a linchpin of FIRST. Perhaps the most important thing that happens at any event. Everybody's eyes, whether they be from teammates, judges, current or prospective sponsors, are trained on the student reps. They should be clever and articulate enough to be able to make a decision by themselves. Anything else is embarassing. |
Re: Alliance Selection Rules
Quote:
-Brando |
Re: Alliance Selection Rules
Quote:
Yes, it probably would have been faster if he called the stands. :) |
Re: Alliance Selection Rules
I really agree with Brandon's post; the consistency in both legal methods of communication to the team representative and the policing of those methods should be addressed in the manual, or at least generally noted and given to the event's staff.
A simple line, rule or even a blue box regarding legal methods of communication during alliance selections would probably do a great deal fix this problem. From the tone of my post, you can tell I wholeheartedly agree with allowing the alliance selector to receive information from outside of the field area (not necessarily out of the venue mind you, AKA 3G connection). I've been the representative myself twice, once at BattleCry10 and this year at BAE/GSR. It's a hard job, lights, the entire venue looking at you, and a microphone in your face can be very intimidating, and you only say (at least) one sentence and a number! Having something, even a single piece of paper with 7 or eight hardly-legible numbers scribbled on it makes it easier (trust me). Having anything more is just gravy and if the selector finds it easier, let if be. Remember GP in this scenario. If you're accessing say, TheBlueAlliance, during alliance selection when it is your turn, that's something I am against. |
Re: Alliance Selection Rules
All volunteers (refs, inspectors, emcees, etc..) should strive to enforce all rules consistently and correctly. There is no rule that prohibits electronic or communication devices during alliance selection (Q&A has said so regarding laptops), so to ban them is both incorrect and inconsistent. Only venues-specific rules (power tools in the pit) should be different in same week events, and this is not a venue-specific rule.
With that being said, it is important that everyone makes the the picks they want in a timely fashion. While a "draft clock" might be fun, I think it would put more stress on some reps that are already overstressed. When the Emcee asks for your selection you should not be waiting on communication, you should be ready (text messaging can actually help with this since they can be easily exchanged before your turn). It might take a few seconds to make another pick in the event of a decline. This is my suggestion for making picks. Every representative (not just captains) have a paper list even if it just a backup to a electronic version of the list. Use the list to make your first pick. Communication before the pick only to confirm remaining teams on the list or late breaking info like Team XXXX broke in their last match (due to time constraints you usually have to make your list before the last round of matches). If you are AC8 you need to also be ready to make your second pick without revaluation (the down side of being AC8). All other AC should communicate with their first pick rep and their scouting team (via text message) to determine what you need in a 2nd pick based on the capabilities of your alliance (do we need another minibot?) and your matchup (we face Team XXXX so we need Team YYYY to play D). There is no way you could accurately predict all the scenarios that play out during the alliance selection so you have to adjust your 2nd pick accordingly. Stop all communication once the pick before you is announced (communication should be in the form of lists of 3-5 picks so you can adjust to that pick before you). Take a deep breath and announce your 2nd pick clearly when the Emcee asks. |
Re: Alliance Selection Rules
There is always a driver meeting that could include instructions on how the alliance selection process will take place. This puts the info out for all teams. If a ban on tablet computers, white boards exists, then that is the time to inform the teams, not late Saturday AM.
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
I agree that this is two separate issue being discussed.
Regarding this year, I hope we see consistent enforcement of the rules (or lack thereof) in all Week 6 events and Championship Divisions. Regarding what I would like to see for alliance selections in the future, I would like to see some borrowing from sports here. Give each team a pick clock and when the clock runs out other alliances can jump ahead and make their picks. I'd say maybe 45 seconds for the first round and a decline adds 20 seconds to your clock. After the first 8 picks, have a 2 minute pause for the alliances to confer, then go through the second round at a lower clock, maybe 30 seconds. I would let teams communicate however they want to whomever they want. If they don't get their pick in within their allotted clock because they are waiting on communication it's their loss. |
Re: Alliance Selection Rules
Quote:
On another thing said earlier in this thread (sorry, I dont have a quote), the Q&A is considered a supplement to the rules, unless it directly contradicts it, in which case, one of the two will be updated, usually by the next team update. If it isn't, then FIRST HQ takes precedence at the regional. In other words, Q&A overrules the head ref. |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
There is also the Head Ref that could make the decision, since they are the one that rules their field with an iron fist (it's arguable that alliance selection isn't in their jurisdiction) So there are several outlets that this call could be made from, it's just up to FIRST to make a ruling once and for all that all events have to abide by. |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
Quote:
|
Re: Alliance Selection Rules
Quote:
It doesn't clear up the rule apparently, judging by the varied opinions on this thread. |
Re: Alliance Selection Rules
Quote:
As for the varied opinions, T25 and T26 have been rehashed many times, and I believe we CDers as a community can have a consensus that they do not apply to alliance selections. However, I do wonder (@Sean) why Q&A doesn't overrule a Head Ref? It's directly from the GDC, and the GDC's interpretation should take precedence over a Ref's, right? |
Re: Alliance Selection Rules
Quote:
Quote:
The part in red means nothing if not that GDC considers Q&A authoritative. |
Re: Alliance Selection Rules
A simple solution for future games (or a future Team Update):
The moment the prior alliance captain's selection 'accepts', a countdown clock is started-- say 2 minutes or whatever (maybe less). The next captain can use her cell phone to call her grandmother for advice or whatever, if she wants, but if there is no choice made when the time runs out, then she gets the highest available seed which is not an alliance captain. If she chooses a team already taken, well, she better hope there's still enough time on the clock, because it is not being restarted. Optionally, there could be some special exception for rookie teams, since they often have no clue how the process works-- give them more time perhaps. Takes the Emcee and the ref out of it, for the most part and this 'quantifies' GDC's desire to keep things moving. John Vriezen Team 2530 "Inconceivable" Mentor, Drive Coach, Inspector |
Re: Alliance Selection Rules
Quote:
|
Re: Alliance Selection Rules
Quote:
Quote:
|
| All times are GMT -5. The time now is 06:38. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi