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![]() I'm thinking that the middle open area is for alliances to pass game pieces between each other in a way that isn't over the wall. Your robot can't pass across the white line on the opposite side or else penalty. I'm not sure what the game would be, but it would have lots of Coopertition points involved by having seperate alliances attempt to not only complete their own specific tasks but if both alliances can complete a bigger task together while on opposite sides of the field, both alliances gain Coopertition points as well as some boost to their seed ranking. I'm going to have to raise the wall near the platforms. |
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It's also up there on the top 5 "Please Don't EVER Do This Again!" list--it's not exactly a popular game. Right alongside 2003's eliminations scoring (points-based; win one match by enough and you win the round, effectively) and 2010's ranking system. Now, having both alliances need to (try to) work together to do something is not on that list. |
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The human player on the "high" end of the field (oh my, so many jokes) can bring the game pieces in, and return them ala bowling ball return (the human player on the "low" end would have to return them over the wall). P.S. Thanks for the history lesson. Man, thinking about it that sounds like an abysmal game. |
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Taking a page from Quad Quandry, I whipped this up. Notice that the Red alliance goal is in the Blue Alliance Zone, and vice versa. Both allainces may either work together to score the most points possible, or pull the goals away to make it harder for the opposing alliance to score.
Maybe use Dodgeballs, like in 2004. I'm guessing 36 of them. Each ball in the Alliance Zone is worth 1 point, and 3 points for each ball in the Alliance Goal. In the last 20 seconds of the match, alliances may work together to lift the two goals at least 20" off the floor and resting on the top of a robot. If the goals tip over and de-score any balls, those will have to count for being in the Zone rather than the goal. If both alliances successfully raise both goals 20" high by the end of the match, each alliance obtains 2 Coopertition points. A Bonus 1 coopertition point is eached by each individual team that is holding up the goals. Or something like that.... (ps, the red boxes in the picture below are robots) ![]() |
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As a reply to everybody saying they want a "cooperative" game, I just don't see what your seeing. Competition is what drives us, and any form play that assists your opponents doesn't really seem like it's competitive. I understand the whole "Try to work together to achieve maximum points" thing, but it's not in any way in the spirit of competition. While cooperation is vital, I don't think FRC stands for FIRST Robotics Cooperation. In my point of view, on the field, cooperation should only be done with alliance members.
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Unless you're talking about the F-35, that is. Quite often, cooperation between opposing competitors can work to the good of all of them. FLL does this with the shared objective--sometimes, both teams need to do it and both get points; other times, only one can do it and get points. The really fun trick is to make it so that if you work together it's easier to do something that benefits both a lot, but if you work separately, one or both benefit, but to a much lesser extent. |
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What we should try is for CD members to actually come up with our own FRC game together like the GDC would. Discuss ideas, talk about possibilities and make it a team effort. Pick our favorites and combine ideas into our own ideal FRC game. That would be cool if it would work out.
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The competition should be just that, a competition, albeit a respectful and graciously professional competition, but I don't understand the need to make the competition more of a "work together to complete goals" thing. It would be ridiculous and met with distaste if we were to have a game that denied us the opportunity for this direct competition. |
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How about a game like king of the hill where robots try to stay on the center of a hill and the farther out from the center the less points you get. Also above the field is a horizontal bar and the closer the bottom of the robot is to the bar the more bonus points. Teams can also give robots a boost onto the hill or the bar as well as block teams trying to get to these two areas. The hill moves and the side that has the most hill in it gets 3/4 of the points from the hill so if a red robot has control of the center of the hill(which is worth the most) and the hill is on the blue side then blue gets 3/4 of the entire sum of points from the hill.
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Maybe, just maybe, those three companies put in a joint bid on the project. Maybe, just maybe, they weren't forced to by politics--Boeing put in a bid for the same project and AFAIK didn't have a major second player. As far as FRC and politics, don't get me started--they've said and done a few rather impolitic things with regards to various areas, trying to play politics. @Xavier--Right. That's why 4v0 was so unpopular. But if that sort of element is incorporated into the game as an option, but not required to compete by any means, well, then, that could make life really, really interesting--will the alliances play 6v0 or 3v3? |
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How about an end game that deals with prisoners dilemma. For anyone who doesn't know what this is the situation goes like this.
Two prisoners are in separate cells before they go to court and are unable to talk. If -Both plead guilty, both get 1 years in jail -Both plead innocent, both will get 5 years -One pleads guilty and the other innocent, the one that pleaded guilty gets 10 years. The one that pleads innocent gets 0 years. Both pleading guilty yields the best mutual result, but pleading innocent gives you a chance to get no jail time. This would make an interesting end game if instead of pleading, the robots had to complete a task durring the end game that the opposing alliance could not see if it were done. Gracious professionalism says both do the task and split the points. Strategy might want to take the risk. |
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How about a game where the two alliances have to interact in order to score points. Tennis or ping pong maybe. They both use a ball and I think they are both still olympic sports.
