![]() |
Re: 3 Year FRC Cycle? - The CON's
The only motivation for a change like this is $. This is about saving cash through the streamlining of logistics and purchasing.
This has very little to do with the students (or coaches) overall experience. Despite the fact that my life would get so much easier, I am TOTALLY AGAINST THIS!!! My question is this...... Are we trying to create a generation of innovators or a legion of kids that are really good at "Benchmarking" (i.e. copying) ideas? |
Re: 3 Year FRC Cycle? - The CON's
I don't want a year-round build season. January through April is enough for me.
|
Re: 3 Year FRC Cycle? - The CON's
I've also posted this in the pros thread...
But this isn't the first time this idea has come up. Back in 2005, the following thread proposed a replayed game: http://www.chiefdelphi.com/forums/sh...ad.php?t=37726 Of course, it did have a few other proposed tweaks, but we'll assume those are completely forgotten about. |
Re: 3 Year FRC Cycle? - The CON's
Personally... I would get bored. Yeah, the first year would be fun and exciting... But as a mentor, what's left for me to do in the second and third years? There's no real design portion left to help the kids with - they have a working robot with a design sitting right in front of them, and if they were smart, they walked around the regionals the previous year and took detailed notes about the best design so they could copy it. There's nothing new and novel for me to be excited about - I'd essentially be there to watch the kids use the machines and make sure they didn't cut off a limb.
|
Re: 3 Year FRC Cycle? - The CON's
This is a response to a post in the PRO's thread:
Quote:
|
Re: 3 Year FRC Cycle? - The CON's
3 years of Regolith?
|
Re: 3 Year FRC Cycle? - The CON's
Quote:
|
Re: 3 Year FRC Cycle? - The CON's
I think we've already got this. It's called BotBall.
I think we've already got this. It's called Battlebots. |
Re: 3 Year FRC Cycle? - The CON's
3 years of:
Loading Zone violations (2005) Line-crossing penalties (<G22>, 2008) Lane violations (2011) Card-happy rules (it's not even really the ref's fault--2011) Fluky automatic scoring (2006, 2011) Anybody want that? The best way to handle a 3-year game is to change point values (say, lower minibot points/raise tube points) and tweak penalties between the years, and maybe make a tweak to the game itself (Lunacy on carpet, anyone?). Oh, and improve stuff like I mentioned earlier. |
Re: 3 Year FRC Cycle? - The CON's
Essentially what we'd get is a great first year of the cycle and 2 more years of apathy.
Exactly how are we supposed to motivate students to THINK about a challenge from problem to product if they already know the solutions to the challenge? I think a 2-year cycle would be better, and would allow for exactly 1 chance for another design cycle. Not only could teams redeem themselves for past failures, the GDC could redeem themselves for some of the worst rules in the year. Then, they could also add a twist to the game that would enable them to further challenge teams (4th logomotion shape, 4 levels instead of 3, add in this idea for the minibot, etc). |
Re: 3 Year FRC Cycle? - The CON's
I've seen it mentioned briefly already, but I want to reiterate it...
The only way this would possibly be accepted by the current FIRST community is if the game was modified each year. Maybe the relative obstacles stay the same and its a different game piece, or maybe the game pieces stay the same with different obstacles. Basically, it would allow you to use a skeleton of a robot for all 3 years and then just tweak year to year. I'm still totally against it, but if it were simply the same game for 3 consecutive years, I'd imagine by year 3 we would see nothing but an army of whatever robot 1114 came up with in year 1. -Brando |
Re: 3 Year FRC Cycle? - The CON's
Once the programmer has completed the autonomous code and teleop code he has nothing to do for the next 3 years.
|
Re: 3 Year FRC Cycle? - The CON's
Quote:
Unless they require teams to do some crazy stuff when it comes to their bots in between seasons, it's very likely something like this will occur. |
Re: 3 Year FRC Cycle? - The CON's
That gives me two more years to tear apart the game for being too rule-happy or too beneficial to high-dollar teams or too one-sided or too simple or too complex...
Why would anyone want this in FIRST? The organizations that do this are nowhere near as awesome. Also, on the topic of national coverage on basic cable--- What is happening at the end of April that anyone really cares about? Besides some NBA Playoff games, ESPN is probably covering bowling and golf tournaments. The novelty and value of broadcasting the nationals seems huge. You only need 10 cameras and 10 commentators, with maybe a couple field correspondents. It's like the Watson Challenge: it's so novel and uncommon, people would want to see what happens. Heck, just get elim/Einstein day on TV. That would be quality. |
Re: 3 Year FRC Cycle? - The CON's
My favorite part of the build season is the first two weeks (preliminary strategy and design).. and this would essentially push that to 2-3 weeks every 3 years!
|
| All times are GMT -5. The time now is 13:45. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi