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Re: 2012 Game?
Something that would be interesting is:
-No Human Player -Human Player is a robocoach once again (2008), however, they control the minibot. The minibot and robot perform seperate and distinct tasks, until the endgame, where they have to meet, and performs some sort of transfer. idk, would be interesting, and would support the stated goals of the minibot returning, and making it more interesting throughout the entire match (unstated goal). |
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That would be quite interesting. What would the control system be for that? Would it be something as simple as a VEX Signal Splitter and RC controller or something on par with the wireless controls of the FRC bots? Either way, that would make for quite interesting competition. PS That seems like Inception Robotics. Mini-robotics competition within a match of a FRC competition... =D |
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I would forsee some inventive uses for a robots onboard camera ;) |
Re: 2012 Game?
In all seriousness, I think the minibots should be relegated to simple tasks. Logomotion was a bad enough spectator game as it was, more complication with minibots would just make it worse. Breakaway was a great spectator game, and it (obviously) did not include minibots. It was a great spectator game not necessarily because of the lack of minibots, but for the lack of complication. It was, quite simply, soccer with robots! A person could walk into a regional and immediately understand what was happening. Logomotion, not so much.
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If you make the concept simple so that spectators (and by extension, new team members) can understand the game with one phrase (I distinctly remember saying "robot soccer" during the 2010 build season over 9000 times), but make the intricacies of the actual gameplay interesting, I believe that's the secret to a successful FRC game. |
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Someone will also usually post a thread on chiefdelphi with the notation [BB] at the beginning for Bill's blog, about important blog entries such as this , so you can often find the information here if you do not remember the blog's url or just find it easier to check chiefdelphi. ~Hannah |
Re: 2012 Game?
Has anyone else looked into Mayan games? Look at Pok-a-tok.
It was a combination of Soccer, Basketball, Racquetball, and Volleyball. It was played with a six inch rubber ball and a hoop which was placed vertically, could barely fit the ball in it and was placed twenty to thirty feet above the ground. The object was not only to get the ball in the hoop but to also keep the ball in motion. They did this with any part of their body except their hands. Remember they have already finish this years game. and are already working on 2013. considering that they always base the game off of somthing signifigant for the corresponding year, isnt 2012 a theoetical end of world senario a big enough deal to be the theme? just sayin, give it some thought. Pam And Trevor from Apple Pi Robotics 2067 |
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You can add 2008 to that year list(nascar), but I think that the idea it will relate to an event for that year connects to being able to explain it to non-FIRSTers(based on earlier post). A game based on soccer or traversing the moon is far simpler to explain to people then for example Rack-n-Roll where the whole ramp, moving rack, spoilers, and vertically and horizontally aligned game pieces made the game more difficult to explain to an outsider what they were seeing. |
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