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i had an idea that i think would be pretty sweet. what if during autonomous, teams scored very light weight inflatable or foam balls on a grid. then the goal of teleopp is to duplicate as closely as possible the same pattern, using 18 lbs bowling balls. expand auton to 30 or 45 seconds, and the fact that the bowling balls weigh a lot. i immagine a six sided grid in the middle of the field. auton balls are scored into polycarb tubes. and roll down within the tube. teleop balls are scored, but dont roll down as far. points go as follows.
auton balls are worth 1 on low, 2 on mid, and 3 on high rows in the grid. teleopp balls are worth 1 on low, 2 on mid, and 3 on top a pair, of teleop and auton balls, is worth 2 on botom, 4 in midle, and 6 on top. in the last 15 seconds. teams have the chance to deploy a pre loaded, 1 per team super ball. a super ball is worth 6 points anywhere 2 superballs on top of each other (requiring 2 robots to score them) is worth 18 points. what do you guys think? |
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A variation on the constantly proposed "water game" - hockey? (Maybe not on real ice...)
Football would be difficult to abstract into a FIRST game, IMO... |
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He's right. They don't. They have something much, much worse: Endless possibilities and a bit of time combined with Red tape. (How long you define "bit" to be is, well, up to you and/or the project they're working on.) |
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In the course of looking for mentor gifts, this was found: http://www.twopencildesigns.com/shop...?id_product=20
Just throwing this out there. |
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The field center piece:
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My only wish for next years game is it to not revolve around handling one object at a time. 09 was 1 soccer ball, this year was 1 tube. I think a cool challenge lies within handling a mass amount of smaller objects efficiently inside of a robot. :D
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I have great idea!
a squre field(38X38 feet) the same size. 3 alliances of two robots per alliance.(6 robots) the winning alliance gets to the CMP(only two winners) driver station will be at 3 sides of the square. the forth side will be open to the crowd(someone need to see the game) the robots start infront of the two other alliance stations.(mixed start) I am not sure about the game but this can be really good idea for every game (it's refreshing design) the game: the robots need to shoot ball to a target. if you scored you can set put the minibot to 10 seconds in a maze; the minibot can score points in the maze. after the 10 seconds the minibot must return to the hostbot. |
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I still like the hockey idea (coming from a 12 year player). the "checking" could be very interesting, along with the scoring of the goals. Goalie, anyone? :)
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What about a game that has two different game pieces that you have to put together. Maybe PVC pipes with magnets on the end that you have to slide into a hole and attach it to a piece that has another magnet that is in the hole. Then pull it back out and place it somewhere else, maybe on a steel scoring plate. Each PVC pipe is a point, but if it has the second piece on it it is worth 3 points.
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You know what would be cool? Robot bowling.
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Lego NXT Wii Bowling :] |
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We need more mini-bots, and they should be carrying an even smaller robot that will then preform a short song and dance routine.
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At BattleCry, they showed a preview video, and they told us it was a sight of next year's game, and it was heavily implied robots would have to dance, maybe sing. I'm not convinced, I swear I've seen that video before... |
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I have a solution for the Water Game needs.
Robots "make" water by picking up little different sized and colored balls labled H, for Hydrogen, and O, for Oxygen. They then have to put them in little goals to make water. The actual scoring method could be changed, thats all i could think of doing besides dumping them into giant goals. maybe have bonuses if your giant goal ends with a 2:1 ratio of Hydrogen to Oxygen. Just my thoughts. |
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Roll ball > concentric circles etc Here's a picture: Honestly, it would be a spin off of '10s game but cool nevertheless |
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How about a tennis playing game? Like 3 on 3 robot tennis, it would be pretty epic lol
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How about like the moon balls had the attached trailer, that holds something, and play a game where the objective is like laser tag, who ever gets hit the most loses. The number of time an alliance hits their opponents would be there score plus a bonus for winning. A final challenge would be targets on the opposite side of the field and would be like this year's race game, first to hit gets most bonus points. It would combine the shooter bots, this year's endgame, and a new idea. It would haven to change for the hitting opponents, but very cool.
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So after a little reading on Bill's Blog, I noticed that he said " The Engineering team has been busy prototyping the game elements" To me at least this implies there may be more than one game element and that they may be an original creation of first.
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The pattern I follow with predictions is that there is none. |
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That sounds highly probable.
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Members of my team and I often joke around about how the pattern has been sport, non-sport, sport, non-sport... for a very long time, so our ideas have been: Skydiving, swimming, and gymnastics. Of course that would would be fun and impossible.
I think if they chose swimming, every electrical person would just quit. |
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hmm...I should make my computer waterproof...efficient cooling...:P |
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Water game scenario and the LUNACY corrollary: just as LUNACY "simulated" low gravity with regolith, could water (higher density) be simulated with a layer of small objects on the arena floor making maneuvering a challenge? Then, the "water" pieces could stick to the game pieces (weak velcro?) and simulate the challenge of manipulating a "wet" gamepiece? Just like water can get into small crevaces, the game's "water" pieces would get all into the machinery of the robots. Quite a "simulated" challenge. Need to design robot with some seal against that?
