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-   -   Vex "Gateway" 2011-2012 VRC Game (http://www.chiefdelphi.com/forums/showthread.php?t=94603)

gblake 15-04-2011 21:01

Vex "Gateway" 2011-2012 VRC Game
 
http://www.vexforum.com/wiki/index.php/Gateway

Looks like another fun year of monthly tournaments in the DC, Baltimore and Philly regions

Duke461 15-04-2011 23:02

Re: Vex "Gateway" 2011-2012 VRC Game
 
When is the kickoff/game animation going to be released?

MattC9 15-04-2011 23:16

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by Duke461 (Post 1053386)
When is the kickoff/game animation going to be released?

Kick off of the game was today, but i haven't seen the game animation for it yet. The game looks ok, a challenge to say the least. Its going to be slow moving and low scoring, unlike this years game. This game is going to rely on the teams strategy

Duke461 16-04-2011 12:39

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by MattC9 (Post 1053391)
Kick off of the game was today, but i haven't seen the game animation for it yet. The game looks ok, a challenge to say the least. Its going to be slow moving and low scoring, unlike this years game. This game is going to rely on the teams strategy

That's interesting you say that:
"VEX Gateway is intended to be an offensive game" from the game manual. But i guess in comparison to round up there will be a lot fewer points.
They need to explain the part where the humans can go on to the field, they're not clarifying that very well.

MattC9 16-04-2011 12:56

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by Duke461 (Post 1053507)
That's interesting you say that:
"VEX Gateway is intended to be an offensive game" from the game manual. But i guess in comparison to round up there will be a lot fewer points.
They need to explain the part where the humans can go on to the field, they're not clarifying that very well.

Do you know what poped into my head when they said "VEX gateway is intended to be an offensive game"? LOGOMOTION. But it should be pretty interesting, there defiantly lots of room for different designs and iterations.

Also, the gate rules are also a little unclear
Quote:

<SG11> Drivers or Coaches may lift their own Gate at any time during the Match. Once lifting of the Gate
had begun it must be finished promptly and the Gate cannot be dropped. Both Gates must be lifted and
latched before thirty (30) seconds are remaining in the Match. Violations of this rule will result in a
Disqualification of both teams on the offending Alliance.
What does "latched" really mean? because you can latch a gate closed, but can you latch a gate open?

Duke461 16-04-2011 13:14

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by MattC9 (Post 1053516)
Do you know what poped into my head when they said "VEX gateway is intended to be an offensive game"? LOGOMOTION. But it should be pretty interesting, there defiantly lots of room for different designs and iterations.

Also, the gate rules are also a little unclear


What does "latched" really mean? because you can latch a gate closed, but can you latch a gate open?

Yep. There's a lot of weird rules that will hopefully get cleared up by a visual, aka animation

The Zevling 16-04-2011 20:22

Re: Vex "Gateway" 2011-2012 VRC Game
 
Anybody else have difficulty opening the manual?

J93Wagner 16-04-2011 22:22

Re: Vex "Gateway" 2011-2012 VRC Game
 
What part are you trying to open? If you mean the game manual, then I didn't have a problem. If you're trying to open up the appendixes, then you will likely need WinRAR (or an equivalent program if there is such a thing).

BrentJ 17-04-2011 01:03

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by MattC9 (Post 1053516)
Do you know what poped into my head when they said "VEX gateway is intended to be an offensive game"? LOGOMOTION. But it should be pretty interesting, there defiantly lots of room for different designs and iterations.

Also, the gate rules are also a little unclear


What does "latched" really mean? because you can latch a gate closed, but can you latch a gate open?

From reading the rules it seems clear to me they mean latched open.
Because in the rule they say the gate has to be lifted before the last 30 seconds and they also say it must be completed promptly.

davepowers 17-04-2011 01:17

Re: Vex "Gateway" 2011-2012 VRC Game
 
I've pretty much read the entire manual and I'm still pretty confused. I defiantly need to see the animation:p. Surely going to be an interesting year;]. Good luck to everyone!

pwnageNick 17-04-2011 01:40

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

What does "latched" really mean? because you can latch a gate closed, but can you latch a gate open?
The way I interpreted it was that there is probably some kind of latch on the field wall where you latch the gate once its up so the coach doesn't have to sit there holding it up the whole match.

Quote:

They need to explain the part where the humans can go on to the field, they're not clarifying that very well.
I don't feel like opening up my manuel cause I'm lazy ( :p ) but I think basically if you're robot wasn't able to move at the beginning of the match you can reach in and ix the battery/cord/cpu/etc. to get it to run as long as its touching your colored mat tile (which if it wasn't moving should not be a problem). Whether they covered it in the rules or not, VEX won't allow people to walk onto the field to fix a robot or anything crazy like that. I think they basically added this because they were tired of seeing matches go to a waste because teams couldn't move. As far as discussion that has been going on so far about whether this could be like FLL where you add and subtract "attachments", I don't believe that will work because (once again, paraphrasing cause I'm lazy) the definition of a robot is anything brought to the field that is not a controller or person. So you can't keep attachments with you to put on later; at least the way I'm interpreting it.

Quote:

I've pretty much read the entire manual and I'm still pretty confused. I defiantly need to see the animation. Surely going to be an interesting year;]. Good luck to everyone!
They played the animation at World, so I'm sure they will put it up once this weekend is over. They will probably post Appendix's B,C,D,E soon too.

This season's going to be awesome. And DISNEYLAND!!! Cali here we come. But gotta focus on St. Louis first :p

See everyone on the field in St. Louis and this coming season for Gateway!

Duke461 17-04-2011 12:31

Re: Vex "Gateway" 2011-2012 VRC Game
 
I understand SG5 and SG6, but I don't understand SG15. What are the human players allowed to do once the gates are lifted?

J93Wagner 17-04-2011 12:37

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by pwnageNick (Post 1053684)
I don't feel like opening up my manuel cause I'm lazy ( :p ) but I think basically if you're robot wasn't able to move at the beginning of the match you can reach in and ix the battery/cord/cpu/etc. to get it to run as long as its touching your colored mat tile (which if it wasn't moving should not be a problem). Whether they covered it in the rules or not, VEX won't allow people to walk onto the field to fix a robot or anything crazy like that. I think they basically added this because they were tired of seeing matches go to a waste because teams couldn't move. As far as discussion that has been going on so far about whether this could be like FLL where you add and subtract "attachments", I don't believe that will work because (once again, paraphrasing cause I'm lazy) the definition of a robot is anything brought to the field that is not a controller or person. So you can't keep attachments with you to put on later; at least the way I'm interpreting it.

The manual says that people can reach in and adjust something on the robot provided it hasn't moved out the starting area.

Hope that clears up part of the confusion.

Duke461 17-04-2011 12:49

Re: Vex "Gateway" 2011-2012 VRC Game
 
Quote:

Originally Posted by J93Wagner (Post 1053763)
The manual says that people can reach in and adjust something on the robot provided it hasn't moved out the starting area.

Hope that clears up part of the confusion.

That's not most confusing part. SG15 is what makes no sense
Hopefully someone understands that :P

J93Wagner 17-04-2011 13:21

Re: Vex "Gateway" 2011-2012 VRC Game
 
Huh. I would guess that... Nah... What if... Nah, that doesn't make sense either...

I give up on that rule. It's definitely going to need clarification.


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