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paper: Scouting Program Results so far for Galileo
Thread created automatically to discuss a document in CD-Media.
Scouting Program Results so far for Galileo by Bryany |
Re: paper: Scouting Program Results so far for Galileo
This is the data we've collected thus far. It measures a team's capabilities based on what they've actually scored/hung/deployed. 1094 played a lot of defense today, so we're shown with a pretty low teleop record.
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Re: paper: Scouting Program Results so far for Galileo
The only major problem I see is that the ubertubes aren't counted for 9 points if a tube is hung on top of them, or 12 points if they're part of a completed logo. This cuts auto-scores by up to half.
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Re: paper: Scouting Program Results so far for Galileo
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Re: paper: Scouting Program Results so far for Galileo
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On the same note if we hung 4 tubes in a match, 2 on top and 2 on mid, simply because our alliance put up the other 4 tubes on top, then we're penalized in this system. Relative to a robot who's the only tube-scorer in a match that puts 4 up top by itself, we're really about the same. It's more a matter of circumstance than capability. Granted, my team only ever hung 4 tubes in a single match and our ubertubes had an 80% score rate (I think we had 31 tubes total). Yet none of the 'ranked' statistics account for any of the non-quantifiable things that happen in a match -- like being the partner in an alliance who's simply 'beaten' back to the rack by a second, so in the interest of time we place on a lower rack. It's why our scouts simply lumped together mid/high tubes unless a robot could only get to the middle. Perhaps it's something to think about moving into future years. |
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