Would like to see how the arena caretakers and shippers could manage the "simulated water" throughout the season. Just hoping to promote the idea of a "water" game. . . |
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Using duct tape as a game piece...how about the end game being who can get the longest strip of duct tape on the ground?
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I think it is pretty clear we are going to see the minibot again, but I feel very confident it will require code next year.
I could easily see next years challenge require you to balance you minibot, this way teams who helped out with FTC this year have a leg up. |
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if the minibot had more complications to it, like code, then smaller teams would not be able to compete with the large teams that have a vast amount of resources. |
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I think that future minibots will virtually require code to be competitive. However, it will be possible to get a non-code solution, which may or may not be better than the code solutions.
However, it will be whatever code the NXT (or chosen processing unit) runs, which isn't the same as FRC coding necessarily. For those hockey lovers out there: 2009 was bad enough flooring wise; I could go with a street-hockey version, though. |
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exactly but for second year of minibots in the FRC competitions i don't think that the GDC would take such a big step between years like that
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NEVER underestimate the GDC like that. Next thing you know, one of them spots that post and says, "Oh, really? Hey guys, look at this! What do you think?" or something similar, and then they take exactly that step. |
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I'll take anything that doesn't involve tubes.
Discs would be cool. Every FIRST team throws a Frisbee around at lunch... |
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and trust me. i know that nothing is out of the imagination of the GDC. honestly who thought we'd have to build a miniature robot to but on our larger robot and then have it function outside that zone? |
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The NXT unit also serves as the speed controller for the Tetrix motors. Part of my thoughts is the GDC looked at all those batteries wired strait to motors and had safety concerns.
Maybe the minibot will be 2009s super cells next year in order to make up for the added difficulty. It would be helpful to score, but a rookie bot could rack up points in other ways while you are deploying. |
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Alrighty then. . .
There were various suggestions on "water" simulation material. How about the kiddie ball pit . . . BAZINGA ! ! |
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*water proof minibots? |
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What about being able to sort playpen ball?
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i would personally like a more sport-like game. i thought Breakaway did a good job as an FRC game and as a representation that FIRST is a sport. simple enough for casual spectators to understand yet complicated enough to provide a good challenge |
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http://blog.iamjvn.com/2011/05/operation-playhouse.html |
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This years game was similar to one from the past. I am not sure which year, but the competition involved placing tubes on a rack in the center of the playing field. I would not be surprised if next years game was similar to a game that was played a few years back.
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2007 was itself partially based on the 1997 game. These are the only times that a game has been seen to be based on another game, even loosely.
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Comparisons can be made between multiple games, but it would seem safe to say that FIRST likes movable goals! |
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2009 (most recent) 2007 (chained to ground, but could move and swing) 2004 2002 2001 1999 (the puck) 1997 (rotated) yep, definitely one of the more common game elements. |
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Although the move to the new Crio system may be solely based on making it cheaper to buy and support with more modern hardware, I'd think FIRST would like to take advantage of the upgraded memory and put a large emphasis on video processing for scoring in this game, like they did with the Breakaway targets in 2010.
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The NI vision assistant basically writes the vision code for you now(with the NI labview vision example code and videos what isn't written for you could follow their model to get it working). I dont think it is hard to expect rookies to be able to use vision. You could say coordinating multiple motors using different speed controllers over a wifi network is impossible for rookie/smaller teams(On paper it seems like an insurmountable challenge). But, teams have to do it every year with the help of the FIRST examples.
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So much for any empty field ideas. |
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I remember the FRC design commitee saying something about "blacking out" the driver stations for the end game @ Atlanta '10, honestly i think that would be pretty awesome and scary at the same time.
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Next years's game pieces:
![]() Any dropped and broken item is an automatic red card :p ------- The goal to place the game pieces in: ![]() A 15 x 15 Dishwasher Rack. We'll let the GDC sit on that one for the 2013 game. |
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i doubt it'll happen, but my friend and i talked to Bill at the LV regional, and we suggested basketball, which would be crazy hard, but super fun! most kids on my team think that there will be another Mini-bot.
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Has anyone considered a golf based game?
Maybe they had us make mini-bots so we could get used to working with smaller materials. |
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Similar to golf, I was actually thinking of a billiards type of game, with 6 goals. In one of Bill's blogs he emphasized "pool." Of course that triggers thoughts about a water game, but I think the closest FIRST will come to a water game is ice. I definitely think there will be minibots involved though, considering this year's success.
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I find it strange how Bill mentioned knowing enough about the game too remind everybody to buy pool noodles. Does this mean that in the future they might not use bumpers? Different bumpers? Or maybe this year we are using MORE POOL NOODLES:yikes: . If it is the latter, is the game going to be more aggressive (thus requiring more bumpers) or are pool noodles the game pieces? Or maybe they are adding a third alliance and teams will need to make a third set of bumpers...
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