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Re: 2012 Game?
I just want something easy to explain to anyone coming to watch. It was a little difficult to describe Logomotion compared to breakaway or any other of the sport-themed games.
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Re: 2012 Game?
I'm also +1 for the easy-to-explain sports game! I loved Breakaway, and how it was so simple and understandable by its viewers.
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As for the next game, if there is a lot of action going on, I wouldn't mind explaining what's going on even if the rules are a bit complicated. I think that seeing robots fire projectile game pieces around the field would attract a good portion of the public who don't know what FIRST is. |
Re: 2012 Game?
tl;dr most of the thread but,
my $.02 is the game needs to be simple. The engineering challenge does not have to presented through a complex challenge. A simple game has the same amount of challenge because efficiency becomes important. Think about a simple race game for example. No balls or human players. The fasted robot to do so many laps would win. Now where is the challenge in that? There are so many things that can make a robot faster. Teams that add fly wheels for "sudo regenerative breaking" would have an advantage. Teams that would have pure autonomous robots would do better because of the lack of human hesitation. There is a reason why sports are enjoyable to watch and play. Also, the GDC is already done with this year's game and they are working on next year so I hope some simple games come down the line by the time my younger sibling join... |
Re: 2012 Game?
+1 to simple games.
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how about something that has to do with rally car racing? maybe an offroad type game? would be hard to do but definitely fun.
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I think gap crossing would be a cool thing to do. A 6-18 inch deep 24+ inch wide gap between two ramps in the middle of the field would certainly pose an interesting challenge. Some robots would be able to get themselves across, others would be capable of helping others cross, the rest could still play, they would have to pass through a bottleneck to get to the other side of the field (like the tunnel in 2010).
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Re: 2012 Game?
here's another idea:
CURLING!!! |
Re: 2012 Game?
Fun tidbit of info:
AndyMark released an interesting product today: the 20" Toughbox Nanotube. Link: http://www.andymark.com/product-p/am-0949.htm Why is this important, you ask? In 2009, for AndyMark to be the provider of those special wheels, they probably would have had to know about them around this time of year. This amount of lead time on a business their size is about right for designing producing so many wheels by kickoff. Ergo, we could postulate that they just came out with a product that foreshadows smaller footprints in 2012. Of course, this could be a residual product of one of their non-FRC projects and could have nothing to do with the 2012 FRC game. But where's the fun in thinking along those lines? |
Re: 2012 Game?
I would also wager that balls will be the gamepiece, but other interesting things to play with could be:
Footballs, hockey pucks, batons, small rectangular shapes, etc... |
Re: 2012 Game?
For this past year, the GDC used another tube game. It was the first year that no current students had played with tubes. Anyone think we are going to have to launch something this year (Overdriveish)? Current seniors have been involved in Lunacy, Breakaway, and Logomotion. I would like to see something sports based or with one game piece and one way of scoring (Lunacy/Breakaway) to keep explinations simple. I also would love something completely new like Breakaway because there was no way to clone an old robot.
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tl;dr? I want a simple game. |
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http://xkcd.com/478/ |
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