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Re: Bad luck, or poor execution?
It took me 3 years to get my programming mentor to finally keep "drive straight" code OUT of tele-operated period. It's "useful" but isn't necessary to drive in the game. In the end, it robs us of torque for acceleration.
Essentially, due to drift and slip, we don't even use our drive train encoders or gyro after autonomous. The caveat with this is that the driver has had plenty of practice on an open-loop skid-steer system. |
Re: Bad luck, or poor execution?
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Also, once you reach a certain point of quality with your drive (minimizing friction, etc...) the "Drive straight" code becomes almost useless. Most of our recent drivetrains have had no drift issues. |
Re: Bad luck, or poor execution?
actually, building a "sophisticated bot" is not always the best, often the most simple designs that have you saying "why didn't we think of that??" are the best!
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Re: Bad luck, or poor execution?
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Re: Bad luck, or poor execution?
Joe,
Where in Philadelphia are you and your team located? My team and I will be running workshops on robot design, wiring, electronics, and automation sometime this summer or in the fall before build season. Let me know if you are interested or just want some help in general. Also, if you could, post up a few pictures of your robot. I didn't get to go around and pit scout like I usually would, so I don't remember your robot. Pictures and video would help identify key problems. Akash |
Re: Bad luck, or poor execution?
We are located in Northeast Philadelphia and operate out of Father Judge high school.
For pictures, the only ones I have on hand are very basic images of the robot early in the build season, but it should be enough to remind you of our bot. ![]() The final design for the tower had it standing up at all times. Like I said, this was early in the build season. Also, here are some specs:
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Re: Bad luck, or poor execution?
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