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jmanela 28-06-2011 20:45

Re: 2012 Game?
 
Quote:

Originally Posted by R2D2DOC (Post 1067048)
Alrighty then. . .

There were various suggestions on "water" simulation material. How about the kiddie ball pit . . . BAZINGA ! !

That would be interesting, although rookie teams will have a hard time trying to figure out how to make their robot move around in all of these little balls. Unless, the little ball pit were on the side of the field where veteran teams would somehow score extra points by maybe finding something at the bottom or getting across purely as an endgame scenario. However, I find it hard to see putting the ball pit in during the main portion of the game.

*water proof minibots?

Redo91 30-06-2011 22:12

Re: 2012 Game?
 
What about being able to sort playpen ball?

DSM33 30-06-2011 23:07

Re: 2012 Game?
 
Quote:

Originally Posted by Redo91 (Post 1067364)
What about being able to sort playpen ball?

like sort them into different colors? That'd be really interesting since it would be such a touchy game piece and (potentially) difficult to master the game since a light sensor would most likely be required and then the field lighting would also play a significant role. but FIRST and the GDC has used the FRC game to promote new products (FTC and the light sensor, to a lesser degree, this year)

i would personally like a more sport-like game. i thought Breakaway did a good job as an FRC game and as a representation that FIRST is a sport. simple enough for casual spectators to understand yet complicated enough to provide a good challenge

Peyton Yeung 01-07-2011 10:39

Re: 2012 Game?
 
Quote:

Originally Posted by R2D2DOC (Post 1067048)
Alrighty then. . .

There were various suggestions on "water" simulation material. How about the kiddie ball pit . . . BAZINGA ! !

Then 118 would already have supplies for their field.
http://blog.iamjvn.com/2011/05/operation-playhouse.html

Tommy.Brown 05-07-2011 19:23

Re: 2012 Game?
 
This years game was similar to one from the past. I am not sure which year, but the competition involved placing tubes on a rack in the center of the playing field. I would not be surprised if next years game was similar to a game that was played a few years back.

EricH 05-07-2011 19:33

Re: 2012 Game?
 
2007 was itself partially based on the 1997 game. These are the only times that a game has been seen to be based on another game, even loosely.

GCentola 05-07-2011 19:35

Re: 2012 Game?
 
Quote:

Originally Posted by Tommy.Brown (Post 1068023)
This years game was similar to one from the past. I am not sure which year, but the competition involved placing tubes on a rack in the center of the playing field. I would not be surprised if next years game was similar to a game that was played a few years back.

You would be speaking about 2007's Rack'n'Roll, which I just learned was based of of 97.

Comparisons can be made between multiple games, but it would seem safe to say that FIRST likes movable goals!

PAR_WIG1350 05-07-2011 22:11

Re: 2012 Game?
 
Quote:

Originally Posted by GCentola (Post 1068026)
You would be speaking about 2007's Rack'n'Roll, which I just learned was based of of 97.

Comparisons can be made between multiple games, but it would seem safe to say that FIRST likes movable goals!

years with movable goals:

2009 (most recent)
2007 (chained to ground, but could move and swing)
2004
2002
2001
1999 (the puck)
1997 (rotated)

yep, definitely one of the more common game elements.

theprgramerdude 17-07-2011 18:05

Re: 2012 Game?
 
Although the move to the new Crio system may be solely based on making it cheaper to buy and support with more modern hardware, I'd think FIRST would like to take advantage of the upgraded memory and put a large emphasis on video processing for scoring in this game, like they did with the Breakaway targets in 2010.

Micah Chetrit 17-07-2011 19:12

Re: 2012 Game?
 
Quote:

Originally Posted by theprgramerdude (Post 1069359)
Although the move to the new Crio system may be solely based on making it cheaper to buy and support with more modern hardware, I'd think FIRST would like to take advantage of the upgraded memory and put a large emphasis on video processing for scoring in this game, like they did with the Breakaway targets in 2010.

The thing with that is so few of the smaller/rookie/inexperienced teams can do it right if at all. That is simply too great of a challenge for many of the teams. I think there will be that option, but not a whole lot of emphasis if you ask me.

mesamb1 18-07-2011 11:06

Re: 2012 Game?
 
The NI vision assistant basically writes the vision code for you now(with the NI labview vision example code and videos what isn't written for you could follow their model to get it working). I dont think it is hard to expect rookies to be able to use vision. You could say coordinating multiple motors using different speed controllers over a wifi network is impossible for rookie/smaller teams(On paper it seems like an insurmountable challenge). But, teams have to do it every year with the help of the FIRST examples.

http://frcdirector.blogspot.com/2011...-delivers.html
Quote:

Derek, Rob and Monica are behind closed doors testing prototypes and finalizing designs for the 2012 field elements
Bill spilled the beans! there WILL be field elements this year! :D
So much for any empty field ideas.

JamesBrown 18-07-2011 11:24

Re: 2012 Game?
 
Quote:

Originally Posted by jmanela (Post 1067087)
That would be interesting, although rookie teams will have a hard time trying to figure out how to make their robot move around in all of these little balls. Unless, the little ball pit were on the side of the field where veteran teams would somehow score extra points by maybe finding something at the bottom or getting across purely as an endgame scenario. However, I find it hard to see putting the ball pit in during the main portion of the game.

I am curious why you singled out rookie teams. I would imagine all teams would have trouble figuring out how to move around in a pit full of balls. It may be more of an equalizer than a problem for rookies, advantages to older teams come when there is a similarity to an older game, or when old design lessons can be reapplied. To my knowledge no team has a design that would effectively move through a ball pit.

Sourceofhotair 19-07-2011 12:45

Re: 2012 Game?
 
I remember the FRC design commitee saying something about "blacking out" the driver stations for the end game @ Atlanta '10, honestly i think that would be pretty awesome and scary at the same time.

Sourceofhotair 19-07-2011 13:02

Re: 2012 Game?
 
Quote:

Originally Posted by Hawiian Cadder (Post 1059585)
i had an idea that i think would be pretty sweet. what if during autonomous, teams scored very light weight inflatable or foam balls on a grid. then the goal of teleopp is to duplicate as closely as possible the same pattern, using 18 lbs bowling balls. expand auton to 30 or 45 seconds, and the fact that the bowling balls weigh a lot. i immagine a six sided grid in the middle of the field. auton balls are scored into polycarb tubes. and roll down within the tube. teleop balls are scored, but dont roll down as far. points go as follows.

auton balls are worth 1 on low, 2 on mid, and 3 on high rows in the grid.

teleopp balls are worth 1 on low, 2 on mid, and 3 on top

a pair, of teleop and auton balls, is worth 2 on botom, 4 in midle, and 6 on top.

in the last 15 seconds. teams have the chance to deploy a pre loaded, 1 per team super ball.

a super ball is worth 6 points anywhere

2 superballs on top of each other (requiring 2 robots to score them) is worth 18 points.


what do you guys think?

unfortunately, lifting bowling balls would be a very bad idea (what if they drop on robots) accidents like that could determine winners of regionals nd such

Duke461 19-07-2011 13:17

Re: 2012 Game?
 
Next years's game pieces:

Any dropped and broken item is an automatic red card :p
-------
The goal to place the game pieces in:

A 15 x 15 Dishwasher Rack.

We'll let the GDC sit on that one for the 2013 game.


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